Wardecs are not the problem

Pretty much this.

The logic is rather inescapable. Even if you have 2-3 alts with locator agents it will take quite some time to go through that list, setting aside going and finding the guys. Some quick math tells me about 38 hours to get through all 200 of the characters in the corporation (if you have all their names).

Granted, more people can make it less costly…but don’t forget you need people out running around looking for these guys. So even if you had another 5 guys each with 2 alts, they’ll likely be out running around looking for these guys.

It sounds absolutely stultifying.

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I think you meant, “Who’s we, que no sabe?” :stuck_out_tongue:

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Which is the same as saying “people who chose to perform that activity are stupid”.

we tried it for like 6 months,
even with tricks to cut down on time it was stull enough to burn us out.

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Hmm…
In my proposal I tried to address those concerns.
https://forums.eveonline.com/t/wardecs-are-not-the-problem/58337/52


Your view seems to be to basically remove all changes, and go back to exactly how it was before.

Did I understand correctly?

What about wardec cost and wardec maximum count?

Explain the people that enjoy mining, and dont find it boring?
Explain how the activity of mining is stupid?

Wardecs just need a limit per corp/alliance so mass spam stops.This would also fix the issue somewhat for true newish corps that are trying to learn the game together since the big wardec alliances would either have to choose carefully who fills their dec slots or divide their numbers making it easier for players looking to fight back.

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Have you read my proposal here?

I just read until number of active decs are caped by number of corpmembers then stoped because thats easy to bypass with alpha alts and second I like to look for simple fixes that devs could do not make their lives more complicated seeing as they’re already understaffed.
As an example look at upcoming balance changes it’s mostly easy to do simple stat/numbers changes they’ll make for march but it’s being received very well.

Addendum:

To avoid Alpha alt Corp member spamming, CCP can calculate ONLY Omega characters in the Corp, for purposes of determining max nominal Wardec quantity.

Example: You need 100 Omega members to reach 20 nominal Wardecs, after which each Wardec costs additively 10% more. Alpha members will not count.

This removes Alpha alt spamming from the Wardec equation.

Is that satisfactory to your concern?

PS: Please read the rest of the proposal.
Its not long, and I took effort to make it as concise as possible.
If you have further concerns with the rest, I will gladly address them.

No, its not.

If i make a mistake and do something stupid, it doesnt mean that I am stupid myself. It may just mean that i was ill-informed, or was tricked.

New players are taught by a lot of people that mining is a great way to earn isk. What they forget to say, is that its also boring and tedious to do. There is a reason why CCP found out that new players who were ganked, who were killed in their first 20 or some odd days since they first began playing, stuck around longer.

Of course, this doesnt mean to say that no one likes mining. But for new players, and the majority of them, will end up AFK mining and not actually participating or being engaged in the game.

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One question for all saying a structure is required…

Would you be content if the length of war decs were also increased to match?

From the last structure blog:

“Under this new system a random unscouted attack against a full power Upwell structure could lead to a set of reinforcement timers with a maximum combined duration of 14 days in highsec.”

So since bashing structures would be the method of ending the war, and this could take up to 14 days, shouldn’t war decs last at least 14 days?

The same way I explain the people that are attracted to Fat women. Its not like theyre impossible to find, but they certainly are a minority.

Also, its good to note the distinction between actually liking the act of mining, and liking the isk received from said act with very little effort.

Because its tedious, unintuitive and effortless.

were talking about a gameplay mechanic that has you press a button, and wait for 10-15 minutes. its unsurprising that people go afk, because theres nothing really to do in the meantime.

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And yet lots of people do it…alot. Because there are plenty of minerals on the market. Maybe the fact that mining is a low effort activity is for those people who do it…a feature and not a bug.

Question: would you mine if it was not tedious, intuitive and demanded effort?

This is complete ■■■■■■■■.

People keep mining several years long. You can’t say they are tricked or misinformed for one year without being stupid.
Stop playing on the words, you call miners stupid because they enjoy an activity you feel boring.

