High Sec has this mechanic called a “Concord Timer.” This means that Concord will arrive and blow up the attackers at the end of that timer.
This means that, when fighting in High Sec, you have until the end of the Concord timer to blow up your target or you fail. If you’re the target, your job is to survive until Concord arrives. This is called, “Surviving the Concord Timer.”
Now a Hulk has an out-of-the-box EHP of 23,649 with my skills.
Now what most people do is barely, if at all, fit any shields or defensive mods on the Hulk. This makes it VERY difficult to survive the concord timer.
Even a T2 fit will only 44,542 EHP because of the massive CPU load attached to T2 modules. This allows an Overheat of 52,447
You MUST use Rigs to increase the ship’s CPU. The CPU requirements are so damn high that you need TWO CPU rigs. I don’t think that even a CPU implant will allow you to drop even one of the CPU rigs.
So using a 2% CPU rig, increasing the T2 medium shield extender to a Republic, and using 3 Dread Gurista Hardeners, you bring your EHP to 67,369. This is without an Orca and without overheating.
Even simply overheating the shields, I’m now all the way up to 85,021.
So already we’re well on our way to surviving the “Concord Timer.”
Add in the Orca and we’re now at 100,000 EHP with 146 shield regen per second.
Since SAFETY flies in on destroyers, you’re not in any danger of being attacked. Especially since there are usually other Hulks around with extremely poor fits. They will not survive the Concord Timer.
The way I see it, SAFETY overheats their guns so I will overheat my shields. I can keep them overheated for way longer than needed due to the Concord Timer.
If something bigger comes along, I can dock the Hulk inside the Orca even in combat provided that it’s not Alpha Damage.
And if all this fails and the Hulk gets destroyed, so what? I made sure that it would take something way bigger than a band of 5 or 6 destroyers.
I have maximum shield skills, maximum shield burst skills, maximum fleet support skills, maximum shield emission skills (for remote repair from the Orca), and almost maximum armor skills.
The only skill I have left that would improve anything is bringing Industrial Command Ship from 4 to 5… which would only give me another 1% on shield boosts. I’m working on it anyway for the other boosts it’ll give.
Your entire argument is this: “If you bling your ship, it’ll increase interest.”
Uhh… Tell me how many hulks with cheap fits die daily to SAFETY… How many? Every one of them they can find? Yeah thought so.
Do you know which one doesn’t get blown up by them? Mine.