As i stated before, the injector/extractor is nonsense. It was a cash grab move, there is no other reason to do this. Real developers would of simply altered the time-requirements for ships, as they serve as one of the key primary motivators to keep playing.
As a result, the solution to eve’s retention problems, and income issues are simple. Reduce the time to go from one ship to the next.
The best way to do this is to simply revamp the ship classes to have individualized requirements independent of other ship classes. So no more hac dependent on assault skills, they each have their own set of requirements.
Most importantly, all requirements should be set at 21 day intervals. So a hac takes 21 days to learn, a commandship 21 days to learn and so forth.
This is the best move eve could ever make for helping retention rates.
out side of the best fix, the easiest is to simply just jack up the omega training time to some insane amount, like x12, and remove the omega wall, allowing access to anything on alpha.
The insane speed will pay for itself, especially if the x12 is done in unison with the ship-requirement changes.
On this note i will mention the real problem behind the retention rates is the utterwall that is in effect that really makes “progression” feel like watching paint dry. That is why no one can get into the game.
If you think about ti from a design perspective, looking at games like elderscrolls, guildwards2, etc, you will see just how good, and how effective “building classes” are for a player. In ways, the ship classes are the same concept in eve.
This will have a massive impact on the retention rates, while sententiously improving retention rates.