The Orca

Thats because they nerfed the rocks rather than fix the Orca.

But wouldn’t smaller rocks of the same total volume help prevent AFK mining across all ships :slight_smile:

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You can’t AFK mine on other ships, it’s an Orca problem.

Why can’t you?
I mean, this mythical orca that mines the same rocks for hours and is raking in the isk would mean a procurer or retriever can mine the same rock until their hold is full, then go back to the same rocks.
The game announces when your hold is full, so set your barge and go afk for 20 minutes. Maybe plant a garden.

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A Mack fit for yield gets about 22m3 per second, with a 28k m3 hold, that means it can AFK for 21 minutes.

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A Mack, lol, can’t fly a Hulk?

A Hulk cant be flown AFK, that was the topic.

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Obviously if you can fly a mack you can fly a hulk. We’re talking about going afk, so why pick the smallest hold capabilities for that.
Use your brain.

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So your saying we need to nerf those ships holds as well.

Noted.

Did you think somehow two wrongs make a right?

The point that you’re so obviously trying to miss is you Can’t afk mine in highsec unless you’re using a bot.

With the option of nerfing multiple ships, because almost all the mining ships can run for 15min+, or nerfing asteroid size, I would hope people would want to fix the easiest issue.

That not the point, that is just in your head.

Lol nope. Literally nothing stopping you doing exactly that. Literally nothing.

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You have to ask why though. Then actually pay attention to the answer. The reason is barges and exhumers are tedious to use and easy to gank. It has fĂšck all to do with the orca itself. The problem is barges and exhumers suck. Fix that.

Only if orca boosts applied to those drones.

This.

Also this.

They can be, but have you felt the pain a Kronos can bring down on you? I’m guessing not. All ships are pvp ships, dummy.

Again, assault frigs over combat ceptors. Remind me what the eventual fix was? You know, after they tried nerfing assault frigs multiple times?

Because, again, they fĂšcking suck.

He’s right again.

Ftfy

Pattently false, and beyond that you can’t afk mine effectively in an orca either. Didnt you also poopoo on having the ore dump to a smaller hold that would require manual intervention to keep the drones going more than the length of a piss? Because if afk mining is the problem thats the solution that breaks nothing.

Unless you’re sitting on a giant moon rock you got about the length of a piss before user interaction will be required. So yeah, afk for hours on end is absolutely not happening without the use of a bot.

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The problem with this argument is that it works on paper, but is hard to accomplish in game. On paper, if you can find an asteroid (or a group of 5) with a total volume of 187.5k m3, then yes and Orca can AFK for 2 hours. The problem is finding that, especially in HS. I think the largest Veld rock I have seen was topping off around 10k m3. Maybe you have found a system with significantly larger asteroids?

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Maybe tgat, maybe Im doing it very inefficently.

The point they are ignoring is that if you actually want to mine efficently you dont afk Orca mine. You afk Orca mine for other reasons.

If we are going to throw out efficiency, then again all mining can be done afk and therefore all mining should be removed. Along with every other profession that can earn isk without actively being at your keyboard, so all of industry, all drones, all FOF missiles, etc.

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The two main arguments I see for taking away the mining ability of the Orca is;

  1. The Orca is too good at AFK mining. Like I have said, this looks true on paper but is much more difficult in practice. Since CCP is already looking at modifying resource cargo holds in Q4, it would be just as easy to adjust the Orca’s resource cargo hold, reducing the AFK ability to an “acceptable” amount.

  2. The Orca is not the normal progression from a barge (aka. its role is not to mine). This one is a little harder to counter. Technically, looking at the skills and ship tree, that is correct. But if you look at the 33 (8 per core faction and 1 for Trig) other ships that have fleet boosting capability, they all fall in the progression of the core ship line (combat for the other factions, mining for ORE). This puts the role of the Orca in the wrong tree and not the wrong role on the ship. The only aspect of the Orca that puts in in an industrial tree is the large cargo hold, which again can be adjusted in Q4 when CCP modifies other resource holds. (this would also require an adjustment on skill requirements for the Orca)

There you go, two arguments with one stone.

A mack can only split between two rocks that it will consume in 10 minutes.

An orca can afk mine for half an hour or more.

Except they don’t. Hence the ships used pre-orca buff.

That’s the point. It’s a solo miner that doesn’t benefit from boosts.

If you want a fleet miner then use a skiff or hulk.

Do you really want to do this again after you showed so much ignorance over the orca?

So you agree they did nerf assault frigs?

Thanks.

That’s what you said about the orca remember. Lol.

Moon rocks are upto 400k m3

And plagioclase rocks are upto 20k m3 btw.

So 10 minutes of AFK is acceptable but 30 minutes is not? Smaller hold fixes that.

They were used pre-buff because they were the only option, they are still used because they have a higher yeild.

I have already stated that moon mining is an exception, as well as possibly ice, I dont remember their size anymore. But that requires 2 months of fuel to get a handful of those size rocks.

First I would ask if you are sure about that, all the survey scans I have ever done show Veld as the largest volume asteroids, though I haven’t mined Plag in some time. Even the second largest ore type in my belts is half the volume.

Second, is it sustainable 20k m3 rocks? An unmined system could have several large rocks like that, but within a couple of days mining, the respawn rate drops dramatically. Its been that way since before scarcity.