What's your role?

Ah the Sleepers…Supposive kin to those genetic mutilating Jovial freaks. Can’t say I have much love for them or carewhate at not their shiny bits of technology gets scooped up by Capsuleers.

Better in our hands is what I’m saying…

You sound like a Capsuleer who finds comfort on frontiers.

You’ve heard the stories of colonies that spring up in desolate areas. The hard lifestyle that demands everyone pitches in more way than one. If you mine in the quarry then your job can be quickly turned around to town militaman as the call to battle rings out.

Should a pathway need tobe checked for hostiles, your the one to stick your head out first. Should valuable personnel be stranded on some derelect wreck, your the one to pull them out.

Otherwise your found digging up raw material or sucking up clouds of gas to be bottled up and used in advanced complex industrial jobs.

I’m not a fan of the augmentations…

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I spend most of my time prying salvageable components out of defunct infrastructure in null security and uncharted space. I also do some trading in raw ore and fullerite gasses when I get sick of being plugged into the ship-to-ship network interface.

I’ve been trying to set up a foundation for a manufacturing enterprise, but the required capital is beyond me at the moment. Hopefully that all works out.

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Let nothing go to waste right? Plenty of derlicts out there could use some stripping. Abandaonded by time filled with valuable components that may appear to be trash, but in actuality gave their own unique value in certain projects.

Some modules may remain intact and could be used or sold to a party who would not the manufacturer’s work go in vain. It will once again enter the cycle and will only exit when it has finally been smashed to pieces.

Or…ends up collecting dust in some Capsuleer’s hanger.

As for your desire to start manufacturing enterprise. I may have something to discuss with you.

But all in due time. Give me a few hours.

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It would be more accurate to say ‘do what you know’ when speaking of my activities as a Capsuleer, though my initial skill was cultivated from that mindset. I grew up in a region where automated teardown equipment (like salvage drones but not as gentle) was not really an option, so my skillset secured me a lot of work.

Salvaging wrecks and derelicts just happened to be a natural and profitable progression, and being out in J-space lets me get away from the Empire region’s traffic and chatter.

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I’m going to be an FC, yay!

Ahh yes, Anslo was certainly one of the more odd types, but I enjoyed working with him and sort of miss him. He just dissapeared into thin air.

Doesn’t take a scientist to see what kind of abominations the Drifters are. My job is to learn what they are and if there is anything that can be used to benefit humanity.

The Terraforming projects are done with mother nature in mind. When we settled the planet it has already been exhausted by human pressence. The projects are simply to restore the full potential of nature and in the process make sure that many people can have access to pure food.

The pain is heavy, but I have learned how to manage it. My mother’s wisdom has helped me. And people around me have helped me keep the beacon of hope lit.

Thank you. My search still continues and I have some new leads that are strong.

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Born and raised digging tearing ships apart, eh? Well, dangerous work that. Especially when you don’t have the luxury of more advanced equipment.

I’ve gone though regions like that. Mostly in need of spare parts to fix a niche issue with my vessel. Never will i find a replacement of quality, but i will always find a replacement.

I also share your desire to fly in more quieter parts. While i tend to avoid wormhole sectors , i have find Venal to be quite a cozy slice of New Eden to reside in. The hustle and bustle of the trade lanes in Empire space are all to crowded for me

Congratulations! May you lead your comrades to glorious victory in battle.

Oddly enough i’d say i miss him as well…

Very well then…But the technology is still dangerous, we as mere humans are not to overwrite the Maker’s work. These worlds are to evolve and grow in their own time. Not to be rushed by science.

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As absolutely little as possible.

Drunken lout, as often as I can manage it. When I can’t… I’m a servant and enabler of monsters. I do things so they can be monstrous, because that’s the commitment I’ve made. The ways I perform this role vary, though:

  1. Fleet Logistics pilot
    ** Doesn’t really take much explanation, I’m sure most of you know what a logi pilot does. This is, however, what I still consider to be my most elementary role when I get into the pod. My job starts with ‘Keep our guys alive’.

  2. Fleet Logistics Lead
    ** Again, I’m pretty sure most of you know the basics of what a Logistics Lead does: We organize the Logistics in a fleet. This includes building and giving out the watchlist, making sure nobody’s in the wrong ship type, keeping the cap chain sorted and the channel we use for it clear of squatters, and a bunch of other annoying-but-necessary small tasks before we undock. Once we get to the fight, I do the driving, keep an eye on everyone’s positioning—one Guardian or Basilisk who gets a nav glitch while they’re focused on Logi-ing can screw up the whole chain, after all—and most critically, provide additional situational awareness in the FC’s ear on command comms. That includes our fleet’s positioning, movement of enemy fleets, how well we’re holding, etc. Experienced FCs will need less assistance with this, but when there’s 3,000+ people trying to kill one another, more eyes never hurts. Most people think of it as ‘Anchor’, but we’ve started moving away from that nomenclature because of the mistaken assumptions it can bring (like ‘they just drive, and don’t have any responsibilities in fleets where the Logi are in formation on the main anchor’).

