I sincerely doubt that, given your posting history of insulting the playerbase on the forums and ignoring people when they call you out on it.
Twice now is a pattern.
EDIT: you’re also talking about losing (very poorly fit) ships and pods in lowsec and nullsec. None of that is ganking.
Furthermore, your high and mighty attitude about killrights gained getting repeatedly podded in lowsec demonstrates inexperience and not understanding fundamental piracy game mechanics. The killrights mean nothing game mechanically upon further inspection and appear to solely soothe your ego. If someone is podding willy-nilly in lowsec their sec status is tanked. They are almost certainly -5 or below (Edit2: they are -10) which makes them an outlaw so anyone can legally shoot them anywhere anyway. No killrights needed. Bragging about this is irrational.
Clearly I have played it after that. The point is that the best option is to dock up and sit on it. It’s even easier to do it today thanks to dailies. Trying to foot the cost of skillbooks as a new player years ago was downright unpleasant.
But the very first thing the NPE teaches you is how to die in an Astero, and I recall that section ending with the distinct statement ’ you will die many times '. What’s not clear about that ?
I suspect that what isn’t clear is that dying to NPCs is different from dying to Aiko Danuja, et al.
You’re right, Altara. Aiko has long been of the view that new players should, as part of the NPE, be ganked rather than lose their ship in predictable combat of the sort mentioned.
Given that most of them will start out in Highsec, it would seem to be an introduction better rooted in reality. Ganking isn’t that prevalent, so it need only happen once in the NPE - though without warning and with the irretrievable loss of ‘important’ cargo of some sort.
Fact is, losing one’s noob Venture to NPCs in some 0.8 system is actually really quite hard…yet many manage to accomplish that and I recall pointing out before that almost half of all Venture losses in highsec are to NPCs. So if many noobs can’t even beat 0.8 system belt rats then there is really something wrong with combat and fitting training.
Noobs being ganked would certainly teach them ‘how to die randomly’…but I think the real issue is the learning curve. My own view is that noobs should be able to spend their entire starting 30 days in some holding system just for noobs, and actually have a 30 day NPE consisting of various missions and tutorials,before they are ever unleashed on the real Eve. Noobs would be able to leave that system early if they wanted…and would get booted from it after 30 days anyway.
I do think that the majority of the noob ships (ventures, t1 frigates and destroyers, etc) are relatively cheap, so there is some way for new players to learn from stuff being destroyed. The main issue arises when new players jump the gun for a new expensive ship without being able to afford a replacement. Unfortunately, most new players only ask how to get the new ship, not whether or not they should get the new ship.
As an aside: characters who beeline towards mining generally aren’t newbies.
Nobody starts playing WOW and goes “you know what, I know nothing about the game but I already figured out what I want to be doing, and it’s mining ores. That’s all I’ll do and I’m going to focus my progress on that”. There might be a few people who will do this but on the whole characters who start mining and then continue to focus on that, train into it more and end up in barges etc, those are alts not newbies.
This whole discussion we’ve had for over a decade has never been about newbies, it’s always been about people themselves and their (new) alts.
So, what is the difference exactly? The main argument often is that "the poor newb just lost
his beloved PvE ship (barge, exhumer, missionship blabla…) he saved up so long for and cannot replace it, so he feels robbed and frustrated and is gonna leave the game
his first blingbling ship (marauder, freighter…) he saved up and skilled so long for and instead of feeling rewarded and strong he feels beaten up and weak now, leaving the game yadda yadda…
What exactly is different if he had instead of being ganked by 10 Catalysts / 5 Tornadoes just warped into a L4 mission with the wrong fit and died there horribly, losing the exact same ship, being in exactly the same financial situation, having the same loss to cover (financially and emotionally)?
You can’t even argue that “yeah but warping into that mission was his own fault!!!” - because being ganked is 100% your own fault as well.
I’ve quoted you at length deliberately, Altara. I have a complementary but slightly different take on this.
I’m not expecting things to change radically or quickly, for the following reason:
There are just some folks who have an attachment profile which seems to predispose them to regard any item they acquire in the game as being invested with emotional significance.
It doesn’t seem to matter whether the loss is a Venture or a Vargur; they feel it deeply.
I am not one of these people. All ships are tools, a means to an end, and nothing more.
Hi Syzygium, the difference is that in death by NPC the loss of the ship is the trigger for the elevated emotional response from the new player.
Where actual player involvement is a factor in the loss, there are significant additional triggers, such as taunting, personal targeting, podding and the perennially popular ‘but my ship was f***ing empty!’
See my response to Altara, above, for a fuller explanation of my own take on ship loss.
Oh, the “trigger” thingy. Well, simple solution for that: grow a skin, embrace the situation as chance to learn new things and be thankful that someone thought you a lesson for free. People who get triggered by other people engaging them in a PvP game might want to play a singleplayer game instead.
you do understand that ganking is a hs activity? its by definition engaging in combat in a fashion that would cause a reaction from concord. no concord in low sec. its just killing someone in low/nul/wh
It’s also ‘just killing someone’ in highsec. In fact the ONLY difference between a 0.4 system and a 0.5 system is that Concord show up in the latter. So if it is fine to ‘just kill people’ in 0.4…why is it not fine to ‘just kill people’ in 0.5 ?
that little warning message that pops up the first time you jump into lowsec is what makes it fine. you dont get that little warning message when you undock for the first time or log in for the first time. its a message you have to accept before it lets you jump. its your consent form to pvp and being killed.
That’s just nonsense. You get a warning at lowsec stating that Concord will not respond to aggression. Nowhere does it specifically say ’ You consent to PvP’ as you are already regarded as having consented to PvP by undocking anywhere. But as always, you just dishonestly invent re-definitions out of thin air.
Its basically about people maintaining morales and standards.
Anti-Gankers work hard for what we have in life.
Gankers live a life of lies, wanton reparations for events that they were even part of as well wanting money to prevent crimes that the ganker commits. Basically, gankers want a handout.
Basically, “Can you help me get rich by buying this permit or I’ll gank you.”
You can see the two and sometimes even ten-headed monster that gankers truly are.