Version 23.01 - Legion - General Feedback

this to me shows how worthless CCP is……

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i just finished……..DLing

though CCP is still useless

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Difficulty adjusted for standard hacking sites to improve accessibility across different space types.

GOOD! FINALLY! BEtter late than never.

You can disable dynamic camera movement and redock or restart client and it is gone.
It even is the only way for me to keep playing the game. I get motion sick from this. Doesn’t happen if i control the ship myself in space and station, but happens if there is something constantly circling in the background in the station.

not work How to turn off the spips automatic rotation in the space station

CTRL+SHIFT+F9 is after all those “improvements” to graphic the only way to play this game.

Go to ESC >Camera >Dynamic Camera Movement, and unclick it.

Thanks for fixing the launcher black screen problem.

I have new problems with the launcher. Once it runs, it seems to be stable and won’t black out. But i have had two times already where it started up completely black! Then what to do? You would have to kill it, but you don’t know what it is doing currently…if patching is finished…don’t want to corrupt data…

Staying black on startup is clearly more annoying than the behavior before which was easy to work around.

Try adding --in-process-gpu to your launch options. On Steam, that’s right-click → properties → launch options → %command% --in-process-gpu

As of today, (was playing yesterday) the numerical font size seems to have broken up from its regular and standard size. Letter fonts seems to be okay as always.

Why can armor logists have the Remote Repair Augmentor rig, but shield logists don’t have the Remote Shield Augmentor rig? Add this rig please.

Do you have a special usecase for this rig? Have you noticed that pretty much every good Armor Logi fit comes with other rigs (either CCCs or Tank) and the Remote Repair Augmentor Rigs are barely used?
Same goes for shield logisitics, in almost any case fitting a capacitor- or tanking-rig would be the superior decision anyway.

And one could ask: Why doesn’t armor have some passive recharge rigs? Shield has, enabling them to build amazingly strong non-cap depdendent tank fits. Answer: Because shield and armor tanking has some fundamental differences. And thats actually a nice thing.
I personally don’t like the idea to make everything equal. Actually in PvP there isn’t that big of an imbalance between Armor- and Shield Remote Repairs, both are very useful. Armor usually has better range and is a bit more cap-efficient, shield has the huge benefit of applying instantly, often allowing to save a primary target in time where Armor reps would come too late.

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The Scimitar has capacitor issues due to the lack of a rig to reduce power consumption during remote repairs. Furthermore, it has a small capacitor and a short repair range compared to armored logisticians.

Has it? Our Scimi Fit is capstable even with MWD running and the point of the Scimitar and it’s speed is to stay out of Neutrange anyway, so it doesn’t need that much excess recharge. Which btw. the Oneiros as Armor counterpart also doesn’t have. Guardians solve any cap issues by using a cap-chain, but so do Basilisks.

If you equip the Scimitar with MWD, the situation becomes even worse: the capacitor output is further reduced. Furthermore, both the Oneiros and Scimitar are supposed to rely on their own capacitor (cap booster). But as I mentioned earlier, the Scimitar doesn’t have a rig to reduce the consumption of remote shield boosters, and they have a shorter range. This is unfair.

Large Remote Shield Booster: optimal 32km + falloff 48km.

Large Remote Armor Repairer: optimal 57km + falloff 16km.

Оptimal is more important!

And? If the fit is stable, it’s stable. Which means you can burn around forever, letting all your reppers run forever - as long as you don’t get tackled. And thats a skill issue. You are basically the first person to tell me that the Scimitar has a cap issue. It absolutely hasn’t.

Instant Application of remote shield boost is even more important. And since in most Shieldfleets, you have the maneuverability advantage, range absolutely isn’t an issue for Scimitars, as they can stay relatively close to their own fleet and still be quite far away from the opponents. With armor you can’t because you aim to go for a brawl. And need more range on your logis to have the option to keep them out of the opponents high-damage ammo range.

Great. Since yesterday, CCP has connection quality issues again. Since yesterday DT, I have had 6 disconnects.

Are you sure it’s not your end?

I’ve not had any, I presume you’ve checked your router for any disconnects from your provider etc?

It was not me as the last batch of disconnects happened to a number of people in fleet after today’s DT. Other internet services I run on my PC also did not have any disconnects, neither Discord, Mumble, YT or the radio stream. This is a CCP issue.