What Would a Safe Zone Actually Hurt?

As someone who lives in predominantly in highsec around Rens and Hek, it’s weird that you are saying that spce is empty. They seem busy to me. Over the past couple weeks, I’ve seen new corps (they seem mostly to be Russian industrial corps, maybe building for the null war?) and the systems I mine, mission, and build in are more crowded than I have ever seen.

I am making a fair amount of isk on regional trading between Jita, Ren, and Hek, and it is not at all dead.

Safe systems for newbies are already a thing and has always been a thing. Removing all risk from high sec space will making it dull and eventually drive people away from the game due to boredom.

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It’s appreciated that your take is that they are busy. It is saddening that the only trade hub of note is Jita now, with Amarr useful for most things.

Rens and hek used to be such bustling markets.

Ya know, it might not be a bad idea to add a few new regions with zero tolerance on any aggro… I don’t think it would hurt the game at all, in fact, I think it would help the game with new player retention… Carebear or not, their money helps keep the game alive no matter how they choose to play, so why not give these players what they want? If they want safe places to avoid being ganked, I say give it to them… Their money and retention can no longer be ignored just to hold onto the ‘cut-throat’ niche that has been self-defeating towards new player retention…

Uh oh you will trigger Aiko with such talk… on the other hand she has recently proclaimed she is into creating a friendly environment where everyone feels welcome so maybe she herself will be in support of this idea, who knows. :thinking:

Edit: Related post:

You can park your new player corvette in the new player system and run the new player experience all day - I won’t bother you.

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Based on his post it seems to me he was more talking about making more 1.0 regions with ratting, missions and mining. Though he probably will clarify what he meant exactly. :thinking:

There’s plenty of space to manoeuvrer within the new player system. Even with a good microwarpdrive, it will take him quite some time to fully explore. If he wants to go somewhere else, well, he’s certainly welcome to.

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In the name of

CCP could increase the sec status of all systems by 0.2 or even 0.3 all over hisec. Based on your quote you should be in support of such a welcoming treatment of all players may them be new or old. :thinking:

I think everyone is eager to join your initiative to make EVE more friendly to everyone, especially proposing it to CCP. :wink:

It would be to my benefit. If CCP raises the security status of systems in Highsec, it will force miners into lower security status systems.

I say, change everything to 1.0!

I’m fine with that.

Excellent, glad to see your initiative to make EVE a more friendly place, especially in hisec!

1.0 for everybody!

Everybody gets TOTAL SAFETY!

:partying_face:

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I m not saying to change anything about the existing systems… I meant to create 2 or 3 new regions with prompt Concord response to any aggro between players… And yes, some new regions for those players who want to enjoy the game without fear of being ganked… I don’t want to change the nature of the game which I find exciting, but on the other hand, something needs to be done to bring in new players and retain them, so the simple answer would be to cater to what alot of players want to get them to stay and keep paying subscriptions… I’m coming from the business point of view towards keeping this game alive and thriving…

I think the game has reached a point where something needs to be done about the deliberate lopsided advantages given to ganking like unrealistically blinding the stations and restricting warp core stabilizer use… Players should be able to see what they would be undocking into and be able to sacrifice DPS and defense for warp core stabilization to get past ganks… It’s all about forcing players into corps to survive…which needs to end, IMO…

I see, sounds reasonable, and based on her recent posts it seems Aiko is in support of such an idea as well. :thinking:

I’m sure CCP will be thrilled to add a bunch of empty systems which serve no purpose other than to be the designated safe zone.

Based on this

I’m sure you wouldn’t mind, but not just that, would be in support of making those regions productive mining areas along with mission agents and rats.

There is no need to worry about risk vs reward balance either as the resource output is finite so the players themselves will be the very balancing factor, the more people in those regions the less lucrative they will become per player, thus despite 100% safety there will be balance and the ISK, LP and ore generation will be limited, thus will not threaten the rest of the economy.

Based on your recent initiative that is the only conclusion anyone can come to.

All of hisec will be rejoiced to learn you actively support such a concept. The hero of carebears Aiko Danuja, the savior of 100% safe hisec!

:thinking:

I think if you’re adding any sort of safe zones then also some of the lasting effects of Criminal status should be nerfed, like getting aggro off NPCs in systems you’ve previously been sub-chivalrous in.

It’s true actually, any resource you put into the safe area will lose value. If you want to mine Veldspar all day for 0.01 isk, be my guest.

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If you’re ultimately saying that the company is getting sold because new players are getting ganked out of the game, then let me prove your thesis wrong. See, I was also a new player once, or still am maybe according to bittervets, whatever. I picked this game up a few years ago knowing nothing about it other than BIG SPACE BATTLES and spreadsheet simulator. Nobody brought me into it and showed me the ropes.

I can assure you that me, and pretty much everyone else that was starting out with me, barely had run-ins with gankers. If I had, I wouldn’t have made these horrible hauler fits, good thing nobody will ever see them.

The point is, what you are insinuating isn’t accurate to the truth. CCP being up for sale (if confirmed) could be completely unrelated to factors within EVE Online. For example, CCP taking massive loans and sinking all this cash into projects that are dead before they even start. Even as a player, this is exorbitantly frustrating to watch. Investors must be in a perpetual state of blinding rage!

All that is to say, the scope of reasons why CCP might be sold is likely several magnitudes greater and reaches far beyond just the new player experience in EVE Online. In other words, a few rookies getting dumpstered in high sec is not going to be the driving reason that CCP has to close up shop.

There is of course massive room for improvement in virtually every aspect of EVE Online. Space combat itself could see an overhaul. Navigation through space could be touched upon. Interactivity with space stations could be increased. Empire Factions should play a bigger role and could be used to make the game more dynamic. AND SO ON, there are millions of things you could tinker with to make the game infinitely greater than it already is, and each one makes a million times more sense than dumping millions into the tenth shooter in a row that nobody wants to play. Is that clear?

With safe regards
-James Fuchs

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Empty systems??? No… Systems and regions just like the existing ones…which wouldn’t be difficult to create… The only difference being that Concord immediately responds in force to any aggro… They wouldn’t be empty because alot of players would fill them because it would allow them to play the way they want and enjoy the game in peace…

I get the other side of the argument that it would reduce ganking prey…but they would still have to leave these “safe zones” to make any kind of reasonable money and to sell the low price junk from high sec activities… Some would get sick of not being able to make bigger money in these systems just like high sec players take risks into low and null for bigger rewards… The point is to give players an option to stay safe if that will keep them in the game and paying subscriptions to help keep this game going…

I think that we all want this game to survive and flourish, it’s just how to go about doing that without destroying the essence of the game… I just hope that the new owner will not continue to monetize it which would have far greater negative consequences over creating “safe zones”…

Would you also like a sign-on bonus when you login?