  3. SIG Lead
    ** This one is 99% Administrative. Over the past 3 years, it’s been my deep and abiding honor to have established (with others) and led the Imperium’s RepSwarm Logistics Pilot and Leadership Special Interest Group. Our mandate is to provide logi pilots with all the tools they need to excel at their jobs and understand mine. It’s not uncommon for there to be enough fleets going out in enough directions at roughly the same time that the Coalition’s experienced Logistics Leads are unavailable—we may be dealing with other issues, or already helping an FC in some capacity. One of the defining traits of dedicated logi pilots at all levels of the structure is that we like to help out. With this in mind, when the regular line logi pilots understand what goes into the Lead’s job, they’re in a better position to step up and take the reins if they need to.
    ** Beyond that, our job includes sorting out who’s leading which fleet’s logi wing on larger multi-fleet operations, training newer Leads, answering questions, and teaching FCs what goes into running their logi. The more an FC understands the operation of his fleet (even if he isn’t being called on to manage that section of its performance), the better positioned he is to make informed on-grid decisions about just what his current operational capacity is. Many FCs have little to no experience with the Logistics role in their fleets. If we’re doing our jobs properly, then we’re just the magical hand of ‘nope, you don’t die today’.
    ** We also provide feedback to the coalition fitting team about proposed fits for Logistics ships of all sizes. A focus group of over a thousand experienced logi pilots can do a good job of offsetting the often unrealistic expectations of a few FCs who are agitating for their little wet-deam builds. This is currently made easier by…

  4. Director, Goonswarm Federation—Fitting Team
    ** It’s my job to make sure that the ships our line members fly are suited to the tasks they’re expected to perform, and not configured in such a way as to present an excessive financial burden on the pilots or the Reimbursement Team. Not gonna lie, as a 100% Administrative position, this one’s definitely my least favorite among my jobs, but in a lot of ways, it’s kind of the most important. I won’t claim perfection, as there’ve been at least three instances I can think of where the fleets generally did not serve the Coalition’s needs, but by and large, I’ve learned the lessons of those missteps:
    A. It’s not the FCs’ fault they’re stupid. FCs are going to fly how they’re going to fly. If you have an FC who’s always looking for an excuse to get in some in-your-face brawling, that’s what he’s going to do. When you give him a doctrine designed to kite, he’s going to brawl with it. When you give an FC who only understands kiting a Fast Attack doctrine (there IS a difference), he’s going to kite, and wonder why he doesn’t get the results other FCs get with the same doctrine. FC training is not within my remit, so I cannot change this fact. Therefore, it is important to understand that the tools we give the FCs need to be robust enough to perform when being misused. If I hand them a hammer, that hammy needs to be able to turn a screw, too.
    B. Just because someone else is intelligent, knows what they’re doing, and in charge, doesn’t mean they’re right, or that their ideas should be accepted. It doesn’t matter how well a Special Interest Group’s niche-doctrine does the thing it’s supposed to do, when it goes to the main fleet, it can’t be a niche fleet, because even the guy who originally used it will find it being put in situations it wasn’t meant for, and no matter how much he says his Typhoons are totally trading well with those enemy Machs and fighter-bombers, we’re not actually getting the job done. When that happens, that’s on me, because it was my job to be the methane detector, and I can’t allow ‘oh, he knows what he’s doing’ to blind me to the fact that really, his fedo did just pass gas in a staff meeting. Also, I have to deal with freaking staff meetings. G’dammit.

At every level, my job is to take care of the line guys. To serve their needs. It doesn’t matter if I’m repping them, if I’m leading the logi, training the logi, or designing the fleet doctrines those line pilots are going to have to trust to get them home in one piece, my job is to watch out for them. It’s very much a ‘check your ego at the door’ gig… which may be why so much of it makes itself known here, where I don’t have to think first, last, and at all points in between about ‘if I screw this up, how many people die that I’m responsible for?’

Do I wish, some days, that I wasn’t where I am, doing what I do? Yep. Totally. But I took these responsibilities on myself. I made these commitments to the line guys. Nobody else answered for me when Mittens saiid ‘can you do this?’ S’all on me, and as long as the answer remains ‘yes’… I have an obligation to discharge those duties to the best of my ability.

So that’s my role: servant and enabler of monsters. And also why, whenever I can, I prefer my role to be ‘drunken lout’. It’s a hell of a lot less stressful. Maybe when I’m done here, I’ll go back to being a space station ventilation and life support technician. That was… relaxing… when I was 14.

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A seasoned logistical pilot? Not only that but one who climbed to be in charge of the reigns of logistical command in a fleet.

Experience and skill gained though countless class battles that were only salvaged by the saving graces of a remote shield beam soothing over the failing shields of your comrades.

Shooting the opposition in battle is just one thing, simple even. Where the way of a mender of wounds is an artform that comes with its own prestigious among warriors.

But why stop with allowing success in the battlefield to represent your dedication to your path? No, you will humble yourself and take on new responsiblity to uplift all logistical pilots of the Federation to a exquisite standard. SIG will lobby for their interests, organize them, teach them and encourage them to continue you on in mastering the art.

In order to strengthen the whole chain that links the pilots of the Goonswarm Federation together. You must strengthen the cap chain.

Then you round off your resume of listing your expertise in strategizing new doctrines.

Creating the counter that will exploit the blindspot of the enemy fleet whenever they show their face again.

The balancing act of creating something that is cheap, tanky, fast and deadly. Also of course ensuring it all fits within the CPU and power grid limitations of the vessel in question.

It’s certainly something I’m no fan of doing. But I must say it feels quite satisfying whenever you find that right formula.

Well you sound like a pilot who’s wote quite a burden of responsibility. I can’t say I show any disapproval in a desire to return to some modest and slow lifestyle.

But at the same time I think your place is up here in the space for the Maker to witness in action.

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Meditating,
Wandering into Space,
Looking for ansWers,
Quest of enlighTment.

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My role specifically as a capsuleer? Well, I’ve mentioned previously I was trained with fleet support / force multiplying in mind; My strongest role in a battlefield is thus being in control of a command battlecruiser, a logistics frigate/cruiser or in any hull specializing in electronic warfare.
And honestly? Those are roles I actually prefer if I have to participate in combat at all, the days of finding joy in blasting stuff in the face are long behind me. Though I’m willing to make exceptions in some cases…

But aside from that, since I see other people have described their roles in a broader sense, some of my other roles are that of a benefactor, a protector, a leader and a beacon of hope.
It is of course hard to say what I will be in the future, and to name all roles one has fulfilled in the past would be a long list indeed.

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A explorer?

Meditating…calming the nerves before wandering into the unknown. Looking for answers in parts yet untouched and unseen by humans. On a quest for enlightment in whatever subject you need an answer to. Knowledge is the fortune you seek.

Why take part in the bloodshed as a line member when you can fulfill niche fleet positions to maximize their killing power?

Foy a command ship and you can provide unique benefits linking your mind with other Capsuleers. Helping them project a stronger shield, thicken the resolve of their armor plating. Push them to high speeds…Or just help them dig rocks faster.

As stated with Arenddis, logistical pilots always have their use on a battlefield. Instead of opening wounds, they close them so that the wounded can live to fight another day. Or in this case, allow a starship to fly another day.

As a specialists in electronic warfare, you get around d the problems.

Don’t want the target to warp off? Scramble their warp drive and prevent them.

Want them to slow the ■■■■ down? Webify their engines and bring them to a embarrassing speed limit that would make the elderly ashamed.

Want to help guide projectiles and missiles to their target? A target painter will be the one to show their shots the way to victory.

Want to render a larger ship helpless and cut it to pieces with a swarm of smaller vessels? Tracking disrupters will make it next to impossible for them to keep up with the ability and speed of smaller ships.

A target to fat on capacitor juice running their modules and firing off their weaponry without concern for energy management? A neut will suck it dry and leave but a hollow husk to ventilate.

The enemy fleet is standing at a distance poking yours with long range weaponry? Force them to come in close by dampening their targeting systems and making that scope of theirs much more smaller.

Support pilots surely are not to be underestimate.

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Currently, my individual pursuits are promoting Mixed Martial Arts as a form of recreation. Ref matches when others want to challenge each other. My passion side job these days is fashion design.

As a capsuleer, I tend to do odd jobs here and there with a small crew. Mining, ratting, and scanning for anomalies are some examples.

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I am the CEO and founder of VaskTech a Technology Research and Development firm under the wings of Alexylva Paradox in the Origin system. Through our subsidiaries we develop Cybernetics/Biotech Augmentations, Weapons, and many other high tech products through privately owned production facilities.

Through VaskMed we offer some of the highest quality augmentations in the cluster for baseliner and capsuleers alike. We also own and operate several dozens hospitals and advanced medical clinics throughout the Origin system.

