I have rejoined EVE after a 6-year absence… and a fair amount has changed. Cruise Missiles boosted, a Navy Drake and use of Drake hull for Tech 2 Nighthawk, more Modules, Tech 3 destroyers, etc etc. CCP has certainly been moving in the right direction since 2012. But I am not yet sure whether or not I stay on. I feel that there is still a lot of work to be done regarding Missiles, and Torpedoes in particular, not to mention the lack of Tech2 versions of the old Tier3 battleships and Tech 3 battlecruisers/batt/eships. While Torpedoes do still get some use, their use has fallen somewhat since the Cruise Missile boost. Not that Cruise Missiles are overpowered, this just means that Torpedoes need some Love.
The range is the main issue with Torpedoes relative to other missiles. A Rocket has a base range of 4.5km. A Heavy Assault Missile has a base range of 9km. But a Torpedo also has a base range of 9km, despite it being a battleship-class weapon. We should expect it to scale the same as the HAM-Rocket range comparison, meaning a base range of 18km for a Torpedo.
To this end I suggest that Torpedoes should have a similar boost to Cruise Missiles, but less extreme. I would like to see an outright +50% boost to range by boosting Velocity and/or Fight Time; possibly a dps boost of circa 10%; or maybe some kind of change to Explosion Velocity. But this needs to be balanced, and a responder has pointed out that Rockets and HAMs currently achieve their higher dps relative to Lights/Heavies by a faster RoF and less Alpha, whereas Torpedoes actually have a higher Alpha than Cruise Missiles rather lower Alpha. And I think that players want that high Torpedo Alpha to stay the same, not get reduced in a re-balancing. So in the interests of balance my suggestion is that we do not boost Torpedoes by too much range (as you would expect given that HAMs have double the range of Rockets), but rather +50%, to place their range nicely in between HAMs and Citadel Torpedoes.
Explosion Velocity is where I get to my real bugbear on Missiles generally.
Just what exactly is ‘Explosion Velocity’? To me it looks like the physical velocity of the actual explosion of the warhead in the missile i.e. the explosion shockwave. If that is wrong and it represents something else then please correct me CCP. If I am right, then why is Explosion Velocity so low for Missiles, when the ‘real-life’ explosives that CCP takes its cue from when designing EVE online weaponry is so different? Some comparison is needed to hammer the point home I have compared the explosion velocities of some real-life explosives to what we seen in EVE Online, from a simple wikipedia search:
Explosive Explosion Velocity (m/s)
ONC - 10100
RDX - 8750
PETN - 8400
TNT - 6900
TATP - 5300
ANFO - 3200
Gunpowder - <343
EVE Torpedo - 71
Yep that’s it… EVE Online, a spaceship game set thousands of years in the future, has it’s missile explosion velocity going at a fraction of the pace of 20th century explosives, that means ships can outrun the actual explosion shockwave. I didn’t know the destruction of the original EVE Gate was so bad that humanity lost all knowledge and capability of re-inventing 20th century explosives!
It’s difficult not to challenge the very concept of Explosion Velocity in EVE - something needs to be done with Missiles, or definitely Torpedoes. Ok, I do understand that the concept is in EvE for balancing purposes and that getting rid of it would clearly make Torpedoes overpowered. As compromise with CCP, I would be happy for Torpedo Explosion Velocity to remain untouched, or perhaps very slightly boosted so as long as we get that +50% Range boost, considering how clearly it has been argued by so many that Torpedoes are lacking in that respect. This would see Torpedoes used more in the game, and by other races, which would be a Good Thing. Examples would be the Typhoon and Loki. What do you think of all this?
Links of other Torpedoes threads for everyone’s benefit, to show this has been a known issue for years now: