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It’s bad luck.

only if you’re a module on a ship piloted by someone who’s wardecced up the wazoo.

I don’t mind too much. Just puzzled with what is wrong with the mega-thread dedicated for this specific change. Do people believe CCP will care more, when they create a new thread?

It is inconvenient for us who just want to consume our whine in one place.

hey, now you have a choice: trendy microbrewery with 60 inch plasma locked onto some obscure Spanish sports channel, loud-as-balls EDM nightclub playing car alarms, or a beer garden in an actual garden.

I suspect either they haven’t noticed the other thread/s or are concerned their post won’t get read whilst amongst other posts.

Thanks for listing out changes that have already taken place in the past. but @LazzBee_Frans is implying there will be more nerfs to “ratting” in the future.

The implication being that those nerfs to “ratting” will be perceived to be as bad for ratters as kids like @LazzBee_Frans perceive this current change to be.

I prefer a dimly-lit room with a single filament bulb hanging by a chain over a stool and a plastic picnic table with a bunch of firearms laying around in various stages of disassembly, with a few bottles cheap hard liquor and an ashtray dispersed in between. Somewhere in the back of the room where the light doesn’t reach, a crackly radio is playing old, barely-intelligible soviet patriotic songs.

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did someones’s mind poop? tl;dr.

I’ve already adapted to the upcoming mining changes, I now mine all the minerals I need in one system, and buy moon goo in the form of finished reactants.

I haven’t seen anything on upcoming ratting nerfs… there again I haven’t been paying too close attention. I’ve been more concerned with adapting to conditions as they change (or in some cases, beforehand. When the Vexor nerf hit I already had a fit ready for the new base specs and the transition was seamless)

You forgot the astray is an old piston!

Mine is just the lower half of an antique Matryoshka doll.

I mean, hypothetically speaking, it is. I’m not saying I have a setup like that, or anything.

But its the opposite.

What they are preventing, is small scale groups and, in many cases, single players who own multiple accounts with rorqual fleets out-stripping anomalies and building super after super with zero requirements for cooperation between anyone outside their bubble, or really, the room theyre in.

What theyre forcing, is actual cooperation between different groups towards a common goal.

Before, you couldve gotten away with building your 10 supers a month solely on your 10 rorquals sucking minerals out of Nullsec.

Now, you have to either create new toons and clones to do everything from mining in hisec, logistics, and defense, or get in touch with smaller groups or rely on others from other markets to create the things you wanted to before.

Yeah, its not like PVP and real game losses and the harshness of EVE was never advertised as a selling point.

Infact, I remember all those video game adverts where they said EVE was a theme park like WoW, where you are always safe and coddled.

I wonder where that game went.

Sure, its not like EVE was ever a niche game, and its not like we always told people that EVE was a niche game, and that not everyonoe who is coming in to look for a single player credit card warrior approach were going to have a great time in the game.

Seriously, the game has changed. Used to be more like WoW, more safe.

Again, I dont understand.

Builders, harvesters and traders have been enjoying a net positive for years, to the point that they are over-supplying, over-mining and over-selling ships and modules. And the changes, arent really going to affect them that much.

Builders can get some minerals cheaper, and others more expensively. The net outcome is going to balance itself out. Plus theyve had a leg up on everyone. Citadels have made industry more affordable and hauling more easier and safer.

Harvesters, again, will be able to sell their minerals at a premium at locations that dont have them.

Trading has always been isk positive as long as you know what youre doing. If you suck or are an idiot, you were always going to lose out on ISK while trading.

PVEers are the only subset that I dont know what the positives or negatives would be, insofar as the positives and negatives being shared by the PVPers.

Again, I dont understand. There was always player choice.

What choices have been taken away from them, that havent been replaced with other choices?

Yeah. Its not like the world is in some sort of recession or something. After all, COVID has only increased the number of jobs! Restaurants are hiring more and more people, and arent closing down at all. Public events arent being cancelled. People arent being quarantined and prevented from working. Im right there with you, I have no idea why the numbers are going down, and why some people have better things to do than to waste money on a video game, rather than, I dunno, rent, or food.

"I dont need a roof over my head, or food in my stomach. All I need is EVE.

EVE is love. EVE is life. "

-Said by me, Solonius.

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Where and when did CCP say that?

Please post a link to it.

+1

Vote with your wallet.

