The design problem is Highsec wardecs, which has lead more and more to proliferation of Ganking, which makes people use less squishy ships…move into procs/skiffs, then go hey ill just get an orca and brick tank that.
Edit: It is why I use them, I can out mine most people where I live with my personal orca fleet…and under full boosts, overheated (if neccesary) they each can get over 800k EHP with lowest resist in the low 80’s.
He’s saying, the changes in wardecs have made pvp in highsec harder, so people have resorted to more ganking to get their opportunities. Where they could previously wardec their competition, now miners sit in war ineligible corps, so have to be ganked instead.
Last time I looked at the rate of ganking, it didn’t really support that, but it’s been a while, so maybe things have changed.
The Orca is a bit too big and to slow for me when I mine in null. Also much more ISK on grid than a Porpoise.
The Porpoise, with Procurer-level EHP, fast align, decent mining yield (yet far below barge yield), boosts, shield repairs and extensive cargo hold is perfect for me when I want to help other mining ships.
Lowering yields, nerfing asteroids, scarcity are all not the answer.
The original mechanic that controled resrouce gathering is broken on the Orca and the Rorq. It used to be that you could not go AFK for very long because the hold would fill and mining would stop. But the Orca and Rorq route the ore to the huge Ore hold which means you can go AFK for a really long time before the hold fills.
All they ever had to do was fix that mechanic on those two ships, all the other nerfs were fool errands.
If you have a yield of 0 you can afk mine forever!
Yet would people do it? Of course not. Reduced yield will discourage people to AFK mine as it pays less per hour for the same effort of setting it up and pays less per hour for the same risk of having your ship in space.
Reduce the yield of the Orca and fewer people will use it to AFK mine.
The entire discussion on AFK mining constantly flip flops between what people would do and what people can do.
On the “can do” side, you can AFK mine in an Orca for a long time (if you have a large enough resource). On that same side, reducing (not removing) the yield would increase the AFK time.
On the “would do” side, its harder to argue. Not everyone AFK mines and not everyone even thinks you can AFK mine. If players are AFK mining, then I doubt they are concerned about efficiency, which means that if you reduce (not remove) the yield AFK miners may very likely still AFK mine.
The core mechanic of mining has always been that the miner needs to move the ore or the hold will fill.
That is what they broke with Orca and Rorq. It has nothing to do with size of asteroids or tank or any of those other excuses.
Simple fix: Give all mining ships a Mining Hold. The size of the hold should be just big enough to hold a few minutes worth of ore at max yield. Route all ore to this new hold. Restore asteroid belts to original.
Lowering the yield would not much matter the way I use them…
If/when there is direct competition, 40 T2 drones can snap up a rock in 10 seconds right now…if you count the time out and pull them…its like short changing the lasers on a barge/exhumer.
Serious question: in what way does it generate a larger yield?
Most people seemed convinced the Orcas afkability is the problem, and the Porpoise is at least as good in that regard with the conceivable exception of high-end timespan in the field.