I am not a ganker.. Here is the thing. I do not want anywhere to be a “safe” zone. Why? because EVE stands for Everyone Versus Everyone. It is literally the name of the game. You want safe? Then take the precautions of having situational awareness. Have enough respect for yourself to pay attention to your overview and dscan.
What is being proposed is nothing short of teaching a bad habit. Why learn to pay attention to your overview and dscan. When one did not have to do it before. Why bother even leaving the safe zone at all. When you can play a PVP game without the risk of being in a PVP situation.
The problems in the game is many without a doubt. But the last thing this game needs is to bubble wrap new players. I started playing this game a little over a year ago. What made me go Omega was that there really is no place that is safe. You do not find many games that actually live up to being pvp. Most say they do. Then put conditions on when, where, and even sometime for how long. A few are truly PVP. With fewer still that has an engaging lore to go along with it.
This game has never been about safe. It about going out into a very hostile environment and making your mark. It is unapologetic about the consequences that your decisions brings. Both good and bad.
I have posted all this before in one form or another. This topic has been gone over. I do not know what you expect from posting the same topic again and again, but here we all are once more.
I do a bunch of AFK mining in Minmatar space. Now granted I don’t do in in Hek, but where are you guys mining that you constantly get jumped and live in fear of the constant ganks? Is it in Jita? It might be fun to mine there.
These threads confuse me. Some people claim that Eve is dead, there is no one out in high sec, and even Rens and Hek have been abandoned, and others make it sound like every high sec system is a wild west shoot out every minute with barges and orcas being blown up constantly and Concord not able to keep up with the ganker menace.
Like any gaming forum. There are those that claim the game died the day it went live or shortly thereafter. I semi regularly travel to Dodixie and Jita. I see a lot of player ships. I get chased now and again. Sometimes holding my breath as a ganker is trying to close in on me and hoping that I jump before that player gets in range.
As for living in fear. Well that is certainly not me. The OP that posted this is the one that could answer that one better. But then again I doubt you will get a straight answer anyways. A straight answer rarely happens.
You AFK mine? You are what I call a customer. You are the target that gankers look for. In fact I do know of one twitch channel that hunts AFK miners. For the s— & giggles.
It usually leads to words of encouragement from CCP to take your attacking of rookies elsewhere, in the first instance. I have reported a few rookie griefers, and all have moved their activities to more appropriate venues.
Ah…my ’ you have spotted a logical fallacy’ neuron needed a bit of exercise…
The “false consequence” fallacy, also known as the “appeal to consequences” or “scare tactic,” is a logical fallacy where the validity of a premise is argued based on the (often negative) consequences that would follow if the premise were true, rather than on whether the premise is actually true or false. Essentially, it tries to make a claim seem untrue or unacceptable by pointing to undesirable outcomes, regardless of whether those outcomes are logically connected to the claim.
The main reason safe zones, beyond what we already have in the game, wont work is that players really dont want safe zones unless they can exploit them. They want ‘free’ isk and resources. Like others have stated before, the risk/reward would kill the markets; no competition would mean everything within those zones would be worthless in a short time, as everyone would exploit it. Pvpers would lose their minds, but could make up for movement outside of safe zones (ie permacamp on exit gates). And ultimately the free for all system the safe zone players wanted would just become nothing, a ghost town because the gold rush design exploitation would have run its course eventually.
That being said a safe zone to rat, mine, mission and explore to gain newbie level skins only; no isk making, no mission agents beyond the skins ones Id be happy with. In fact the only other aspect Id have alongside is empire faction interplays. Where doing those things would help or benefit the empire factions.
It would be a way that noobs could contribute to the overall health or status of their empire in some meaningful way. How the glory of the empire and actual contributions towards the empires could look might be less taxes, better ore/relic/data respawn rates, higher mission agent quality ( yes, I know they did away with quality, but I know it lurks in the background), better R&D chances, etc.