Oh noes now I have to mine in hisec for a spell to build my Garmurs, Othrus and Barghests :laughing:

I have no idea how this stuff will impact me in the long run but I’ve killed enough of barges to feel he’s talking about me. Being the PVPer that kills your mining ship that is.

I too think hisec is full of people who’ve sucked on CCP’s generous teats being able to create wealth out of creative account management instead of partaking in the risk/reward gameplay loops.

Off course the idea of a simulated market crash would be antithesis to their playstyle, which is dependent on stable systems. I’ve played a single char (I admit, I use the other two character slots for PI) for years and I’ve done mining, PVE, PVP, a bit of everything…

Being one thing (industrialist) or another thing (pvper) is a rather limiting way to play the game. In the end you’ll scale up your ops to a point where one change blows down your house of cards. Eggs. Basket. So diversify your portfolio I’d say. That way you can adapt to an ever changing market in an ever changing game.

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If you could show me one, that would be great

I know this is just an anecdote but in my CEO days applications varied wildly: there were people who thought nothing of getting blown up, and those who were extremely risk averse. It drove home the point for me that if a player keeps hanging around hisec for years on end, they tend to develop a risk-averse playstyle as they carefully amass wealth. I’m not going to drop names but you get what I mean right?

In lowsec and WH space, ISK is often made in short bouts of risk-taking. The mindset nurtured in hisec often gets in the way of enjoying lowsec or WH space at all. I lost a noctis this weekend being careless with an MTU. Had I been stuck in that hisec grindset, I would have mulled over the 90m loss. Instead I salvaged it with my other noctis :laughing: and wrote it down as the cost of doing business.

I get that the changes ruin some people’s playstyle. I merely wish to recommend letting go of one particular playstyle, and advocate for a more holistic approach to the game. That makes your experience a lot more varied and fun and protects you against sudden market changes.

Im just asking for an example of a risk/reward loop.

Then I can figure out if Im capable of doing it.

The first rule of asset management is always consolidate a slow, efficient growth.

Once thats done, then you can consider risk taking.

But I cant think of much where step 2 is attractive enough in this game to warrant it and am keen basically to see if there’s any thing left in the game thats fun, from any angle.

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Sorry, I misunderstood - I thought you meant an example of a player that fitted the archetype.

I get what you are saying with the first rule of management though. I find it hard to answer your question with a concrete example as it depends on how far you’ve come with said growth, which allows you to risk a certain amount/quality of ships.

Maybe I should do a simple comparison. Let’s go with a T1 PVE cruiser.

That ship could slowly accrue isk doing missions. At some point you have enough ISK for 3 more of them. At this point you should think about risking one as your next mission ship needs more skills. So you decide to rat in lowsec with the ship you can fly.

With some luck you snatch a Garmur BPC. Once you’ve got that out you can use your mining skills to improve profit of that BPC, or just contract it for straight up ISK. An easy 50 mil you can make with a 20m cruiser. But you do have to risk one, roll the dice and get lucky.

As you get back to hisec a 2m tick comes in. For a newbro that’s a nice amount of isk. A few more ticks buys you a new cruiser. He tries again, gets smart with d-scan and survives 90% of his explorations. Compared to the L2 mission runner, he’s swimming in ISK. He buys a fourth cruiser. Then he gets blapped by a camper.

Sure, that sucks. But he has 4 cruisers by now. His activities are not cut short, just interrupted. He now has to choose between going back to missioning, or risking another ship. The amount of money he made during his exploration of lowsec will have an effect on that decision.

I do agree the thresholds to start taking risks are quite high, in a sense that I too felt drawn to a “better safe then sorry” playstyle just to stay in business. Initially.

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I see all these people saying this is what CCP want, this is the game they created why have all the carebears come to this game etc? But that really isnt what the are selling anymore. Granted it was at the start of the game (I brought the game when it came out) but they have moved on it seemed.

If you type in EvE online to a search engine and go to the home page these are the words you are greeted with:

"EVE Online is a community-driven spaceship MMO where players can play free, choosing their own path from countless options.

Experience space exploration, immense PvP and PvE battles and a thriving player economy in an ever-expanding sandbox.

Participate in many in-game professions and activities, including war, politics, piracy, trading, and exploration, across 7,000 star systems with hundreds of thousands of other players."

Where does it say: “This is a gritty, dark world in which you must fight others and you must explode ships or else!!”

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