The game has been like that since day one, I don’t think anything has been more nerfed than ganking in the past 5 years.
Are you a psychologist? If not shush about people’s mental abilities.
And nah you don’t care about stuff that doesn’t affect you… no one cares about stuff that doesn’t concern them
People that can’t fight back are in the wrong for not making an effort to do so. Don’t blame people who play the game how they want for their success
I see that you never tried to gank, or never attempted to do anything challenging either lol (isboxing miners is neither )
But hey, keep on crying about people who are being successful in what they do despite all the things they have to overcome
They really need an ignore feature. Some of these EVE forum clowns are so dumb and detached from reality that I should be spared scrolling past their worthless posts.
There really is no excuse for such bad game design.
If you think its okay to learn about the mechanics of the game through devastating losses, you’re a complete idiot. It is poor game design that it doesn’t sufficiently inform players about the mechanics. The game leads you to believe that if you have safety in HS, and doesn’t inform the player of the differences in concord reaction times that other players will exploit.
There is nothing more for me to say but it was fun making you all look stupid since you can’t seem to resist denying what is obvious to anyone with a functioning brain.
At the risk of taking this thread off-topic, which honestly, probably is a good thing at this point, I will share a fun fact about @Lucas_Kell. When he rage-quit after CCP declared his input broadcasting activities as straight-out cheating, he failed to properly mothball the assets of his personal alt-corp Xybercon Laboratories. These assets floated in space for some time until our friend @Aaaarrgg found them and called him on his failure to obey the Code probably without realizing who the villain behind that POS equipment was:
I noticed it at the time, but somehow failed to share the fact with the greater community. Well, hopefully I have now set things straight and the historical record will have another ‘win’ in the column of the New Order of Highsec.
Not that it really needs another one. Wins are not in short supply when you embrace The Code.
I’m a ‘School Corp Alpha of a player who got off the pointless grind-get-ganked treadmill of EVE Online’.
And your comment (“…But what could a school corp alt know about these things…”) confirms my point that the individual, solo player isn’t even considered part of the game! There’s one set of “expectations” for Corps and Alliances and a completely different set for the solo/individual player. there is NO LIMIT to the amount of ISK a solo-player can lose in a completely one-sided engagement … but the Corps and alliances can’t be allowed to lose a small stack of moon goo!
You are admitting the truth. That CCP/EVE Online can NOT advertise the truth of EVE Online gameplay, because no one would play a game that advertises “YOU ARE MOST LIKELY GOING TO GET GANKED.”
EVE Online’s most well known advertisement depicts a “Lone Wolf” pilot, turning the tide in an asteroid belt attack then turning the tide in a major fleet battle. The reality is, the game will lead you (mislead you) into some form of grinding activity in which it will take you months to achieve a specific goal, and once you achieve your goal, out of nowhere, a Suicide Ganker will come along kill you and completely destroy all the work you’ve been doing for months! You’ll blame yourself and try again and WHAM! a Suicide Ganker will gank you again and destroy another few months worth of work. You will then discover that this is how the game is designed. It is Designed to enable other players to GANK you.
Not only are Concord Response times designed to give the ganker enough time to kill you.
Not only is the Auto-Pilot designed give gankers time to scan you, determine your worth and Gank you.
There are NON-Disclosed mechanics as well designed to aid the Ganker!
Like Ships NOT jumping at gates even though you’ve pressed the JUMP button several times.
A Warp Scrambler can stop a ship from jumping through a gate! That’s not only an immersion breaker that’s bizarre isn’t it??? Warp Drive is on the Ship, not the JUMP GATE. How does a Warp Scrambler stop a JUMP GATE from pushing through a ship??? NON-Disclosed Mechanic designed to aid Gankers!
And if, like me, you’ve been ganked enough times, it also seems as if Concord WAITS until the ganker kills you before they kill the ganker!
There is no “HTFU or GTFO”. You either become a Ganker or Leave. Because EVE Online is only designed to enable one player to Gank a victim. it is NOT PvP.
