I wish we could have CCP Dev comment, but I am just happy CCP allows freedom of speech here… such as allowing this topic rofl!
Well I for one am very pleased by this thread and wish it long life.
This thread should have a long life! I just hope that the longevity of this thread prompts CCP to come clean and explain their true design philosophy or admit that they suffer, collectively, from Attention Deficit Disorder.
The Jump Gate amply demonstrates that EVE Online suffers from poor writing, poor design and poor development. The Warp Drive is on the Ship. And the Ship can’t jump from one system to the next using the Warp Drive. So, the Ship has to use a separate, independent, mechanism … stress and emphasis on SEPARATE and INDEPENDENT, in order to go from one system to another. Meanwhile the Warp-Scrambler targets the Warp Drive of a Ship. So, how exactly does a Warp-Scrambler stop a ship from being jumped through a jump gate when it is in jump range???
Now, based on what we know about EVE Online we know that there is NO reason why ships have to rely on a Jump Gate to get from one system to another. So, the Jump Gate was designed to perform a function that CCP Devs felt needed to be provided, and that is, it creates vulnerability points for ships traveling around. And we know that CCP is very eager to create such points of Gankability without regard to lore, or consistency, or even common sense! Not only is the Jump Gate imposed and required for travel, but they created the “Auto-Pilot” which slow-boats a ship through a jump gate giving Gankers much leisure to determine whether to gank a ship or not. And even if you Warp-to-Zero on a Jump Gate your ship will just hang there, once again giving Gankers ample time to determine your gankability and gank you.
And this all demonstrates that Ganking is what CCP is designing and selling.
Disclaimer: I am NOT making any suggestions for change or changes for EVE Online. Because whenever you consider changing one system in EVE Online you realize you’d also have to change another. For example changes to the travel system would be pointless as long as there is no Ship Hierarchy. And as long as the modules that exist in the game continue to exist no Ship Hierarchy is possible. So, in order to suggest or make a change to EVE Online, any rational person would realize, you’d have to gather up ALL of EVE Online and … DUMP IT IN THE TRASH … and start all over again!
Obviously, not much discussion took place at CCP while they were developing EVE Online, because when the idea of “Jump Gates” was suggested, someone should have stood up and said: "That’s the dumbest idea I’ve ever heard! Can you imagine the EVE Online Movie??? Audiences will be sitting there completely dumbfounded wondering who put up Jump Gates all over the entire Universe! And then they’ll be wondering how the Hero arrives at the jump gate but gets stopped by the villian anyway??? What device does the Villian have to interrupt the Jump Gate???
Jump Gates should NOT become player-owned! Jump Gates should be eliminated entirely! A new device should be introduced which can be fit to larger ships, Battlecruisers and up, which enables a ship to travel from system to system. Smaller ships should not be able to fit such a device, and should require larger ships to tow them from system to system. A device should be created capable of stopping a ship while traveling between systems, this device should be so large as to require its own Ship! In EVE Online this ship should have a paper thin tank and cost roughly 500million ISK to produce.
I imagine a few of you are having an aneurysm right now. hehehe
No, but the TV show was called Babylon 5.
–Ambassador Gadget
Simple, it does not actually do that.
There are two actually. One is an out of game technical reason because a jump is a transition between server nodes to spread the load of the whole EVE universe over multiple physical hardware.
The second reason is that there is a extremely big difference between distances inside a solar system and between two different stars. A solar system in EVE is at its max a ~200 AU. Stars are multiple lightyears appart from eachother with one lightyear being ~63k AU. Even with a leopard which is the fastest ship with ~20 AU/s this would take hours for most trips.
I thought it was called Firefly.
Well… EvE is dying.
–Gadget wonders if this is still too soon?
It’s been too soon since 2003
Please, carefully consider the implications of your denial. and, perhaps, maybe, you could actually re-read what I wrote. maybe.
Are you saying that CCP agrees with me?
or, are you saying that you agree with me?
Or, are you saying that it doesn’t happen?
Take into consideration that CCP also denies the existence of ships hanging at jump gates. And the testimony of that witness is completely worthless.
And, are you saying that you can’t think of a single instance, within EVE Online, in which a Ship or ships jump from one system to another, without the use of a Jump Gate???
Feels like a joke because I have rookie ships in stations all around the galaxy, and no way to trash them without personally going to each station. The tech can instantly put our minds in a new clone, but we can’t email the station and say “Give that Reaper to the orphanage” or something?
You can remotely delete anything you own in any station…
Can you show me one example where they deny this?
There are jump drives. But warp is too slow. As I mentioned, there are server technical reasons for the system change being a jump and not a continuous warp. And lore wise this is fine as well.
You have a very strange way to cry about gate camps.
Yeah it’s pretty bizarre, he cries at great length about being interdicted at gates but then proposes a system that would produce essentially the same result. Very strange way to complain about basic mechanics he should have come to terms with long ago.
In descending order
- The OP of this topic
- CCP
3.Carebears
Salvoshed threads
May they rest in pieces
Very well said and 100% correct.
Had a friend who was out of the game for a while, came back wondering if he should resub again, was in an empty shuttle on autopilot going to Jita, got ganked and said fuc this bullcrap, basically that reaffirmed why he quit playing the first time.
Sounds like he had the wrong expectations. If he quit just because he lost a shuttle, how long would he have played anyway.
If you don’t like PvP sanboxes, then just don’t play EVE.
Definitely 100% correct. Very well said.
I mean if you quit over losing an effectively free shuttle, a ship that is nearly perfectly safe if actively piloted, why are you playing Eve in the first place? The loss is inconsequential and almost completely preventable. Is it an ego problem with being unable to lose (no matter how little) to another player? Or is it just an unwillingness to have your game play influenced by another player unexpectedly?
Either way, Eve sounds like it wasn’t the game for that dude. No shame in that as there are plenty of other games out there, including some very good single-player ones, for people with those expectations.