So… The miasmos having a mining hold doesn’t seem to make too much sense. If you are adding in the specialized ice or gas hold to other ships, but the miasmos can move ore, gas, or ice… Why would I want to fly a kryos or hoarder, if the miasmos can move compressed ore, compressed ice, or gas using the mining hold?
I could certainly see if the miasmos could ONLY move ore or compressed ore, then you have to choose the ship to match what you are trying to move. but as it is, if the miasmos can move everything, the specialized ice and gas holds are probably not something I’d use.
Heck hover the tool tip over the ORE system in the ship tree, the shield sub system icon and pop up window. The shield icon when hovered over states, defensive system that utilizes medium-level fitting slots and regenerates slowly on its own.
Procurer +6% bonus to shield HP.
It is clear that the only way to get EHP out of the barges is to damage control and hull fit them. Since the Procurer got nerfed to death, it does not have enough mid slots to active or passive shield tank any more. The only good use for barges is hull tank with a after burner and the only thing to talk about is what to put in the one mid slot that is open.
This still comes back to CCP not knowing the ships and the game. Someone at CCP is driving paying customers from the game.
OR CCP intended for the procurer to have less EHP. Also, if you’re not an afk player you don’t need that much EHP right? And since you stated to not be afk it shouldn’t be a problem…
Lots of ships get more ehp for fitting all bulkheads and rigs if they choose to forego other low slot modules that affect their performance, this is not specific to the Proc. You can still get a really good tank on a proc, more than the other barges, and it still is FAR more than one would expect from what effectively is a T1 cruiser.
But as stated by CCP “At the same time, we’re significantly improving the yield and survivability of the mining barges, with the goal of enabling the miners of New Eden to make more interesting choices about the ships they choose to fly.”
No other ships in the game have as limiting slots, cpu and power grid as the mining ships. Heck destroyers and cruisers have more fitting options then barges. Heck the venture has better tanking options then the barges. This is 100% BS patch for barges and miners.
You are wrong, a lot of cruisers are a lot tankier then the procurer. A passive caracal shield fit is a beast, a passive or active Moa is nasty, a passive Maller is killer too. The option for mining barges is only what will you fit in the one mid slot or if you are just stupid enough to forgo tank and max yield it. Either way this is another kick in the balls from miners.
I get 67k EHP from a normal Procurer with 2 MLU. So that means it’s mining pretty much at max capability. Show me a T1 cruiser that gets 67K EHP while having pretty much max dps and performance.
i agree with you. The procurer can get over 67k EHP but it has a signature radius many times bigger than some cruiser hulls, in fact bigger than some BC hulls that i can easily get over 91k EHP. without even trying. (so by ratio (EHP to radius) its worse than cruisers).
To compound the issue its slower than a WW1 tank in respect to speed and alignment. So if it has the characteristics of a tank it should surely have one to match.
I would also add another note. As the asteroids are now so big you have time to make a cup of tea waiting for the drones to return to your ship. Surely they haven’t slowed the drones down as well?
All this has to be taken in to account to arrive at a realistic quantity mined per minute.
Those “some cruiser hulls” are then not fitted wit a shield tank anywhere NEAR a proc’s EHP. To compare: a Moa that does get similar EHP has 190 sig radius and that ship is actually meant to be in combat. The other barges are no different from a Proc and exhumers are even bigger.
It has enough tank, it just has less that it used to have but it’s still a more than healthy amount. You have to understand that CCP tried to do several things with these changes, one of which was “there are other barges than just the Proc” and another being “the Proc is too good to a point where it’s even preferred over exhumers, this shouldn’t be”.
For ganking it doesn’t make any difference. if a Proc used to take X Catas to gank it now takes X-1, no realistic difference whatsoever because if gankers would bring, say, 6 it now takes 5 and if instead it would take 7 they’d now bring 6. If they want to gank a Proc it’s going to die so in the real world (lol) it’s exactly the same.
But everything got better in pretty much all aspects apart from the Proc which lost a bit. Personally I don’t understand why people are so hung up over it ( well I do, I just think AFKing is terrible). There are now actual realistic choices for your mining ships, viable ones that work better for specific scenarios other than “use Procurer, everything else is ■■■■”.
It’s like people can’t think for themselves or apply facts, logic and reason. It feels as if back then they were told to use a procurer so no matter what happens or changes that is what they will use. It’s truly baffling to me.
i went on a cruise for a week to let the new update land and settle. unfortunately, i had to spend my first day back buying books and applyiing skill points to be able to actually mine and reprocess again. the user work content needed to make this new patch work was unnecesarily burdensome. surely a script could have been prepared as an option for us to select. however, it bacame clear that the skill points required exceeded the skill points allocated. two of my miners came up short and my reprocessing toon that had perfect skills before also came up short. in addition the abyssal book was not available for remote sale, even though i had abyssal skills trained before, just my opinion , but more concern for customer effort should have been applied.
i understand some players may not have wanted to replace all and were happy with the isk and sp reimbursement. i just feel we should have had an option to Auto fill the skills so we could immedieatley get back to work instead of wasting several hours.
Since the geography of the high security belts have changed to be so spread out, and CCP’s goal is to develop different choices, why not make a type D crystal that gives you more mining range but perhaps more residue?
we want to increase screen active time engagement. so , explain how longer cycle times with higher yields accomplishes that? it seems that the longer cycles simply give more time to watch netflix between ore transfers. not complaining though, it allows another box to mine withing the timeframe…
i see it now, more subs CCP your slick plan is rrevealed
Longer cycle times means more time lost if you’re not paying attention due to residue, this is positively affected by using a survey scanner which requires a more active play style in and of itself and putting in the brain cells to accurately make use of that info. This is made far more difficult if you use multiple accounts.
Beyond that it increases the use, and if if you want to maximize therefore the need, of that module which thus means that it will cost a module slot which lowers tank.
It’s CCP saying “if you want to maximize you have to put in more effort, you can’t really do it too easily with alts and you lost EHP. Good luck with your afk mining, lol”.
imagine if you had actually done something good like make cycle time checks so the strip miners etc would end their cycles early if a roid was due to disappear on that cycle.
but no you do this before thinking out the whole idea you were going for.
Yeah, they could have pre-made a Skill Plan (you know, taking advantage of the Skill Plans mechanic they only just introduced to the game) to let us all train the new mining skills in one or two clicks instead of laboriously doing them one at a time ourselves…
Sums up your contribution to this subject perfectly. You really should look in a mirror some time, rather than all these pointless and ignorant rants about “AFK” and “normal miners” - the latter being anyone silly enough to mine in the manner that you prescribe from your lofty Throne of Ignorance. You wonder why there are no “normal” miners? Because your definition of “normal” is so skewed.
And yes, at some point patience grows thin with people like you.
I know quite a few “normal” miners. Mostly because they don’t mine in HS or under a null umbrella. Also, it’s almost as if CCP agrees it needs changing.
Beyond that I’m not so sure that the opinion of someone SO bad at the game that they lose TWO Viators on the Jita undock really carries any weight.
So much fun! Trying to figure out whether it’s easier slow boating 40km to the next rock or just making 50 warping bookmarks per belt. Awesome new prosperity game play!