Okay, so the main issue for you is you don’t want the UI to change at all. That’s fair, but not realistic. They did recode the UI from the ground up, but why would they not take the opportunity to modernize it so it looks less like a 2003 or 2014 game, and more like a 2023 game?
UI is less information dense, it’s more fuzzy, and lower contrast. None of that is connected to the hardware. It’s all due to CCP UI devs having no idea how to design UI (alternatively they just hate eve players and want their eyes to suffer which I can at least respect as well played).
New monitor is not going to change any of that so it’s pointless. Not to mention that my 4 24" ones are already difficult to put on the table. How are we supposed to fit 50" or whatever CCP imagines is a correct size for eve? Is the next genius CSM suggestion to buy a castle so that I can fit the screens in the ballroom?
that’s not the point, I don’t care what it ‘‘looks’’ like, I want a good UI, and a good UI is measurable with metrics like information density and amounts of click to achieve a task and so on. And if the UI made in 2003 is measurably and objectively the best one i will take it over the ‘‘2023’’ UI. You could do a good job in 2003 just like you can mess up in 2023.
exactly, I think it’s time to agree whoever worked on this have no clue what they’re doing and scrap the whole project and work on things that actually need to be worked on instead of butchering the game’s UI and pushing for it because of sunken cost fallacy.
Sorry, but I just don’t see it. I’ve noticed no appreciable reduction in the amount of info, nothing is fuzzy or weirdly contrasting to me. I have tried to replicate all the complaints I’ve seen in this thread today, and I really just can’t in some situations.
I’ve argued enough for one day, so this is my last comment. For many of you, I feel like this is just going to take adjusting to, and after a few weeks you won’t notice the changes anymore. Again, for those of us who adopted it months ago because we saw this day coming, you don’t hear these kind of complaints anymore.
As much as I’ve been disagreeing with a lot of what Brisc has said, I think he’s actually being pessimistic on this (probably intentionally to not raise expectations unreasonably). I think if they keep up the rate they’ve been fixing things, it’ll be in a properly good enough state in a good amount under 6 months.
But while the UI isn’t yet ready to remove the opt out, they shouldn’t get rid of that option.
A new UI that’s not a decade old but just as clunky and in some ways, even moreso, isn’t really a “better” answer though, is it? And that’s what we’re currently seeing. I’m not expecting it to be BETTER than the old UI before they remove the opt out. I’m only epxecting them to have it as good as what we had before. And it’s not even THERE yet, let alone an actual improvement over the old UI.
Could be that the designer have an obsession for same size buttons, over efficient UI.
Simulate Fitting is THE option I was using the most on that window, because I would simulate the fit before I decide to save or use it.
All of these 213 replies say EXACTLY the same as at the start of this parody of an ui…
It’s STILL crap,even beside the fact that you had MONTHS to solve even the SLIGHTEST problems but NO…
Still the same Bordeline ui that simply CRIES : DELETE ME…
And that’s all i want…BEING ABLE TO NOT USE IT…PLEASE…DON’T FORCE ME TO I BEG YOU…
OR I WILL COME TO YOU AND HAUNT YOUR DREAMS AT NIGHT…
There were a lot of valid comments. Indeed, there are some wrong solutions in various elements that have one thing in common - the emphasis on the visual side at the expense of functionality.
I think this is a general design error. In properly understood design, the visual effect, including the shape, size and color of elements, always results primarily from the function and should make these elements more functional. Doing it the other way around - that is, adjusting the function to a predetermined appearance is a pretty bad practice.
I can see that many of the solutions used come from current trends in application and website design and of course they work well on websites and applications. But, in my opinion, the difference is that eve ui in its specificity is closer not to websites or applications, but in many aspects to dashboards, for example, cars, if you look for examples that everyone knows well.
And, for example, someone rightly pointed out the very large inscriptions with the title of a given window. If you use the example of the cockpit of a car, it’s like a speedometer that says “speedometer” in large letters and very small, hard-to-see numbers inside because there isn’t enough space. Obviously, it should be the opposite. And making something bigger always comes at the cost of taking up space for other elements.
And yet, just like in this situation - after a few times, I know that in this place I have “Inventory” and here is “Drones” window etc. and I don’t need these big inscriptions. But I am more interested in the content that is inside these windows.
Also, by the way, I think it’s not too late to look at the changes being introduced from this angle.
So you need maybe to sort out the hierarchy of information and the hierarchy of functions a bit more in relation to how things are used, test it in practice etc?
If we ignore it and only want to “improve” the appearance in one way or another, it’s not exactly designing, but rather “decorating”. From a marketing point of view, I understand it in a way. From the point of view of use - users get nervous because they are simply uncomfortable.
But of course I believe that in the end it will be fine and one way or another we will get somewhere. Good luck.