You comparing here things like Fishing, Cooking, Chess, Modelling, etc with Fast Food and Fast Fun.
Just pointing it out.
You comparing here things like Fishing, Cooking, Chess, Modelling, etc with Fast Food and Fast Fun.
Just pointing it out.
Every recreational activity can be easily compared to another one by amount of fun generated within some time interval. If fun is what you seek in recreational activity in the first place, of course. If you want just to stare at lake, doing mostly nothing, meditating (aka fishing), then you can have a lot of such âactionâ in Eve any day. Most people still seek some more widely acknowledged kinds of fun. Like, actually playing some game, actively engaging in some non-boring activities in it (not like manually rescheduling 9000 production jobs, or making 30 manual jumps to just arrive at a point where they may be will be able to finally play for some time until ganked again, or just routinely selecting some rows in a long table, one after another and hitting 3 buttons (aka Eveâs PvE)) soon after launching it. Thatâs called gameplay and having gameplay is a good thing and what games exist for. Just pointing it out.
How about first you learn to make paragraphs, then âget a lifeâ (as you declared yourself a No-Lifer) and then come back with a perspective thatâs worth being taken seriously, beyond your silly fun/hour metric?
Cheers, thanks in advance!
Looking around i see completely opposite: more people like to watch others play games on youtube than play it by themself. More people like to watch movies and sports on TV that like to create movies or do sports.
For one person actually doing something more or less actively you have 100 âwatchersâ (figuratively speaking).
So while i can agree that fishing might be less popular that other âmore widely acknowledged kinds of funâ i donât think it is âthis or thatâ case.
How about youâll first write a post which at least interesting to read, then may be even bears a semblance of sense, and perhaps (thatâs a real challenge to you, I suppose) actually related to the ongoing discussion?
Cheers, thanks in advance!
Scores of lazy, apathetic people donât make a sorry excuse for games like clickers or interactive movies good games, like sitting in front of TV watching sports doesnât make you a sportsman. Engaging, rich gameplay does make a good game. Presenting such arguments you do more disservice to Eve than you may expect, actually proving that gameplay in it is lackluster.
Go through my early posting history, look at my longer posts, then try to get on my level. Looking forward to your cop-out response.
Ignore him. At least Salvos works hard at writing nonsense. This guy just opens his brain and tips the goo onto a plate.
Still cant wait to hear what terrible hipster trash he considers engaging gameplay.
You totally missed the point. I was talking not about game mechanics but about peoples preferences.
You are implying that âmost people like to do sportsâ (figuratively speaking) while in reality it is not true. Most people prefer lazy and relaxed entertainment.
I didnât read the possible back and forth that preceded this statement, but Iâd like to hook in on your argument.
There are reasons why some or even many people seem to rather consume, than act or create. It doesnât mean that it is wrong to watch sports or watch games, but some or many might make different choices, if some of the underlying causes werenât there. Such as: for decades sport has been turned into a money-making machine, with negative implications on the nature of sport itself. The great equilibrium of competition and comradeship, fun, sweat and tears has been under attack for a long time. Weâve learned to believe that we need all kind of bs to do sports, weâve learned that there is only one proper way, the way of being super good at it or better not doing it at all, because we could embarass ourselves. That same mentarily has put its ugly claws around computer games. Sure, watching our friends play, has always been part of the culture. But it used to be more like sports used to be. Sometimes you play, sometimes you watch. Now with games it is the same as with sports: you shouldnât embarass yourself. If you are not top of the notch, you donât deserve to try and have fun. You should consume. Buy these tickets, buy these channels, buy these tokens, sub here and there. Donât go out to play, donât meet your friends for a game in the mud (but make sure to forward them this channel), donât undock to try something out, lest your alliance will â â â â on you, but watch this twitch, watch this streamer, have fantasies of doing it, never do it, watch these athletes, watch these streamers, be a fanboy, be a f*cking fan.
Ahem, wellâŚ
Thanks, I guess.
One of the top rated steam reviews
"When it came to PVP, there was almost always a definite winner or someone who had the upper hand. If you are looking for a competitive pvp game that will test your solo skills? This might not be for you. "
As if ever in the history of this game people havenât won fights by being outnumbered or outgunned through skill and knowledge.
I canât help feeling this is the definition of PvP in any game.
The lagfest server fire fight from last night would have to be pretty high up on this list
It definitely might be the reason, yeah.
As a new player I find many of the remarks about EVE far from the truth.
First of all letâs start by killing the elephant in the room.
EVE is not a PVP game.
First of all itâs not possible to make a mostly PVP game in an open world. WOW tried it and failed miserably. The reason of course that people want to just kill noobs to boost their ego. In WOW things got out of hand by whole armies of experienced players that leveled down cities in their path and this did go on for several years until people started quiting and Blizzards was forced to introduce mechanics similar to Concord in EVE.
Suprisek, suprises, true PVPers have little interest in unfair fights, 2vs1 , highly skilled players vs low skilled player.