The joke is that getting -10 means nothing, you still are able to roam high sec, and trade tags for sec improvement instead of making them grind it up like everyone else.
Not really. I’d like to see you do basically anything in highsec other than just move around as an outlaw. Not only are you free-to-shoot to anyone, tireless NPCs will come explode you if you loiter for any time. It massively limits what you can do with that character in highsec. Those consequences are nothing to laugh at.
As for tags, they take significant time to grind themselves. All they allow is for players to trade that time to grind for ISK. There is still a cost to losing and then repairing sec status.
What I do find funny is how you managed to contradict yourself in such a short whine post. If -10s can roam freely in highsec and the penalties mean nothing, why would they need to pay others ISK for tags to repair their sec status at all?
They are indeed consequences to laugh at since it is obvious that you aren’t limited to that character. Kill rights last for 30 days so suicide ganking is done almost exclusively on alts.
Of course you know this. How typical of those to be dishonest when pushing that “ganking is fine” agenda.
Come now. Consequences just don’t go away because I can log in on another character. Committing to a life a crime limits that character to that and only that. There is an upfront cost for engaging in unwanted aggression in highsec in the form of 100% ship loss, and then It costs time and/or ISK to atone for those crimes if you want to ever do anything else in highsec with that character. Whether I can then log in on alt doesn’t make those costs go away. If they did, why would anyone ever need the tags for sec system in the first place?
Regardless, the possibility of crime is a completely intended feature of highsec as is that of pirate. While the current system may not be perfect, non-consensual PvP in highsec is how the game is suppose to work. I am suppose to be able to shoot you and take your stuff, if I am willing and able to pay the penalties for doing so. Ganking is largely “fine”, and while there could be alternate CrimeWatch systems that would make such criminal gameplay better, the fact that a criminal can prey on victims in highsec isn’t a problem with the game - it’s a feature!
Firstly, there’s no whine, you are trying to place upon me something that only exists in your thoughts, the entire post is to ask others their opinions of “what one feels is a joke” and that is my opinion.
Secondly, I have never seen in years any -10 care about their sec status, but if for an instance they finally do, buy tags get an up tick in status, rinse and repeat till their status is enough, but really -10 crowd doesn’t really care and that is why I hold the opinion that it’s bit of a joke.
What exactly do you mean “not care”? There is a difference between not noticing something because it is inconsequential and accepting the cost or consequences of an action and dealing with them.
It’s true that being -10 doesn’t outright prevent you from entering highsec, but that doesn’t mean it has a very significant impact on what you can do in how you can do it there. I definitely can tell the difference when undocking from a highsec station with a character who is -10 and one that is not. I have to go to significant effort to manage those risks and jump through a few extra hoops to do certain things, and there are many things that are just impossible to do anymore in highsec as an outlaw.
You should live a little and try it for a bit on an alt. I think you’ll find the consequences of low security status are indeed severe, limiting what you can fly and what you can do in highsec.
I have yet once to hear Alpha Rod give a suggestion for how to fix what is claimed to be broken.
Or how a new player can actually suffer “devastating losses”. How is a Venture loss devastating?
Or how he knows about the stuff he claims is hidden from new players? You know, those things talked about ad nauseum on these very forums? Not very well hidden, is it.
Well said! This ought to be included in every communication on the subject of EVE Online. It ought to be on the front page of their website, a permanent sticky at the top of every forum!
EVE Online is a game designed to create a pool of ready victims.
EVE Online does NOT aim for balanced, competitive PvP, the attacks are NON-Consensual and the mechanics are designed to produce a Predator/Victim encounter.
Let’s also note that this poster accuses someone of a contradiction for saying that -10 standing means nothing then saying that they buy tags to repair their standings, while saying that -10 and buying tags are a sufficient deterrent for an activity that the game ENCOURAGES and is solely designed for!
This remark isn’t as clever as you seem to think it is that it needs to be repeated over and over again.
Do we really have to debate the relative value of items? of pixels???
At the end of the day you dump the change in your pocket into a bowl where it will sit until the bowl is full. For others a Quarter is of inestimable value, and they would display it with pride!