What do you feel is a simple change that could increase our playbase?

Some time ago a CCP developer sold the client to certain Russian hackers, I came across three different Russians who were on grid with me, but were not reported in local, I reported them all to CCP. My belief was that this was due to that. The last one was in 2013, the first was in 2011.

Due to those events I am not as closed minded about such exploits being developed and used in any game. Conceptually clients being in contact with each other maybe just being in the same system or perhaps on the same grid could create data that could be scraped from the client or more accurately the network data being received by the client, your resistance profile and signature bloom being an example, with that the results could be applied to a database and a very decent guess of the fit could be developed.

To be honest it would make sense that this is being done based on some events that I am aware of, thanks for detailing this.

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Bring extreme changes without flinching:

  • all attributes set to 50 and turn off the attributes remapping button (108k sp a day, 3.24 mil sp a month)
  • Alphas keep Omega skills if they lose Omega
  • dynamic mission payouts just like ratting
  • turn off Faction Navy and Faction Police around player stations and custom offices (350km radius)
  • the scarcity should be kept, but add some randomnes
  • Alpha can train up to 10 milion sp and not just 5 milion sp
  • Alpha starts with 2 milion sp
  • characters in the slot #2 and #3 also start with 2 milion sp
  • no more free skill points on referal links

Double skill injectors cap:

  • 0 to 10 million Skill Points at time of use = 500.000 unallocated Skill Points
  • 5-100 million Skill Points at time of use = 400.000 unallocated Skill Points
  • 50-160 million Skill Points at time of use = 300.000 unallocated Skill Points
  • 160 million or more Skill Points at time of use = 150.000 unallocated Skill Points

Basically my changes mean “stop being so stingy” and crank up everybody

“more, always more”.

That’s the carebear’s mantra.

Fire CCP Leadership

Sorry dude but this is the same “the sky is falling!” cry the HS gankers have been screeching at the top of their lungs for decades now. It didn’t hunt then, and it won’t hunt now.

You also jumped pretty quick from “ganking” to “HS PvP” there. Little tip for ya: they’re not the same thing.

At any rate, the amount of destruction carried out across Low, Null and WH far outweigh anything that happens in HS. Especially if you limit it to just ‘ganking’ rather than all PvP.

What you’re really crying your eyes out about here is

the ISK-flow of freighter-gankers, and the egos of HS pirates who need to feel they can score wins, but haven’t got the balls to do it in any zone where someone is likely to shoot back.

Sure, it’s nice to have the extra destruction, adds a little extra turnover to the markets - and heck knows EVE needs all the turnover it can get these days. But you know what it needs even more?

It needs the thousands of players EVE loses every year to ganking. It needs the tens of thousands of players EVE loses every year to boring game design. It needs the hundred thousand players EVE’s lost recently due to braindead useless nerfs by CCP. (Of which these ganking/safety changes may be one, that’s yet to be determined.)

In fact, EVE’s best year ever was the year after Crimewatch 2.0 was put in. And it started going downhill again shortly after gankers figured out how to keep operating even with those rules. Those two statements have zero cause-effect linkage, btw, just like your

EVE is going downhill for a lot of reasons. Ganking and nerfing ganking are just a small piece of the overall situation of bad management and worse game design by CCP.

But seriously, HS PvPers need to get over themselves. The game economy doesn’t revolve around you. You’re a wrinkle on the chart.

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some one in you’re corp tells them were you are most likely a spy or just a basterd of a player

But somehow you can’t stop talking about it.

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Yes, Return Eve Online to 2006. Revert everything back. The playerbase was growing when Eve had Learning Skills. Bring Eve back and the Playerbase will skyrocket. Eve grew when it was hard. I want Classic Eve Online.

Have you confused me with someone else? Or perhaps you’re just generally confused.

I have one thread and maybe a half-dozen or so posts this year that even mention ganking - most of them in direct answer to somebody’s question.

You should try to post with more useful information, and less bitching for the sake of bitching. You’ll get a lot more respect that way.

This is a simple search extended to the beginning of this year:

As said, you can’t stop talking about it.

@Dracvlad
Yeah, I have run into the local cloak trick as well in my area of EVE Online. So I wouldn’t be surprised as well.

I have a saying. “He who screams the loudest, generally is the worst offender” kind of a note I take when I hear all the various EVE drama and controversy. And it does show alot depending on who attacks you first or defends or tries to say “Nothing to See Here!”

