Please use our feedback threads to discuss the changes going live on Tranquility for the next month and you can keep an eye out for the Known Issues to see what our teams have already identified and are working on solving.
Feel free to post any feedback you have in this thread.
The sort order indicator icon for the Distance column in the Overview is no longer the wrong way.
That was some seriously fast response to player concerns.
NeoCom is now affected by the window transparency settings.
The header highlight when stacking windows together is now more noticeable.
These two need icons because they were reported by players. There are a lot more things in these patch notes that were not appropriately attributed to player input. Pretty much the entire second Photon changes portion is player input that you do not mark as such.
graphics quality in Upwell hangars is now considerably worse. Everything has been blurred to illegibility, even the ads right next to the platform. The whole hangar is now just blobs of color for me.
UPDATE: I now see this is related to the new “Depth of Field” toggle you just added. This setting is way too strong in hangars. Like I said, it turns basically anything past the levitation platform my ship is on into blobs of color. Could you make this a slider or something? (but thanks, at least, for letting us disable it)
the new ore anomalies seem a bit broken.
Followed the agency into two systems with anomalies, right one jump before it still said 1 belt in, jump into system, 0 belts in system.
Tried the next and still the same procidure.
Edit says, it isnt possible to link the new ores ingame in chat.
Gentle suggestion for CCP, since you are almost certainly going to be getting a mountain of complaints about the security colors: Please see Paul Tol’s Notes, a page with a set of color palettes that have the advantages of 1) all being colorblind-friendly, 2) being easy to distinguish from one another (he designed them for data visualization), and 3) having a wide range of shades that would fit within familiar classes that we all know for security status (like “green”, “yellow”, “red”, etc.).
The patch notes fail to mention that, once again, you ignore all the protests and force enable the disastrous Photon.
Just don’t. Stop. Think. Ask yourselves why you are being so damned arrogant that you think you know better than the people who actually play the game as to which is the preferred UI.
Go away, take the wretched Photon with you, and maybe come back in five years time when you have found someone who actually understands UI design, including accessibility, use of space, use of fonts, use of size, and just simple utility.
Even better, ask yourself why you actually think that you need to change from a UI that is perfectly serviceable. I know you say you want to standardise across games and platforms… what, like Dust and Valkyrie… oh, hang on.
Please, please, please, just listen. I know it is too much to expect an actual reply!
Turn the depth of field back down, or make it a slider, not a toggle. At present, it’s at least twice as strong as it makes sense to me for it to be, probably more than that. It’s cool that you made it more obvious, but you WAAAAAY overdid it when the problem was that it wasn’t taking effect much moreso than the degree to which it was.
My photon feedback is in the photon thread, and that’s not particularly positive either, including an agreement with the “it wasn’t ready to be pushed live last time, it’s not ready to be pushed live this time, stop pushing it onto everyone until it IS ready for that” because… well, exactly what I just said. STOP. DOING. THAT. UNTIL. IT’S. READY. Which, for now, it definitely isn’t.
The patch notes say “To encourage further growth of the ramping capital manufacturing we are easing a few bottlenecks in T1 industry. We are also addressing the developing lowered profitability of T2 resource harvesting and industry.” - do we have any idea of what they are?
In the photon UI, can we make it more distinctive which channel is the active channel if you have a whole lot of chat channels stacked on a single window? If it doesn’t get me banned for heresy I would even suggest using a different color for the active channel