Where are the positive changes though?

It did, because the ‘question’ you posed at the time was ‘Have you tried to find ore’
You then ADDED the low sec aspect AFTER I answered the question.
Drip feeding in ‘conditions’ of the answer bit by bit as someone answers is LITERALLY what moving the goalposts is.

I also note you haven’t bothered to clarify exactly what counts as useful ore, so you can shift it yet again as you want.

Not really possible. Ganking is easy and profitable because players are idiots and let it happen, not because the mechanics make it easy. The only realistic way to make it more difficult is to get players to stop being idiots and we know that’s never going to happen.

It’s also a terrible comparison. Mining is buffed because of the objective increase in value, not some abstract “satisfaction” of mining. A comparable PvP buff would have to make PvP more difficult but also make it provide more value. Say, increasing CONCORD response speed but also making 100% of loot drop on a kill.

Merin,
actually, to make it the same kind of effect, they would si8mply have top change it so that “you can only attack another player without them granting consent, if it is within 5km of concord”

And again you miss the other half of it: an increase in the value of PvP to make it a net gain. This would only be comparable to the mining buff if this rule was imposed but also the drop rate is 100% and the HP of freighters and barges decreased (therefore decreasing the cost of getting that loot).

It’s a terrible suggestion anyway, but there are plenty of other threads if you want to discuss your current favorite anti-ganking whine so I’ll just leave it at “no”.

Merin,
oh really,
so it wasn’t a case of the folks who chose to do mining and industry saying “No thanks, I’m not really interested in engaging in PVP combat, so I’ll settle for less reward for doing what I consider fun” and then CCP said “Tough ■■■■, we are making it so you -have- to go into their yard and play their games”??

You don’t have to. You can continue to settle for less income mining with minimal risk in highsec.

Also, what does your response here have to do with anything? Are you now at the point in the argument where you start posting random word salad and hope that people think it’s a relevant point?

Random word salad hmm…
pointing out why the mining/industry folks see it as a ‘nerf’ while you insist on calling it a ‘buff’… so why exactly would folks have to be -forced- to accept a ‘buff’ hmm?

and did you miss the point where they totally -removed- things like ore anomalies, and such, where folks could get their supplies, even if at a very low percentage while in hi-sec… so if they want do build stuff, they -do- have to go…

Why some mining/industry folks incorrectly see it as a nerf. Many miners see it as a buff and are busy making more ISK while you whine on the forums.

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Merin,
would you care to show where the mining/industry people are singing the praises of the change?

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Hi, I’m far more a mining/industry person than anything else.

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If they are following the current trend in the gaming industry of making the cash shop their primary source of income with the game being focused on free accounts? They’re hoping all of them.

Apparently most of them. The bitter old vets should be the best advertisement for the game. Now more than ever since you can just pay to catch up on sp’s.

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there is no positive changes
but today i had a lot of fire water and i talked a lot of sˆ% on the amarr local
its fun like in the old times
10/10

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I’m a vet that pays cash for my accounts not plex.

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Exactly. People who are willing to pay a subscription fee are often of a different mindset than the players who want free-to-play/cash-shop games.

If you have a thousand players paying $10 per month, you are guaranteed $10,000 per month, even if you just hired a bunch of people for the next expansion.

Five thousand free players are paying maybe an average of $5 month, but when you need that extra boost to make your 2Q numbers look shiny for investors, you just release a few re-skinned items as limited edition along with a 10% off sale on half a dozen cash shop items, and you’ve got it made.

Free-to-play & cash-shop games are about only having to provide content when money is needed, not when the players expect it. Scarcity and Chaos are utilized to maximize both Fear of Missing Out, and to create an underlying psychological pressure to pay cash for instant gratification.

IF CCP is being guided by Pearl Abyss to move towards this sort of popular game model, veterans who like “the old way” of paying subscription fees are the ones they want to get rid of the most.

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I favour them too

market trend for minerals up to date

supply/demand vs. prices in action:
check tritanium (hisec-only veldspar) prices (went down) vs. volume (order volume, so not perfectly aligned with mined/refined volume) went up, likely due to a flooding of the market with “hisec exclusive veldspar trit”.
Then compare that with isogen - which was taken out of hisec - or mexallon - which was partially taken out of hisec.

The raw data is pulled from the ESI files straight from the source (CCP), according to the website’s info.

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One could also argue that the newer generation of players favour different play styles and even platforms (spend a few days on the rookie help, you’ll see for yourself), and ccp picked that up in their business strategy by developing Eve Echoes - which is quite popular in no time, and has a far younger, larger and enthusiastic population.

So, I honestly doubt ccp or their owners are moving away from the existing model, they just added them via another model.

That being said, they also seem to “slightly adjust” some UI aspects to make the step (dare I say “graduation”) from Eve Echoes to Eve Online a tad more recognizable and less painful, but that’s only my personal observation without verification. We may be starting to have an influx of former Eve Echoes players, we’ll see.

If that is the case, which it may be, then Eve Online is in a bit of a pickle. The “newer generation” players are phone obsessed, hence the popularity of the game. I don’t understand why anyone would choose to play a game on a 5" screen when other options are available. It’s akin to seeing an advertisement for a huge premiere movie…and then watching it on a laptop. Pandemic issues aside, there is a reason theaters are still in business, but I digress…

Players who are part of the newer generation are very unlikely to switch to Eve Online, especially if they started out in Eve Echoes. They will, without fail, play Eve Online in the same method they play Eve Echoes, and then discover the differences the hard way when they get ganked, which will result in them going back to the safety of Eve Echoes.

I really wish they’d do what they touched on with DUST, and that would be to find a way to integrate Eve Online with Eve Echoes, so that people who play Echoes exist in the New Eden we experience.

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1 week changes are not the changes you should be looking at even if you take only this update into account.
1 month changes are more indicative, since the market starts moving as soon as the first Dev blog on the matter hits the web.
1 week changes just means the market is relaxing slightly from all the speculation that trit was going to go through the roof and be utterly unavailable.