Through VaskWeapons we engineer new equipment to give our fighting men and women the very cutting edge in modern weaponry and protection. We here at VaskTech are particularly proud about the leaps and bounds made in armor-augment interfaces. Allowing cybernetically enhanced individuals to link directly to specialized armored suits for maximum battlefield effectiveness.

VaskR&D and VaskEngineering work together to make this all possible. Thoroughly field testing all products. As well as designing new homes, habitation modules, and fantastic new engineering marvels that would need to be seen to be believed. With our fantastic team of brilliant scientists and engineers from all across New Eden, we make dreams become a reality.

Aside from my role as CEO of a minor corporation within a much greater Corp, my actual role as a capsuleer would be that of a very poorly skilled scout or support pilot. I’ve never been particularly skilled as a combat pilot, but I am quite familiar with the use of a cloak and a camera drone.

With maybe a passable hand at writing fiction from time to time.

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So a look more into your personal life? A patron in matron arts who finds pleasure in the ritual of rehearsing the techniques. Ancient lesions brought up though the generations that demand skill and discipline out of those seeking to learn the moves. You’re a instructor? Someone who seeks to carry on the artforms.

On top of that you’re someone who knows the rules of sanctioned bouts between two others who practice their respective forms. You over see these matches and ensure no dishonor is committed in the ring. The rightful victor will emerge under your watchful eye.

No real focus as a Capsuleer it seems. I suppose you’re more of a Freeelancer? You care not for the job so long as it can be one that pays. While I can admire having such a diverse range of experience; you’re neglecting the potential to specialize and master a single field. Whatever it be industry, combat or exploration.

I know little of Alexylva Paradox admitlity. But I have heard of this “Origin” system plenty of times. A wormhole system much like Hard Knock citizen’s very own “Rage” system.

I don’t like wormholes, but can appreciate the drive to bring civilization and humanity to those desolate voids. A sense of life is awoken with colonies sprouting up and undoubtedly some citadels Alexylva controls.

Augmentations? Forgive me for being brash but I sadly don’t have much love for the field of augmentations. Even these sockets in the back of my neck unsettle me; but this is the price I pay to be a Capsuleer.

Augmentations, especially ones that replace limbs is a means to betray our own flesh and blood. To replace it with metal and oil is insulting in my opinion. Even in the scenario of needing to replace a limb blown off by some accident it is more commendable to deny such technology. Even more so when an exact copy can be cloned.

Ah! Now this is something I think we see more eye-to-eye on. Weapons, the tools of a warrior. Why be a factory that replicates the brilliant defiant of one company when you can become the company that designs their own blueprints to be replicated.

From days of old with blacksmiths forging the tips of spikes - to now where fire arms more advanced than some hover-cars are being carried into battle. Gotta love and admire it.

Perhaps I could see a catalog?

Don’t you think you should seek improvement, pilot? If you’re aware at your own sub par performance, you should work to address it and elevate yourself as a Capsuleer. I’ve learned from being in this league for so long is that skill is what separates you from the rest. I’m no master in battle, but combat is where I know I’m a cut above the bulk of our kind.

Should join me, don’t you think?

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Not being a seasoned veteran, as of yet. Not by any stretch of the imagination. A young green horn must ‘find themselves’, as it were dear, before he or she can fully envelop a role.

A freelancer as stated can be my description. More of a political Grunt that gets what needs to be done, done. Even Capsuleers, though strong, are still on a lengthy comparative and competitive list…measured by other strong and competitive Capsuleers sweetie.

We all are remarkable individuals as Capsuleers darling. No doubt about that. It takes time to climb that list into VERY remarkable by our superiors, other Capsuleers, and finally to ourselves.

The journey to find who I am going to become as a capsuleer, not just what my superiors want me to be, will be its own reward my dear.

Eerrrr, a watchful eye once in a pod, I’m afraid.

I just don’t want to have an accidental non-pod death or extensive injury on my hands. The legal ramifications in high security space…some honor is involved suppose. Going back to some of the basics helps me keep grounded to feeling more alive.

But, unless judged with me in a pod or attempting to pick up on such notions by other senses…I’m useless on that front.

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Clan chief ,Miner, Orca handler, booster, occasional explorer

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An acolyte of Rao and Adakul, currently trying to reconcile just what kind of anarcho-capitalist nightmare I’ve managed to find myself in.

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Oh it’s a wonderful nightmare to be sure.

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Not used to talk much, wish to thank you for reading me closely and get what was important. I might just precise that this is an exploration of Nature, physical and spiritual one. Your conclusion was precise.

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