Triglavia-Invasion

Even though it’s a blatant tu quoque on your part, and even though you should have responded to my challenge before making your own, I’m still going to do this just to show everyone how much of a hypocrite and loser you are. Might as well make a public record of you being a total trash EVE player and forum poster, you know? Please don’t go out and beat your cat or something after getting owned so badly, okay? Here we go, papi:

Nonconsensual PvP nerfs or indirect PvE buffs

  • CONCORD being made invulnerable, given stat boosts, and being made a kill trigger (Yulai Incident)
  • Wars increased in cost by 25x during the Privateer era
  • MULTIPLE additional CONCORD buffs to damage, e-war, and response time (I could make a line for each one, but I’m too lazy to find the patch notes)
  • Mining barge EHP boosted significantly across all types and tiers, and fitting options improved
  • Removal of fleet warfare aggro transfer (the Lofty scam)
  • MULTIPLE increases to criminal act security status penalties (you used to need to pod multiple people just to get to -2.0, and now all you need is one ship kill to go even lower than that)
  • Making it officially legal to repeatedly roll corps to avoid wars, after disallowing it for many years
  • Removal of insurance payouts for ship losses in which CONCORD is involved
  • War costs becoming a function of amount of members the target has (so that a small corporation declaring war against a large one would pay orders of magnitude more than a large corporation declaring war against a small one - utterly asinine)
  • Introduction of the war ally system, which costs much less than declaring war does (acts as an uneven restricting mechanism against small wardec groups since large hub camper groups join as allies for free just to have more targets - this has effectively killed off most high-sec mercenary work)
  • Introduction of the “safety” button, making it impossible to trick someone into shooting you by employing social engineering
  • Introduction of Crimewatch, with the following components:
    • Suspect timers instead of being flagged to owning corporation only for theft of assets in space
    • Kill rights awarded for criminal actions, even unsuccessful ones
  • Corporate friendly fire toggle (eliminated assassinations from high-sec space)
  • Removal of all neutral assistance (made many forms of baiting impossible)
  • Removal of watchlist login status tracking (generally more useful to the hunter than to the prey)
  • Blockade runners gaining immunity to cargo scans
  • Addition of very specific rigs/gear that are aimed at increasing large-size hauler resilience
  • Instantly being unable to warp after a crime, instead of after CONCORD’s arrival (boomeranging)
  • Removal of hyperdunking (boarding ships while criminally-flagged)
  • Disallowing wars unless targets own assets in space (and forcing aggressors to own them as well)
  • PvE content offloaded from belts and into anomalies and signatures (more time to escape)

PvE nerfs or indirect nonconsensual PvP buffs

  • Adding a small NPC corp tax for PvE activities to push players into player-run corporations
  • Removal of agent quality changes might have had a negative impact on income is some cases
  • Some recent reworking of mining yields and such
  • Trig spawns forcing miners to actually look at their screens (you don’t say)
  • NPC mining ops stealing your precious ore, lmao

General PvP buffs/additions

  • Removal of clone costs
  • War transfer mechanics making the “Dec Shield” impossible to work, because corporations could shed their wars repeatedly with one click (this was basically a bug fix and not a new feature addition)
  • Tags-for-sec mechanic (balanced by relatively prohibitive costs)

General PvE buffs/additions

  • Introduction of PI as a passive income source
  • Alchemy/reworking of moons to make that aspect of the game more accessible to average players
  • Abyssal deadspace (instanced PvE with no possibility of nonconsensual PvP)
  • Addition of various types of incursions to the game (massive PvE income without proportionate risk)
  • Mobile industrial chains and survivability improved (ore holds, compression, invulnerability cores, etc.)
  • Burner missions

Things not applicable to any category because they impact everyone equally

  • Addition of various ships to the game
  • Addition of various types of new space and content that have both PvP and PvE components (e.g. wormhole space, FW)
  • Warp-to-zero
  • Universal stat changes such as EHP/resistance/damage increases and decreases
  • Increased market broker fees and taxes

There are many other things I can add to this list, and I’ll keep editing it in the future. If anyone can think of something concrete to add, let me know and I’ll add it.

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