You will never do what you want. You will do whatever CCP makes you do. Now you are fixing standigs because you just want more freedom, but more freedom will be taken away soon. They are not finished with this game. You will want to defend your freedoms, but CCP goal is to milk you, then they will take your freedom away anyway. Thats what we can learn from this recent history.
I am done with those standings, I want to kill trigs.
No i have all the freedom i need, i can travel in and out of pochven with ease especially seeing as we worked out the WH spawning patterns, i donāt need to be able to use the gates nor the stations inside trig space, i can easily travel around without worrying about triangles that much, i could leave my standings exactly where they are and still carry on as normal
Economy always balances itself without intervention, free market (demand and supply) does that for you. If u start regulating it by destroying the stuff just after it leaves factory, or blow up factory itself, it makes things hard for everyone who produces, who consumes. Prices rise, stuff is less available, because materials are harder to obtain, efficiency of economy is low. War makes a big hole in pocket and in ground.
Hard for everyone is what CCP/PA wants. Drain your pockets.
The problem is that at this point, there is too much production and not enough destruction. Itās also one of the reasons T1 manufacturing is currently screwed into oblivion in terms of profitability (the other being overabundance of minerals).
The price does yes. Which is the problem. Prices fall through the floor and activities lose meaning.
Some stuff being less available is a good thing. Special items are actually special. They have meaning.
What i meant though is that the material economy is balanced by destruction. No destruction would absolutely be a bad thing. So by default, destruction in itself is good.
100% agree - destruction is good for EVE economy. Original concern was about frustration of relatively new and inexperienced players which will drive them out of game.
Personally I would like to have more possibilities to fight Triglaviands or Edencom
Itās true that trigs are a far bigger threat to new players than wardecs and ganking ever was. But new players donāt know the difference. This is ānormalā for them.
Thereās also no correlation between players losing ships and leaving the game.
Solution is simpler than you think, without changing any game mechanics. Go blow up stuff instead of producing it. If you cant do that now, CCP will never do that for you, nor NPCs. People will avoid destruction. If they cant, they will not play a game for psychological reasons. You have player here writing he will have to fix the standings, so he can do what he wants already. I think the effects of CCP changes will be just people avoiding losses as much as they can, and that is the factor CCP plans for, making the changes forward. Game was doing fine for years without it, then they wanted to make it f2p with microtransaction model and its all a part of shifting the model to make people pay more for less. Omega is not enough, you need to grind now, and not solo, but in group.
And failed miserably doing that. All Triglavian invasion implementation was against it. Iām just curios how I was able to make over 20 B just in one month, starting as alpha clone. Just constantly jumping From Edencom to Triglavian site back and forward.
Itās pretty simple. The wormholes allow the Trigs into any system, and then they camp the gates with the ability to kill anything that comes through the gate.
Most players havenāt figured out yet that itās simply adding an RNG Gamble to space travel. Go through a gate and you might get popped with next to zero chance of survival.
Itās their way of forcing low-sec/null-sec PvP gameplay on high-sec.
Gatecamps for everyone! Iām surprised the pro-Trig players havenāt started hunting down the gate camps to loot the victims. Free stuff is free stuff.
That was only due to the playerbase being super tiny back then, i remember living out in null in those days and barely seeing anyone, it was far too safe back then
There were always dangerous places in EVE, but you must have avoided them, just like you will fix standing to feel safer now jumping thru every gate in high sec. What happened, too dangerous now?
As I wrote players dont want to lose, and being destroyed by NPCs is losing. But CCP is going to add more dangerous things and nerf every activity they think adds too much fun, reward or is to relaxing.
What you can observe now with prices for some of the loot, is a very shortlived thing. But at the same time it works as a hook, to make people lose more stuff and make people accept risk, train them to lose stuff more, while they pursue gain. The ISK only changes hands tho, is not added to economy.