That is why I think CCP needs to start bringing some items that are taken up by 3rd Party back in house. I understand CCP has a market system that is divided up by region by maximum skills. But its really inefficient and you would think someone would be able to see the entire clusters market system in game. Instead of having to use a 3rd Party system to identify markets even for NPC event goods. The 3rd Party Market systems have allowed some players to dominate EVE onlines markets. We want movement in markets if you want to buy one good you need to move to that region to purchase, and probably if there was an ingame cluster wide market system that would be useful. Just purchasing and selling would require the merchant to be in that region. This is one of many points in 3rd Party systems providing better services than ingame systems.

And it is a problem, that I believe must be tackled. I think even the anti-botting people have pointed out that CCP has almost no security measures to prevent botting. Which by virtue could be applied to other applications that run counter to the EULA. I mean if CCP were to run a simple “Easy Cheat- Anti-Cheat Software” that would add a layer of protection and make botting/and anti-EULA information usage much more difficult.

Also people need to understand supposedly EVE source code was put out for a time, before it was “recovered” and there has been almost no discussion on any possible ramifications: that I have seen discussed. Seems rather suspicious to me. When alot of people seem to be mum on a pretty damaging situation. “Silence can be an admission of guilt.”

But yeah its a growing problem that CCP seems to have a blind eye to.

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Ironically, I am not in a corp; and I tend to keep out of other people business, but people like to chat in local when you are polite and friendly.

They always assume Spai…because of nullsec tails of infiltrators who steal everything. But I do my long range patrols looking for things. Probably why some corps especially the PVP ones have me on their watchlists. Sometimes people will all disappear from a system when I drop in…and I am like I didn’t do anything! :rofl:

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That’s very fanatical of you

The game is bigger and expensiver now, I want people enjoying more activies and hulls and this is directly linked to accessing stuff

More stuff. Yes we get that.

golden fleet best fleet
don’t need more :smiley:

You need to think more thou, if you die in a fit then when enemies see you in system and look up your fit and then think about how to engage you. So you 200iq and think what they will bring to counter your fit and then you fit your ship to counter their counter.

Now them seeing your fit on zkill is to their own disadvantage.

Nobody, and I mean literally NOBODY was ganking with alphas aside from MAYBE an ACTUAL newbro ganking other newbros. It literally does NOT make sense for a veteran player to go through the hassle of trying to gank with an alpha account. Please stop continually bringing this up, it derails conversations. This NEVER happens.

Why on gods green earth should someone have to choose to not have fun in a video game that they pay to play for the sake of CCPs PR? Do they even have PR? Don’t you actually have to have “Public Relations” for that to be the case? CCP doesn’t even talk to their playerbase, so if anything, their negative PR is COMPLETELY and TOTALLY their own fault.

See this is more of what we always bring up. Yalls opinions can’t be taken seriously because you clearly do not understand these mechanics at all. The bounty system has always been a complete joke. You say you want the old bounty system back? You realize I just popped myself in a rookieship with my alt and collected my own bounties back then right? Yea. That’s how that worked. The killright system already functions quite similarly. If you get ganked, you can activate that killright on the gankers that attacked you anytime in the next 30 days.

No, the biggest problem is folks like you who spout endless nonsense about mechanics that they have no knowledge of.

Again, a total lie. They’ve been nerfing HS PvP literally every patch for 10 years. Please stop posting misinformation. The No-PvP crowd has gaslit themselves into believing a bunch of rubbish simply because it fits your narrative.

Milint is a tool, both here as on reddit.

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Encourage a solid base of highsec omegas to pay for servers & devs.

Speed up training times. Vets will still will benefit from whatever they are training & train more efficiently, but just focus on getting new people in to the game with less wait.

Implants that have a stat boost + secondary skill+ should be split into 2 implants. Stat boosts that apply to your character on any clone in some new cognition slot or whatever, those stat slots travel with you when you clone swap. Skill implants that function as now & stay with the clone as now. So new pilots get used to clones & jumping without hurting their training to get in to the game finally.

Give each highsec empire a 0.8 or above connection to the other 3 empires. Let new pilots move around a bit more safely & experience more.

Release new PvE missions & arcs.

Make some T1 production more effective in highsec. Like T1 modules to be used as resource in T2 production for example, to give more stepping stones for new pilots to find some indy niches.

Um. This is a tall claim.

You got any proof or

Proof?

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