Easy there. Blood pressure spiking too hard. Take deep breaths, it will be okay.
Wrong again. About ten seconds per post using the forum’s search feature.
Easy there. Blood pressure spiking too hard. Take deep breaths, it will be okay.
Wrong again. About ten seconds per post using the forum’s search feature.
Tis true. What’s funny is people on here paint me to be the second coming of Shaitan himself, and yet in game I’m pretty much just doing my own thing. Occasionally trying to kill others, mostly striving to not get killed meself.
This is so. Some the best people I’ve met have been the “bad guys”.
I’ve been debating joining a corp again. Solo play is fun and free, but often more dangerous. It has given me enough time to sharpen my instincts again.
Yet I face the same quandary again. Null holds little interest for me. I like to live in low and yet targets are few and slim. The big low groups all require multi-boxing, which I totally understand but will not do.
Well, my next endeavor shall keep me entertained for a bit, so we’ll see how that goes ![]()
hey you guys
lets be civilized
your behavior is creating real harm
she is not into it
i tend to search for the good in every people
i thought you guys were merely bantering in good fait
but this is uncalled for
just stop
Speaking of which, I thought we were supposed to be arguing about video games, and not each other. At this point, I’m surpised Lubalin hasn’t turned our internet drama into a song.
So, in order to get this thread back on track, I want to say…
Okay, I guess that’s enough stuff for now.
Theres only one way for a Worm Rider to die…
Well that’s why you always chose a second, even in the test. The slow way is the safe way yennoe.
There is a special kind of lunacy to call this:
an ad hominem, I replied to the person making the remark and suggested a better why to reply. In any case these people chased me around the forums and called me a sexist because I doubted whether someone stating that they doubted Aiko was female was being sexist and they used this to close down multiple threads.
And the ISD just sits and let these people do this type of thing. And watch the ISD ignore Destiny’s off topic post above. Therefore I have given up on these forums.
And now they misuse the flag system. But watch me get a warning for off-topic posting but they do not, hilarious.
@Mr_Epeen you should give up on this forum too.
Mostly an issue of Abyssals being too safe. I guess all anomic missions could be redirected to low sec too. The rest only pays peanuts anyway.
Was inevitable. A player corp is like a coat you can easily swap. The actual groups are organized outside of the game. You could not target experienced players this way. Only the player-owned structures cannot walk away or log off, so targeting the structures makes a lot more sense.
Could be solved by simply instructing the players. Maybe include simple a demonstration: frigates orbiting and and killing a battleship. Tell them that large guns suck and a lot of tasks require a fast ship that can be very cheap.
Frigates are easiest to skill into and cheapest to replace, so encourage every newbie to make an FW-alt on a second account. Explain the free advantages of alpha accounts.
The big coalitions have their own methods to train F1 monkeys. The independent players will have to do it the low sec way.
This is the important question.
A lot of PvE has to go into creating PvP and for the fancier ships that require Omega, it’s like hours of grind for mere seconds of actual PvP combat.
There’s three types of solutions, but all of them come at a price.
Make PvE more fun, so it doesn’t burn players out so much. This doesn’t increase relative amount time spend doing PvP in (Omega) ships, but there will be more active targets in space, so there should be more action in an absolute sense.
Hard to pull off, because it’ll require some creativity and expensive work on the game.
The cheap solution is to simply copy the weekly, maximum quota model from other MMOs and then scale up the material drops. Players can then spend relatively more time doing PvP, because they are richer and they also cannot do any PvE most of the time. This protects players against burn-out and also discourages botters/RMT farmers, but it’s also a very paternalistic approach. The workaholics of EVE will hate this.
Have players fight over passive sources of income that can fund their PvP.
A return to passive moon mining would be one relatively simple fix to implement. The downside is that the large null sec coalitions will probably end up owning all the moons in low sec and null sec.
There may be more ways beside moons, to fund and encourage PvP, but that will require creativity and development, if we want small gangs to get a piece of the pie too.
That would involve more than a ten-minute walk-through from Aura and Ms.Calytrix. More than a guided tour in a mining belt and a brief mission to find an encrypted box.
There is only so much CCP can do to hold new players hands.
