The awesome power of the humble Caldari Navy Hookbill.
Versatility in fitting, flexible engagement range, good implantability…
Caldari Navy Hookbill: "Endgame"
Caldari Navy Hookbill: “Turbostubidbling”
3x Polarized Rocket Launcher, Scourge Rage Rocket x150
1MN Abyssal (Coreli A-Type) Afterburner
Abyssal (Republic Fleet) Medium Shield Extender
2x Federation Navy Stasis Webifier (Maybe abyssal’d for more range/strength, or just CPU)
Caldari Navy Warp Scrambler (Maybe abyssal’d for more range)
2x Abyssal (Caldari Navy) Ballistic Control System, maybe unabyssal’d
Small Bay Loading Accelerator II
2x Small Core Defense Field Extender I
Lotsa nanite paste
Lotsa missiles (including Dread Guristas faction)
Pyrolancea dose III or IV because this is a fantasy
Quafe Zero Classic
uhh… overclocker as well in case you need it?
HG Nirvana (+1.2k HP) or HG Snake (+150% rage you get from opponents)
Zor’s Custom Navigation Hyperlink Slot 7 (Or that shield extender one, playing to the strengths of whichever HG pirate set)
That wierd capacitor one in slot 8
Lotsa rocket damage (or rof, can’t remember)
Lotsa launcher rate of fire
HP: 6.7k (with implants)
Speed: 1865 (no snakes or Zor thing)
DPS: 478 Scourge Rage, 425 Other Rage
Range: 12km with rage, 22km with Javelin
Rockets required to kill faction warfare destroyer spawns: 12 (four per launcher)
The funny thing is that Abyssaling a module gives it a zkill value of 0.01 isk, so if you put every faction mod into an abyssal, even if it is decidedly mediocre, you will only have a zkill loss value of about 28 million, due to the expensive launchers and ammo (assuming you took your Pyro IV and Quafe and had no overclocker). This gives the pro pilot insane zKill solo records, even against similarly tryhard players.