@Altara_Zemara
And yep, that is a good point.
I recently only had a hull reimbursed, and I had to do a very detailed ticket on it. I lost 5B in materials, but I was like oh well. Sadly the ganker never got to loot it because a Jita Loot Bot got it.
I violated one of my longstanding rules. Do not visit Jita 4-4 during Blood Raider Event. But I was impatient to finish up the blood raider event because I had a loss in nullsec.
I jumped into Jita and I have been having some serious input lag on Jita for whatever reason, I jump out to Perimeter I am absolutely golden and anywhere else. Except a Nullsec staging zone if its hot. My input lag was so bad the jump to the station commands were emplacing on other stations and gates. I finally got Jita 4-4 jump to happen. Was on point…blam…killed 10sec inside my local invulnerability timer. The ganker was rather kind and we talked back and forth. He was surprised for another reason because my ship wreck didn’t spawn for 8 secs. By the time it spawned in it had already been looted. [Probably a Jita Loot bot]
EVE is about Endurance…sadly I wish Endurance wasn’t nerfed by nullsec egos.
I have had the server drag me back and get me killed. Another ship hull was reimbursed because of this fact and they were able to prove it happened. Wandered into a gate camp in a Stratios in nullsec, had the local input say I had gotten away, then the server snapped me back and I was killed post haste.
Not getting back what has been dropped is “fair” understood. But the problem with ticks and server input lag and reception isn’t really fun.
And that is what some “plebs” have to deal with. Maybe we should be asked, what keeps us from doing things?
I mean, I am now more aggressive with implants due to the clone changes. Before I used to plan on 24 hour cycle of what I wanted to do in EVE because of what clone I was in. Oh can’t do that today…now I can swap instantly more stuff is avail. And all in one station which is a nice change as well. You used to have to strategically scope out clone bay stations and how many were available to you. And this future clone skill is going to open even more options and fits for me to test and play.
Its something that is a major issue that is starting alot of debates because the old guards don’t like changes that make it easier for new players to side step the gates they gatekeep. And I can understand their points as well.
@Bladewise think about how much negative PR Ganking and Griefing has given EVE a black eye. I understand the merits of some of the arguments. If HS PVP is only way to increase market profitability then I have to ask that the games overall health is in really bad situation. You need movement to various markets, you need movement of goods and resources from various points of space, the problem is so many mechanics allow players to skip risk.
Didn’t CCP also nerf things like anchoring in lowsec faction warfare to increase production like TAMA? Well now that chokes off a way to produce low, sell high.
Now Ganking [red light] will be only Omega, because of the constant abuse and avoidance of bans via alpha. Now that means alot of the alpha using players who were plexing a main or other toons via for profit ganking are going to be hurt. And they are going to have the inconvenience of having to rep sec status and longer range basing.
The Hateless stuff drama was mostly because he was stream sniped. Then him throwing around Wingspan was a Ganker group. But I personally do not think Wrathful Hawks actions were justified. Its within gameplay rules, yes. But it looks childish and petty; and created alot of negative PR drama and salt that has further harmed EVEs image especially during this critical time.
Personally, I want to see the bounty system returned. There needs to be a mechanic that will allow a player to take bounties/killrights from a station [Preferrably a Concord or DED station] And then activate them to attack a player in highsec or lowsec and kill them for a bounty. The system was usable against ganking and allowed some “population control” back in the day. Now if they had made systems like Killrights were you can directly allow a corp/alliance/player to use the bounty/killright. It would have funded a whole new playstyle of Enforcer /Bounty Hunter. Currently there is no way to counter act ganking in highsec other than fitting, which doesn’t deter the more powerful skilled and multiboxing players.
The biggest problem in EVE Online is how players get into ruts and pre-determined thought processes. Which is inexcusable considering how much “forgotten” materials still float around in EVE Online.
Heck, I wish there were navy PVP arena accessible all the time [outside of faction warfare], I hate Abyssal PVP because its so sporadic and it feels like CCP is oh…this ship hull needs pruning from the game. I like dueling, but alot of people don’t try this out. I actually completed one event earlier this year with dueling alone it was actually rather fun.
And the new Paragon materials are going to be soaking up alot of ships from EVE online economy as people want their alliance skins and holograms. So I even question if HS PVP is going to be able to argue that it will make the Market Profitable. When you have ways now to soak up stocks and drive prices up without HS PVP. Heck I would rather see the Isk Wars return because flow of markets was better.
To be honest the ecology of EVE online is out of wack because of how CCP views player mentalities, but also in catering only to PVP, it can further remove targets from PVE and Mining.
This is why alot of EVE players have gone to Albion, and why Albion is now doing things that are very EVE like (besides former CCP employees working there.) And EVE is starting to get competition via market price or mechanics in various games. EVE has crazy prices $22+ for a month…Albion $13+ for a month, a special item, and enough gold to buy whatever I think I want to have.
EVE players asked for name of who built the ship hull, CCP said no…Albion says yes for crafted items. EVE events do allow people to win skins/booster. Albion does a bit more with dailies and monthly/weekly events. + you get other loot and items to sell or use + character and mount skins/variants. And you are skilling up at the same time you do activities, which rewards your playstyle. Does EVE do that…no not really. EVE is a grind, Albion is an achievement and you can switch playstyles anytime you want.
Its something to see how things will change. The hardcore gankers will have tags and other things prepped up for action. If they have Omega status I think they will become more chosey in their attack of targets and fine tune how they do damage and loot. I will continue to play EVE and see how players adapt to the change. Lets see what happens.