On the other hand as PVP died in the open world games after WOW, it flourished in MOBA games with Defense of the Ancients aka DOTA and then later on with League of Legends and many other variants. As it is logical PVP flourishes in games that are arena based and rank based, making for a sport like competition with a degree of fairness that provides challenge for both sides.
EVEâs PVP sides is pretty minor. This is pretty obvious from the beginning by doing the carrier missions where you are introduced to the main paths, itâs only 30% of them that have any action and none of them that has any PVP.
As a matter of fact and this is the funny part EVE is the only game I have played that you have multiple ways of making a passive income or able to do things like afk mining etc.
However the reason why EVE has the reputation of a PVP game is its massive alliance battles and this is where EVE shines as the only game I am aware of make it possible to have large battles. I participated in one involving 300 ships in my one month playing the game and it was as fun and as exciting as it is shown in the CCP video. You can even manipulate the camera to have a very similar viewing experience as well.
However that is a big BUT here. Large battles come with massive losses , no surprise there , but this fact makes it unable for players to engage in them this often. Which is why every time any such battle takes place is big news.
Another illusion that EVE is a very complex game.
I wont pretend that I know the game, I donât I have been playing it for a month but quite frankly I never found it complex. I found it confusing. EVE lacks good documentation and even the Youtube videos are of pretty low quality when it comes to making the information clearly understood. Usually the advice is âget to a corp and teamspeak and ask questionsâ but that does not work too because surprise surprise even though you may have in a text chat 1000 people chatting at the same time at teamspeak or any voice communication you have to wait your turn and if it is a busy channel you may have to wait for even an hour to get a window to speak. Teamspeak may be practical for coordinating large scale attacks were few people give orders and other listen but its not that helpful to beginners. This is further worsened by the very sad state of in game chat that it does not even have the ability to highlight your mentions.
EVE in terms of complexity is nothing special , it follow to the letter RPG mechanics, it has it own rules of course and variations but the known recipe is there and RPGs has used deep combat mechanics for over 3 decades now. Ironically there are many areas that EVE lacks depth. This is ship navigation, Shield management, damage types etc etc.
I think the illusion of EVEâs complexity is because of how extremely rare true sci fi RPGs are.
Unfortunately EVE is a grindy game, till very lately I have been able to avoid the grind but uping my scale buying more expensive skills and ships because being limited to frigates got boring really fast and it become necessary to do the grind which is in the form of ratting, exploring, mining and of course missions.
If there is one thing that EVE lacks in the RPG department is missions. They are mostly boring , too easy, repetitive, extremely slow to progress hence grindy and as such probably the least popular way to play EVE which is weird for a game borrowing so much from RPG games.
My advice to newcomers is dont believe the rumors.
EVE is not a hard game and its not that complex. Dying often does not make a game hard, it makes a game⌠welll⌠game. There is no RPG game out there that you wonât die often. As a matter of fact dying is EVE is far less frustrating because usually you have a player with much better ship and his friends on their side attacking you with no ability to do anything about it. In classic RPG you had the computer nailing your ass down even when you are at your most prepared and almost finished with the game.
Dying in EVE is also funny , there is a weird squeaky sounds and then a bell which ironically make dying actually enjoyable , well at least to me.
The good new is that dying in EVE has minimum consequence because its mission system is so bad , dying has minimum to zero effect to game progress. You lose a ship but that is easily compensated by investing in inexpensive ships that can be quickly be replaced within an hour of gameplay. Its your usual âdonât fly what you cannot afford to loseâ rule which is pretty much a rule applying for all games out there where death equal to loss of assets.
Overall for me EVE is a great game because its pretty much the top of its genre , sci fi RPG MMORG and there are not that many of them out there so I feel l a bit sad that I have let many of the spreedsheet rumours. PVP brutality, impossible complexity and all these nonsense to convince me to not try it for so long.
The most scary thing I have found in EVE has been the terrible UI, itâs one of the worst UIs I have used in a game however again ironically EVE has amazing graphics for such an old MMORG and its pure join to experience. It also has great flexibility in camera manipulation though the more you zoom in the more you realise that it suffers from terrible collision detection and of course terrible ship navigation to be fully enjoyable at first person.
Overall I invite all to try EVE, donât try to plex your alpha accounts if you hate grinding , pay the subscription but even alphas have quite a lot of room to move , CCP has been very generous in this area.
Also the advice to join a corp is very sold. Unlikely to what EVE players think, a helpful community is not unique to EVE, it even exist in toxic games like MOBAâs , asking for help is always⌠welll⌠helpful
Oh and if you look for a great guide to lift the veil of confusion I cannot recommend enough the ISK guide books.
History, fool!
Read it!
âSamuel L. Gadget
The devs disagree with you
Then why do they keep making non-pvp stuff?
ASSet Safety
FOBS
REEEEsource Wars
HighSec MoonMining.
Eve stopped being a pvp-centered game LOOOONG AGO