No one is saying that it is not possible to circumvent, but it takes time and knowledge. My basic poin t is this - that little set of Kernite is probably the only Kernite that a new player is going to encounter for a while. It is a very valuable and useful resource. Of course one can nip back and forth with bookmarks and different ships. But a lot of new players will go there in a Venture, mine, spawn the target, kill and scoop him. Now, until very recently, they could easily remain on station and continue mining that lovely kernite without much thought. NOW, they have to have a deliberate intent to maximise kernite recovery and know not to hand in the naughty assistant until they have been back with a properly fitted ship, to a bookmark, to get the rest of the rock.
All a bit much for a new player. That is my argument. I know how to cope with it, but I know what I am doing. I am not a new player whom CCP wish to retain.
Some players want to speed through things and miss out on stuff they would have got had they taken their time.
But I am, thatâs why I replied to your comment ( with respect due ) and I figured it out after the fourth Industrialist career mission. I wasnât so sure I would still find the Kernite at the bookmarked location but I gave it a try, I already had the assistant so the mission was secure.
I checked the composition of Kernite and checked the market on it, thatâs how I found out I wanted to mine all of it and leave none, about 6,000m3 in all.
Thatâs good isk for a training mission.
Well, I am genuinely delighted that you overcame the obstacles CCP so thoughtfully strewed in your path. I fear, however, you may not be typical. Anyway, hope you enjoy the game and find it worth continuing.
I like it a lot. Only a few QoL things bug me, like for exemple the hacking windows could use a resize option, and a few other things but theyâre far from being game-breaking.
CCP outdid itself with the âreduce cognitive overload, more streamlined UI, better UI experienceâ again: I just searched for a characterâs contract history.
I searched via the Show Contracts from the Characterâs Show Info window. Styxx is the character. This required me to confirm the character, which is normal (actually, I didnât have to confirm it twice, so yay!). However, then I switched to page 2 ⌠and had to confirm the character again. then I switched to page 3 and had to confirm it again. Page 4 and again. Page 5 and again. This is an amazing experience. Then I tried another character and it did not ask me to not confirm the char search in any step.
Why is the skill Capital Ship Construction not seeded by NPC corps, but Advanced Capital Ship Construction is? This is yet another example of inexplicable skill availability inconsistency. Surely this does not help to make the game easier to play, give it a more streamlined experience and reduce cognitive overload.
And in good CCP coding tradition I cannot close the window of that icon because it does not appear on screen when I click on the icon. Thereâs no right-click option either.
{Is this a new issue or just something about wrong text in the information box?}
{When Jumping into the clone inside the same station you are docked in should not trigger the cooldown timer like how it is written in the information box, refer screenshot for an issue that really bugs me when this happens."}
The Ship was left at the wrong station and before the clone jump, meaning no issue other thanâŚ
âŚWe are the Frostpacker, high expectations are futile
There is a broken mechanic with FW pilots and neutral support.
It has been reported that FW characters in a non-FW corporation can receive remote assistance from their corp members in Hisec, while not flagging the remote supporters. This is broken and is being abused.
When using some glasses the hair on the other side of the lens is disappearing
(use [Womenâs âMirelleâ Upwell Executive Spectacles*] in this case).