New players are not taught to mine. And no, the CCP study you are talking about does not affirm what you are saying, this is complete invention of yours.
Ganking people does not make them stay. No study has ever proved this , not even hinted toward this direction :

CCP found out that new players who were ganked, who were killed in their first 20 or some odd days since they first began playing, stuck around longer.

This is completely false.

But for new players, and the majority of them, will end up AFK mining and not actually participating or being engaged in the game.

Prove it, then prove that mining is not being engaged in the game.
So far you are just downlooking on people who do not play your “correct” way of playing. If there was no miner you would not have code ganking them. If there was no farmer you would not have people killing them in HS or in null. You would end up being bored and leaving the game out of boredom.

Something effort less is stupid ? man stop breathing, it is stupid.

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vs

Welcome to you vs you. There’s also one for Trump on twitter statements.

What we have here is a failure to have accountability on the attackers and defenders. But you’ll lump blame on who you like to lump blame on anyway. You want defenders to be held accountable but not attackers. You want no risk for attackers but all risk for defenders. You want to venture nothing to gain everything.

I’m sorry. That’s not eve online.

Risk. Bring yours or go home child. Otherwise deal with it.

Never said it was a bug.

But a lot of people do it, because its easy isk for little effort. Plop down a procurer, go afk for 10 minutes, alt tab back to EVE for a single click, afk again for 10 minutes, rinse repeat.

I dont mine anymore, even when its hassle free and effortless, so i doubt i would. But if it became more profitable, id definately give it a try.

Perhaps it is actually a feature?

Why are you trying to fix a problem that is not a problem for you and may not be a problem for those who do it?

Jesus christ, your inability to read is staggering.

Im talking about new players here. Older vets mine because its an easy, effortless way to make isk while watching movies/playing other games/doing laundry/studying/something other than actually playing the game.

Youre the one who keeps ignoring what i type. Its right there. Its not like im trying to trick you or going back and editing my comments or anything. Just read what i wrote. If its too vague or confusing for you, ill be happy to elaborate. But you keep utterly assuming what i said when what i wrote says the opposite.

“People who died, so people in the ganked group, are most likely to stay subscribed afterwards, people who were legally killed were less likely to stay subscribed and the people who dont die at all were the people who were the most likely to leave the game”
-CCP Rise

Damn, CCP Rise lied to me.

Correction: If there was no miner who wasnt AFK, you would not have code ganking them.

Never said that its stupid because its effortless. Again, more kudos on your reading comprehension skills.

Correct. You didn’t declare it stupid because it’s effortless. You declared it stupid because it’s boring to you. Unfortunately the entire world is not you.

Unrelated. CODE. ganks anything.

This isn’t a mining ship.

This isn’t either.

That doesn’t even have weapons possiblity.

I dont think i ever said there was no risk for the wardeccers. Infact, the risk for them is the same as the risk for those that get wardecced. They risk losing their ship. So yeah, not really a trump moment. And im not sure what those two quotes you took had anything to do contradictory statements.

Incase you didnt know, a war allows both sides to shoot each other. Its not a one-sided engagement. Ive helped noob corps before, fending off wartargets and showing them how to fight back.

The problem with risk and reward in EVE is that it depends on your play style. I am perfectly fine, and have no problems with a person who is in a hauler alt corp, that decides to stay docked for the entire duration of a War. The risk is minimal for him. And the risk is minimal for a person who station-hugs and blaps wartargets coming in. Dont get me wrong, i dislike station games and station-huggin ,but that isnt wardecs, cause that happens in lowsec and nullsec too. And of course, how many people from a merc or wardeccing corp can actually station hug at the same station and expect to get anything out of it?

But even then, there are detriments, and there is still risk. And more importantly, the reward is balanced towards it.

So, what about corporations? What is the risk in exploiting new players? How much isk and training time do you waste, creating a failed corp? And how much isk did you recieve after recruiting a bunch of noobs, and buying their ore for a generous 80% of jita sell prices?

Im all for increasing risk for the wardeccers. Never said i wasnt.

But the risk/reward factor for corporations and CEOs far, far, far, far outweights this.

If you have a papercut on your finger and a large, laceration on your leg, you dont go treating the papercut first.