I said a friend who was out of the game for a while, came back wondering if he should resub again.
You two seriously need to completely read the statement instead of immediately jumping on that old meme crap.
Guess I could have included the fact that he had been subbed since 2007 and left the game for about a year and was ganked within 20 minutes of being back in the game.
Fine. But I still donât see why losing an empty shuttle while autopiloting is such a turn off? I mean it means nothing - literally nothing - even to a new player who is showered with enough ISK to buy hundreds of shuttles in the NPE alone.
Itâs not a matter of being quick to say anything. Itâs a matter of whether a player and a game are a match. If youâre a fan of FPS games, I wouldnât recommend you play Need For Speed. If youâre an RPG fan, Iâll not recommend CSGO to you.
Just as with your friend, I wouldnât recommend EVE to someone that doesnât like the PvP sandbox.
It reaffirms what was said in the OP. Ganking has become so prevalent and widespread, and the consequences and cost of doing it are so infinitesimal, that they are ganking Shuttles! And, as it was someone that just returned that got ganked, it was a completely unmotivated attack with no game-play value whatsoever. that is was EVE Online has become.
Ganking the shuttle of a just returned player demonstrates how voraciously ganking is engaged in.
Even in a game designed for Ganking, the ganking in EVE Online is Imbalanced!
thatâs just the point, their victims are picked at Random, because the consequences and cost of ganking someone, anyone, everyone, are so infinitesimal they could do it all the time! and they do!
Even in a game designed for Ganking the Ganking in EVE Online is totally out-of-control.
It costs them absolutely NOTHING to gank an absolutely meaningless target
Donât get him started, heâll pull some vague assumptions and âfactsâ from his behind and continue telling people that donât agree with him that theyâre sad no life social misfits.
Personally i wish heâd just shut his piehole and take his bitter crap elsewhere.
WTB mute button for ridiculous cod and his legion of shitposting alts.
I remember when I first started playing in mid 2008, most ships could autopilot all through high security without being bothered by suicide ganks. The Hulkageddon sprees, 2009 - 2012, pretty much mapped out Concord response times and manipulation tactics, which then gave way to suicide ganking. Over time that type of game play gained popularity to become very prevalent in the game. Meanwhile over the past few years their target group diminished so much that CCP now needâs to push mining activities again.
That premise is based on old mantra gameplay design. CCP has done some drastic changes recently to attract a new player demographic to the game. They will continue to make even more changes in the near future.
No itâs not. This is how every company that makes anything ever does business. They decide on their audience/customer, and make their product for that audience/customer. Just because theyâre trying to expand their demographic doesnât mean theyâll succeed, and it certainly doesnât mean theyâre trying to cater to everyone.
No, no, no! âFREE TO PLAYâ doesnât mean theyâre trying to cater to everyone!
wait ⌠I agree that CCPâs recent Ad, entitled âMake Today Your First Dayâ, in which they try to highlight EVEâs economy, manufacturing, marketing, mining etc. is an attempt to draw in more victims for the Gank machine.
Another Pie-Chart? Another UN-OFFICIAL Pie-chart.
Is this supposed to be intimidating???
One Pie-Chart shows that noobs <7 days old are getting ganked in LOW-SEC and NULL-SEC to prove that the GANKERS are innocent, the noobs got in the way!
And this Pie-Chart is supposed to show that NOOBS arenât getting Ganked at all!
hereâs all the data pulled from publicly available info
the deny wonât change the fact that the pie chart represents where all people >90 days old die