What Would a Safe Zone Actually Hurt?

A large part of the game is taking from others. You’ve been in EVE 22 years and you don’t know that ? Otherwise you might just as well rename EVE to Mineville and have people mine more and more and more until the station cargo hold explodes.

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I still suspect that the people that are arguing for totally safe high sec are mostly null sec folks that don’t know the rules for high sec combat or are too lazy to be bothered with high sec security and want to slow boat their goods to Jita on autopilot.

The more they cry about the newbs, the more I am convinced it’s true.

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The real Safety was inside me all along.

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Safety. to say that @Iceacid_Frostpacker can attest to that (based on his extensive experience in your Pleasure Palace). :thinking:

:smirking_face:

“Learning” by actively excluding a central part of the game sounds pretty strange to me. If anything the newbie experience should more actively teach the new player about risks, maybe one or more of the career missions should teach about the ever present risk of ganking ?

The two possible outcomes I see for such a server is that the new player eaither stay in the PVE Server and quit due to boredom or that he/she stays long enough to pick up all the wrong lessons and then get a chock when they enter ‘real EVE’ and then stops playing the game.

Not meaning to sound like a negative Nancy here but I just don’t see anything positive coming from trying to make EVE safer, didn’t the game have a larger playerbase back when it was less safe then today ?

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From pure practical viewpoint. Let’s think about it.
Ok, we got 1 “safe” system. I suppose this means no PVP-zone. Ok.

Combat PVE
Say, we got a station in here. With lvl4 agents. (Nonsence, but why not imagine)
A lot of mission runners will go there and do mission in “safety”. Now:

  • ISK+loot will go outside in huge amounts from this system.
  • Gankers can wait outside and gank industrials/freighters.
  • Mission runners in other systems will be “nerfed” - they run missions “in dangerous place” while there are runners who do it “safely”. Do these people deserve to be nerfed?
  • ISK/LP inflation will increase. This “nerfs” players outside. (see 1.2)
  • Agents tend to send mission runner into neighbouring systems. So, these mission runners will need to go into “danger” zone from time to time. Next - modification of agents to not send MR to other systems?

Miners - what will they do in there?

  • Belts will be cleaned fast and then - no mining. Special handling for indepletable belts?
  • Miners outside will be “nerfed”.

Exploration

  • Anomalies will be cleaned fast - nothing to do?

Traders

  • Zone is “safe”, no demand for ships/modules.
  • Demand for ammo/drones. That’s it.
  • People will not mode Jita to anywhere (we’ve seen it already) = no new hub will appear
  • Again: gankers can wait just outside.

Do i miss anything? For now it looks like useless feature.

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What would it actually hurt? Salt miners and salt speculators…

Why wasn’t this thread directly closed after starter systems had been mentioned?

And why didn’t the OP react or got into discussion of starter systems which fulfill all the aspects that were asked for? Why is the OP only reacting to everything else that is not part of the topic discussion?

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I suspect it is because it does match what the OP is asking for, but like a camel’s nose peaking under a tent, starter systems is not where the OP plans on ending up at.

All the "PvP"ers would lose their victims, since the victims would stay in the safe zone.

That’s why a safe zone is unfair and won’t be allowed.

EVE is not meant to be fair. :wink:

:ccpguard:

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Yes it is. Eve is a game based on fair play and sportsmanship, that’s why nobody is allowed to mine without antimining counterplay.

Eve Online is not going to exist unless something changes. You’re more than welcome to tell everyone to ‘git gud’ but ultimately those individuals have chosen to play something else.

I’m not sure if you’d noticed, but we’re up for sale (again). That is not because our new player experience is good.

We have to retain players now, this isn’t 2003. If we don’t, it’s over. Eve is actually under threat now, it’s no longer a meme.

This may unfortunately involve making the game a little fairer. Hardcore MMO’s are dead my dude, welcome to the age of tiktok.

Alternately, if you can find the the 200 million euros required to buy the community from Pearl Abyss-- I’ll happily play by your rules.

It is not confirmed that CCP is for sale. It is just a rumor.

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Perhaps so, but every second post in here is: ‘Lol why would we want to keep new players? They should be bullied out of the game within two seconds of stepping into the worlds most complex and hardcore MMO’

If we keep that attitude, it’s over. It’s not actually a debate anymore. We’ve spent 20 years telling everyone not to play if they’re bad, so suprise suprise-- they’ve chosen not to play.

I like to gank hulks as much as the next guy, but we’re not keeping anybody new. It’s just old players like us spending stupid amounts on new characters and skill injectors.

Plenty of people use, “But think of the newbros!”, doesn’t mean they are right. It’s just an argument used by others to drive their agenda. People scream think of the newbros as they complain about their shiny PVE ship loss, or hulks, or freighters when those are clearly not newbro ships.

Player numbers have been on a steady rise, not a decrease btw. Is everyone just making more and more alts covering for others (and their alts) leaving? Could be, but that would be more money in CCP’s pocket whether it’s a new player or another alt.

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No no no, destroy my Black Ops or abyssal ships any day you want. This is about a safe zone that would encompass a set of 0.9/ 1.0 security systems that would make minimal isk and have level 1 or 2 agents.

Take a wander around high security: Amarr is a shell that it once was. Rens, Hek and other trade hubs are now empty lifeless systems. Everyone’s left.

We have to let people get a foot hold in the game before we start destroying them endlessly. After that, fine.

Perhaps take notice of who I said it to and why. I won’t ruin the surprise.

If you check some of my recent threads you’ll see I myself have posted about these, maybe even was the first to do so.

:thinking: :wink: :blush:

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As newbie I mined a week unbothered by any gankers in a HS starting system before I ventured forth and got ‘destroyed endlessly’ in null sec.

It wasn’t until later that I realized I was in a safe zone for newbies. The game already protects new players with the rookie griefing rules.

There’s no need for even more safe zones, especially not areas where veteran players can hide their multiboxed mining fleets safely.

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