What's Holding This Game Back?

There is nothing to settle. I refer the dishonourable person to my previous statements.

Oof. That backpedaling LOL.

The level of toxicity on these forums is like those green slime areas in Half Life where the ā€˜hazard indicatorā€™ goes off and you have 20 seconds to get out before ā€™ vital signs have stopped ā€™ message.

I have heard tell of CCP doing many rebalances to damage resists and DPS on many ships often used for PvP around 2018 (Svipul comes to mind).

Good observation. PvP community will groan when PvP is changed, just like PvE community.

Did those rebalances do anything good for PvP? Maybe, although maybe not. Trying to make each ship balanced against one another is hard and will require stepping on toes.

I would like to see changes to Faction Wars and other additive changes done to PvP. A rebalance is anything except additive. Pochven was okay, but seems largely ignored. Much more can be added there, too, given the cross between WH and Null styles to be found there.

How could one possibly compel CCP to comply and add more interesting aspects to PvP instead of adding more bland PvE junk? I dunno if thatā€™s worth my time.

What would really make this game better would be more competent players put into the hands of competent corps. More solo carnival goers will not make EvE great again.

That is all I can say for sure.

:smirk:

But surely what matters is actual skillā€¦rather than some faux ā€˜skillsā€™ list and balancing. In a fight between two identical ships, identical skills, etc, one person will simply be better. In what conceivable other sense has one ā€˜wonā€™ anything ? If a person with less skills in the skill list takes on someone with considerably moreā€¦then the lesser ā€˜skilledā€™ person is actually ( and ironically ) playing with a handicap when in real terms they may actually be the better player.

Ya, that is normal for most mmos. I was just thinking in a game as complex and deep as this one. It would be far worse when they do balance changes.

I think you and I are on the same page, for pvp to be fun for you, you just need more people to do it, and be decent at it. But, it is hard because pvp is a require taste. Iā€™m one of the rare people who enjoys both pve and pvp, as a raider, and a pvper.

I had to go wiki some of the systems in this game, and it all sounds cool on paper, but when i dig more it all seems like players donā€™t do them. Walking around on station? Sounds cool, but not many did them so it ended up scrapping it.

I feel bad for pvpers in this game, it just feels like they got to learn so much to be good, and most of the player base is likeā€¦nah we just going to avoid that. So watching my friend trying to pvp, he acts like a starved puppy wanting scraps.

As I said I donā€™t know much about the game as all I do is mining, so even if I been around a very long time. Iā€™m still a newbie when it comes to everything but basic mining. So I could very well be wrong with my take.

As you said this game lives by the community, and if a large part of the community avoids pvp. I donā€™t think incentives are going to push these players toward pvp because of the time required to learn and be good at it. Even if the incentives are good. The only thing CCP can really do is help players learn better, and show them pvp can be fun and rewarding. Just incentives not sure will cut it, or even new game play with it.

Sadly, I am not the best person to talk about it so if I am wrong on this take please let me know.

Can a person with ā€œless skills in the skill listā€ win against a person with more?

I agree. CCP can balance the game into the floor and make every ship in its class identical. These rebalances will still not affect real change in getting players to develop ā€œactual skill.ā€

CCP must work to eliminate risk aversion by helping show players the ways they can help mitigate their risk. They need to encourage players to join corps and interact with player content.

CCP can add as many ā€œhelpā€ resources in-game until they import EvE Uni outright-- it wonā€™t help push newer players like me into risky and fun situations.

EvE Pandora is a step in the wrong direction, unfortunately. Too much interaction with a UI, not enough player interaction. I would like to see similar social portals like EvE Pandora, but with less of a marketplace kind of feel.

CCP needs to develop or encourage development of more social tools. I can still find and join a good corp with the resources currently available, but I want more.

It feels like finding a good corp is a measure of luck. Finding a good player in a good corp really only happens to me accidentally. This could be ameliorated, but again, would that cheapen the experience?

Agreed. They can do this by giving players more tools to discover each other. Carrots and sticks wonā€™t cut it, nor will new novel distractions.

Although CCP cannot inspire those who do not already have inspired goals. A good community, however, might actually provide inspiration.

An answer to the thread title, what is holding this game back? Too many corps.

@Destiny_Corrupted had a suggestion in a previous thread (I think) about adding a higher requirement for founding a corp than Level 1 in a starter skill. I second this motion. Corp mechanics need to be vastly reworked.

There are a billion in and out of game tools.

Learn to EVE ROFL

There are tons. What more do you want? To just be put into a corp cause youā€™re too lazy to look? ROFL.

Or yennoe, playing the game. Astonishing :smiley:

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Thatā€™s because most new players are predominantly exposed to high-sec carebear trash corporations where theyā€™re pushed to only train mining skills, and the CEO tells everyone to log off and play DOTA every time someone with a suspect flag passes through local.

The issue of the ability for any average numb-nuts to create a corporation, start recruiting, and then polluting fragile new player perceptions with asinine demands and principles is what needs to be solved first.