More would be needed, although probably unwanted by new players expecting a sandbox as it would involve a linear direction for several long missions using advanced Market skills, a dozen different modules and ships the new player has no SP for, culminating maybe in a final trip to sovereign Null or Wormhole where the holding of hand would abruptly end with:
That’s a lot of development work.
LOL you and Gith are drama queens. Storming off and then coming back like children.
I pity you bruv ![]()
Yeah, I forgot to complain about instanced content. Anyway, Low sec might appreciate missions sending more people into low sec, but I’d rather not solve the problem that way. Besides, you also have incursions and, as you already mentioned, abyssals. And there’s always the possibility for lucrative events or new content to come along (i.e. invasions). So, I’d rather see buffs to ganking and/or wardecs. Of course, doing that would certainly upset a lot of people who don’t want to see any increase to their risk. Thus, I really don’t have an easy answer here.
As for wardecks, what about creating additional incentives and criteria for war deck eligibility? For example, structures open up groups to war decks, but also provide some strong incentives for anchoring them. Of course, this begs the question, what would those incentives and criteria be? And then, of course, how would you prevent players from gaming the system. For example, I used to join player corps with PvE characters just to avoid taxes, and if the corp got decked, I’d just switch to another corp to avoid the war with them.
Anyway, I have to run. I’ll go through the rest of your post later.
Typical post here that actually mirrors some of the RL stuff going on.
First, the argument discussion and the fight about what the discussion is and then resort to attacking each other because of one another’s views of what the discussion should be. At least some variant of this. Pretty close to real life and it’s not face to face so people feel like they can say anything they want.
It would be pretty pitiful IMO if two of you actually met face to face over one of these “discussions”.
However, I find some of the talks over how this dynamic works VERY interesting as applies to how our society has morphed with the advent of social media. There’s got to be some corollary with the story of separating the languages in some religious texts.
So, to add my 2 cents to the mix, I think the argument is NOT over whether EVE is a PvP game but whether it is FOCUSED on PvP any more than RL is focused on PvP - my life isn’t AND I CAREFULLY AVOID PVP SITUATIONS but if someone came at me I WOULD defend myself.
Koyaan
Well, thinking outside the box here, there IS a way to completely prevent gaming the system: you wouldn’t wardec on the player’s coat (the corporation), but rather you’d wardec on individual players themselves.
This type of wardec couldn’t be avoided by simply switching corps or staying in an NPC corp.
Would piss players off though and doesn’t make much sense from a lore or RP perspective, but this is how you’d do it.
The solution is much simpler than that. Instead of having a janky, unevenly-applied ratting tax on NPC corporation members, simply baseline the current income levels in empire space, and then apply a positive income multiplier to corporations that are war-eligible. For example, NPC bounties, mining yields, and LP gains would all go up by 25%. Likewise, there would be a big decrease in market taxes and broker fees (which might rise by default).
Create a war-eligible NPC corporation for each primary faction that players can jump to at will if they don’t want to join a player corporation, but still want to have the benefit of utilizing this bonus.
Want to earn more? Then you have to be a member of a group that’s war-eligible.
Want to earn more? Then you have to be a member of a group that’s war-eligible.
I’m in favour of that.
Let more risk come with more reward.
I’ve never, EVER seen anyone like Gix, Aiko, Aisha, Gerard, you, or any of the other “griefer sociopaths” engage in this sort of behavior. And I certainly have never done anything like that myself, either.
I’ve never experienced or seen such behaviour…so my list of cringes consist more of what people don’t do. Like, what’s the point of having corp intel on some guy with a 500m ISK bounty if I’m the only person going after them. Why do we consistently allow the existence of a gate camp only 3 systems away where corp ships get destroyed. I’m getting bored enough that I may just turn to ganking.
The answer lies in the big C&P content thread I made, and it comes down to your corporation/alliance being a generic, useless, ineffectual high-sec carebear outfit, which is exactly the kind of organization that I believe destroys interesting gameplay and hurts player retention.
If you don’t want to follow my high-sec war advice, then you should at least look into joining a low-sec or wormhole group.
Yeah imagine posting on a forum of a game you lost interest in a year ago just to whinge.
Ccp lives rent free in your brain.