What Would a Safe Zone Actually Hurt?

hi swing, still hoping to change eve upper management trought your narcisism views ?

A safe zone would hurt EVE intellectuals. Sad.

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Hey let’s go for a date.

No it’s not, it’s definitely you.

Eve is shaping up to be the last game available where free for all mentality / madmax in space, is the whole idea/design behind it.

If people need a safe space to be in, within a sci-fi environment, there are other game titles out there that could suit their needs.

Elite Dangerous, No Mans Sky etc …

Feel free to check those out before going on a “me me” quest about some other game …

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Who’d have thunk it ? I mean…its precisely why there are no gate guns, faction guns, etc in asteroid belts and miners already get hunted by NPCs. When people talk about a ‘safe’ highsec, they always forget that it would be unsafe even without gankers. In fact a quick look through killboard shows that way more noob Ventures are lost to NPCs than to gankers.

People whine to CCP about noobs being ganked…yet the single biggest ganker of noobs is CCP themselves via those NPCs. The irony.

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Newbie zones are already protected. New bros have to leave for the hard real world sometime.

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So, you guys don’t like the idea of anyone being safe, anywhere?

The fact is, you’re “safe” in your Catalysts, because they’re not working killing.

You’re disingenuous. You want people flying expensive, defenseless ships because you’re too lazy to work to build anything.

It’s just easier to take from others.

Everyone needs to learn to take responsibility for their own safety. Once one learns to be safe, then one can be safe all the time.

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Safety starts at home.

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And as we know:

:thinking:

A large part of the game is taking from others. You’ve been in EVE 22 years and you don’t know that ? Otherwise you might just as well rename EVE to Mineville and have people mine more and more and more until the station cargo hold explodes.

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I still suspect that the people that are arguing for totally safe high sec are mostly null sec folks that don’t know the rules for high sec combat or are too lazy to be bothered with high sec security and want to slow boat their goods to Jita on autopilot.

The more they cry about the newbs, the more I am convinced it’s true.

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The real Safety was inside me all along.

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Safety. to say that @Iceacid_Frostpacker can attest to that (based on his extensive experience in your Pleasure Palace). :thinking:

:smirking_face:

“Learning” by actively excluding a central part of the game sounds pretty strange to me. If anything the newbie experience should more actively teach the new player about risks, maybe one or more of the career missions should teach about the ever present risk of ganking ?

The two possible outcomes I see for such a server is that the new player eaither stay in the PVE Server and quit due to boredom or that he/she stays long enough to pick up all the wrong lessons and then get a chock when they enter ‘real EVE’ and then stops playing the game.

Not meaning to sound like a negative Nancy here but I just don’t see anything positive coming from trying to make EVE safer, didn’t the game have a larger playerbase back when it was less safe then today ?

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From pure practical viewpoint. Let’s think about it.
Ok, we got 1 “safe” system. I suppose this means no PVP-zone. Ok.

Combat PVE
Say, we got a station in here. With lvl4 agents. (Nonsence, but why not imagine)
A lot of mission runners will go there and do mission in “safety”. Now:

  • ISK+loot will go outside in huge amounts from this system.
  • Gankers can wait outside and gank industrials/freighters.
  • Mission runners in other systems will be “nerfed” - they run missions “in dangerous place” while there are runners who do it “safely”. Do these people deserve to be nerfed?
  • ISK/LP inflation will increase. This “nerfs” players outside. (see 1.2)
  • Agents tend to send mission runner into neighbouring systems. So, these mission runners will need to go into “danger” zone from time to time. Next - modification of agents to not send MR to other systems?

Miners - what will they do in there?

  • Belts will be cleaned fast and then - no mining. Special handling for indepletable belts?
  • Miners outside will be “nerfed”.

Exploration

  • Anomalies will be cleaned fast - nothing to do?

Traders

  • Zone is “safe”, no demand for ships/modules.
  • Demand for ammo/drones. That’s it.
  • People will not mode Jita to anywhere (we’ve seen it already) = no new hub will appear
  • Again: gankers can wait just outside.

Do i miss anything? For now it looks like useless feature.

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What would it actually hurt? Salt miners and salt speculators…

Why wasn’t this thread directly closed after starter systems had been mentioned?

And why didn’t the OP react or got into discussion of starter systems which fulfill all the aspects that were asked for? Why is the OP only reacting to everything else that is not part of the topic discussion?

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I suspect it is because it does match what the OP is asking for, but like a camel’s nose peaking under a tent, starter systems is not where the OP plans on ending up at.