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I was too brief with my suggestion (or that quote is nicely out of context).

Instead of adding PvE content that is largely single-serving, CCP needs to be focusing elsewhere, like improving the social aspects of the game, which it relies on. Cleaning up the corporation system is one way.

Forums, Rookie Help, English Recruitment, reddit, private chats, corp webpages, etc. Yeah the tools are there, but that doesnā€™t mean I know if Iā€™m using them right or getting accurate readings. I think all corps are scams, so maybe the tools arenā€™t working as intended.

Working on it!

Have you seen EvE Pandora? CCP seems pretty proud of advertising that gem. It is along the lines of what I would like to see.

Instead of providing what looks like boring mission-like tasks (as EvE Pandora currently seems to exist), I would like to see a message board of sorts where only corporations themselves can post activity.

A single portal where each corp has their own board would add at least a little more life to the corp finding aspect of the game, which I find irritates the fck out of my cautious nature.

But I like your style Gix. Itā€™s not like I realistically think CCP will do any of this. And if itā€™s not obvious, I still havenā€™t blamed CCP for holding the game back. Too many corps isnā€™t CCPā€™s fault, but they could certainly do better.

100% agreed.

Nah, all those angry slurs hurled at the player with intent, suggest itā€™s not an AI hivemind playing those games. :wink:

Iā€™m looking at how popular games are and not at how suitable in-game activities are for automation.
Reason: players still like to test their abilities, including simple things such as reflexes and aim, even though simple computer scripts are typically much better at such things.

Also consider a player whoā€™s great at EVE isnā€™t necessarily great at games like DOTA or LOL and EVE is the game with a real bot problem.

None of the game genres mentioned sofar would require advanced AI to automate most, if not all of the activities. Scripting and heuristics will do fine, because many of the abilities tested here are simple and most players only use rules of thumb on the fly.
If it were permitted hypothetically, complete HAC-fleets with logi and scouts included, could be completely automated to outperform most players. This doesnā€™t mean human players arenā€™t having fun right now.

Better to look at how fun a game is to the player, because if the potential for automation becomes the yardstick, the only games left will be for the thespians, roleplaying.

Automation happens in games that have the element of wealth gain. Itā€™s pointless to automate a MOBA because with a MOBA, the gameplay itself is the draw. Most of the draw in EVE, however, is the money your wallet gets, which is why EVE has botting.

  1. Botting is a collasal problem in Eve and is easily the biggest killer of new player retention & subscription.

  2. Terrible new player experiences such as zero over view packs for decades. Gotten slightly better recently.

  3. Nerfs to PvP particularly non consensual. Hillirously this aborted Amazonā€™s MMO at birth.

  4. Developer corruption, interfering with the in game ecconemy and player interactions. Eve has a horrific reputation for this with game moderation done on a whim. Eve is not real and nothing you do matters. Friends of game mods will be reinbursed. Large alliances with many subscribers petitions will be actioned.

A zero tolerance of RMT, but soft punishments for botting, revolting, many people familiar with mmo gaming will bawk at this alone.

  1. Terrible server performance in large fleet battles.

These I believe are the 5 main issues crushing the player count.

Hilmar is on point and is putting Eveā€™s ever decreasing redeeming features out front. Eveā€™s real ecconemy is its flagship, moving into a p2e format is a must before this mmo loses critical mass.

Yes and making matters worse, they donā€™t enjoy doing those bot activities anyway, but alliances still need to buy or build fleets.

Botting is bad, but I much doubt itā€™s the worst problem. Botting seems more like a sympton than a cause.
My gameplay isnā€™t hurt by the existence of miner bots for example. I want ships and if the market is flooded with minerals, that only helps me and reduces the need for PvE. (Does suck for real miners though and they are already enslaved.)
In the end, a bot is almost like a really persistent player with an unhealthy play schedule.

BTW: P2E is likely to magnify the bot problem, because those botters who are in it for the real bucks (now: gold sellers), wonā€™t be limited anymore by the willingness and availability of Whales to buy from them (going against the TOS) and those botters (but nolonger gold sellers) can then start by exploiting the game directly.

EVE, traditionally, has been quite extreme on the sandbox ā† ā†’ theme park continuum. While there have always been solo pve opportunities, those are not where EVE excels and they have rarely been any sort of focus in development. Where EVE has excelled has been long-term, persistent gameplay co-operating with a number of other players.

This means that to enjoy EVE best, you have to have both the willingness to invest quite a lot of time, and particular personality traits (that allow you to enjoy persistence, fight through setbacks, and organize or co-ordinate with a group). Without that commitment, EVE is a mediocre game at best, and the number of people who have both the desire and the time is bound to be much (much) lower than that of people who enjoy a semi-casual raid every other Sunday.

I think what weā€™re seeing in EVEā€™s development right now (more instanced gameplay, yearly repeating pve events, the crossover) is abandonment of that group of players as the focus, and changing future goals to primarily target a more casual playerbase. Weā€™ll see how that pans out.

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