These changes would need to be small, there might need to be a timer on accomplishing missions/mining/etc that would impact faction changes for balance reasons. But the same aspect as FW warzone control with very small changes, that would change the landscape of the empires slightly. I would run it along the lines of the faction standings with positives for some and negatives for others and allow pirate factions to do so but only in the safe zones.
I like the idea of rotating the safe zones as well within the empires space.
You hit the nail on the head. If I was the lead dev, I would make the team SPRINT towards making the player more engaged with the EVE Universe and able to contribute to and cause massive actions amongst the empire factions.
This is in my honest opinion the biggest weakpoint and where the sandbox aspect of EVE is lackluster. And there is so much incredible potential brimming within!
Imagine an interplay of logistics, combat and exploration to, for example, form a gigantic Gallente fleet to put an embargo on Jita. Imagine if you as a capsuleer, could vote and strategize with other players what your empire could next. Imagine that by doing enough missions and garnering favor for your favourite faction, that you could enlist THEIR aid and have you escort through low sec regions. Or you could be able to have fleets of variyng sizes posted in these regions to patrol the perimeter and give fight to anyone else.
Imagine if rivaling factons do the same, they fight for control over the system and you could assist them in gaining the upper hand. Basically faction warfare but you and other capsuleers are fighting together and against each other in huge fleets all over the system for points that matter like stargates, stations, ore belts. Held stations in contested areas don’t just give a bonus, but provide essential faction wide supplies and services of it’s respective type and changes the missions that are available. So your random transport mission may sound like “transport these supplies to power station x” and by doing that it stays operational for a day longer and contributes towards the wider war effort and impacts the course of the entire intergalactic conflict, just as an example.
AND SO ON. I am telling you, I got millions of these ideas and it would change the game into something a billion times more impactful and crazy fun to boot. If I was the lead dev, I would make the game so good, I can only describe it as me handing you clean, sweet fresh air to breathe and you realizing that you’ve been breathing straight from the gutter your entire EVE life. You wouldn’t want anything else after this, and I’d work TIRELESSLY to give you MORE, BETTER and SWEETER air with every passing second. It’s like EVE spent it’s entire life being an ugly larva, and suddenly it became a beautiful butterfly.
If I think too hard about all the things that you could do with this game, I could cry. Really. They really need to hire me. They need to hire me so that I can complete the game as it was intended from it’s very first vision.
Let me lose a few words about the safe zone idea: get out. Of all the things you could propose for this game, you want a meaningless pit to grind ore for a pittiable amount of ISK/h, well forgetting that you would be competing with hundreds of other ships and massive bot networks for every single asteroid.
I have no philosophical issue with a safe zone PROVIDED that it can’t compete with “real” content in any way. As such, anything rewarded (if at all) should be of low value and drop only in the safe zone. I like the idea of it giving SKINs since that just makes your ship play dress-up. Tbh I’d definitely like to be able to point to a specific system and say “kiddie pool is thataway” whenever someone whines about pvp in their pvp game.
Third, If you need a place to breathe before stepping in, try turning the computer off and stepping outside to breathe oxygen, and come back ready for danger.
A safe zone wouldn’t actually hurt anything whatsoever. Nothing at all. There is only one reason it hasn’t been implemented yet and I think you know which it is.
Safe zone? It has been 304 days since one of my characters was shot down. Princess Ember was killed in Molden Heath on November 4th. How safe are we talking??
Not much of a loss, only 10 million ISK. Not even gas aboard at the time.
This one was a 37 million ISK loss, at least the cargo was destroyed preventing them from looting it.
It is not like these were tragically lost in high sec, I was mining in low and running the well known pirate gate camp in Ahbazon at the time. If you are getting ganked in high sec, then you have some real big whoop cargo, or your ship is far to expensive to fly. Don’t fly a venture worth 1 billion ISK anywhere in this game.
A safe zone hurts the image of EVE, it hurts the perception of new players who get the wrong idea of this game and hurts future discussions when ‘safe zone players’ are inevitably going to complain that they want more safe space to play in.
Safe zones already exist, but are temporary and for new players only in the form of ‘rookie griefing’ rules to help new players get prepared for a game where no safe zones exist.