You clearly do
No
You clearly do
No
I understand your objection, but you have to take a step back and look at what CCP ACTUALLY did. We canât know what their intentions were.
What they ACTUALLY did was encourage AFK ice mining and mining in general. And, thatâs not even a complaint. Mining is quite frankly an uneventful, dare I say âboringâ, process. It was helpful to miners to give them a larger ore hold to fill and a bigger, dare I say âgiganticâ, bulwark against gankers.
Maybe now theyâre just taking some of that back because they donât quite like the outcome. @Peter_Raptor Orca is still a fine mining ship. Itâs just not as AFK-able. If you mine with a group, only 1 person really has to be ATK to keep the group safe from NPCs. Or you can go back to low sec . . .
More like they wanted to give idustrial command ships a way to actively participate in mining OP. Players turned that upside down because who cares about yields when you can afk for hours, right? Now CCP just does alterations to the game to return industrial commands to their intended role.
Thatâs exactly my point.
No, what they actually did was to give more roles to the orca.
That is, they ACTUALLY DID encourage the use of the orca. NOT specifically the AFK use.
So people claiming that CCP encouraged the AFK ORCA are just wrong. CCP only encouraged the ORCA, whether it was AFK or not ; and people used this chance to use orca in AFK gameplay - but this was not the INTENT of CCP.
Now CCP maybe realized that there are too many AFK orca and gets a way to remove that gameplay, that was NOT intended , and that is bad for the game.
Posting in another âCCP Made Me Do It.â thread.
Just like any other adult matter, one is responsible for their own action. CCP may change aspects of the gameplay, but every sport has had rule changes, every government has had new laws made, every relationship has had the dynamics fluctuate. AFK activities are bad for EVE and CCP is trying to reinforce that point for those a little to either ethically or intellectually challenged to not have picked it up from the start.
Like real life, just because you CAN do something, doesnât mean you should do itâŚlike AFKing.
BTW, OP is now a confirmed troll: Are those who condemned WIS now eating their hats? I fell for it, shame on me.
Not playing EvE is not playing EvEâŚ
âGadget is always in the pilot seat
According to OP kitchen knives are meant to be murder weapons and that is their intended purpose because murderers use them as such, not to use them for regular stuff you normally do in a kitchen, nope, their intended use is what OP determines it to be, no matter evidence to the contrary⌠or common sense for that matter.
Any and all AFK activities are contrary to the intentions of the devs because are bad for the social aspect of the game, they stated this several times (yes am too lazy to find the quotes especially as it is easy to recognize this unless someone rejects it simply because it does not fit their narrative).
Personally I think there should be even more Triglavians roaming around. And I think they should escalate/call a reinforcement wave or two. They should get more dangerous the lower the security rating of the system.No more AFK mining ABCâs in HiSec.
Donât like it? Donât play solo or at least donât AFK.
Donât make the spawns predictable, add random chance to it, so even in a 0.5 you can get frigates only.
Also, the more mining/NPC kills in a system, the more likely a patrol is to spawn. And the more patrols that get spawned, the more likely it is for an invasion to be triggered. Letâs shake up HiSec a bit and pull the blanket off the sleepy krabs!
They kinda do. They spawn in the system and harass it. If you take your time to kill them they respawn and continue to infest the system until THEY decide to leave.
Iâd much rather take the risk and danger away from NPC and put it back in the hands of the players/sandbox again.
Do they escalate? For example, if you warp a cruiser in, do they spawn their own cruisers?
I think risks and dangers should come from both other players and the environment, making solo/AFK play less viable.
But why did you stop at 0.5? What kind of behavior should Triglavians exhibit in 0.4? 0.3? 0.2? 0.1? 0.0? . .
I am not sure. I have not interacted with them outside of HiSec. Perhaps they should function largely the same, but with larger waves and capital escalations (meaning if you warp in a cap they spawn a â â â â ton of BS)? Or maybe tone them down a bit in HiSec (for example, restrict them to frigates, destroyers, cruisers) and add battlecruisers/battleships to spawns outside of HiSec.
They could also do similar things with diamond rats - more PvE, more chance of patrol, more patrol = higher chance of a FOB or a âflotillaâ spawning in system.
As long as it makes the environment dangerous, unpredictable, and reactive to what players are doing = good thing.
They are a recon part of invasion and thus are detached from their main force, so no, they donât escalate and just respawn (which, i think, should be changed to respawn in a different system once whole wing is killed).
It doesnât matter what they wanted. We have to look at what they DID. Just because they intended an outcome by making some change, that doesnât mean that outcome actually came about. And, just because they do not intend some outcome, that doesnât mean that some change they made cannot still bring about that unintended outcome. #emergent
Yes, and one of those roles was AFK high sec miner. And, why is that even a bad thing? Were they outstripping Rorquals in null?
Well, I think they should recon everywhere, with a higher chance the more PvE is done (either in raw amount or in duration) and create a higher chance of an invasion.
Mission hubs will be cursed with perpetual invasions then .
Exactly, and/or people will be forced to actually play in groups to do stuff. Mission rewards are split in fleets after all.