I’m thinking that the other day when I was mining with a fleet of accounts in highsec no longer gives me the thrill or excitement and I think I had decided that I’m burnt out and done with mining for at least until next month.
Perhaps you can get back to robbing ESS banks or something? Maybe steal from skyhooks? The latter would be like mining and robbing combined, with a pinch of hauling too.
Here’s a thought. I could be quite wrong about this, but multiboxing seems like the least game damaging (and popular) way for CCP to make extra cash per player/customer using their product.
The corollary would be that nerfing multiboxing would lead to more game (or game experience) damaging ways (read cash) being introduced to compensate for lost revenue.
It’s another of those ‘issues’ that people ‘care’ about for ulterior motives…and not because they genuinely care about the game itself.
Some simply can’t cope with multiboxing, and whining about how many multiboxers there allegedly are is less direct than just admitting they are useless at it. Some are simply jealous that others can afford to multibox…so multiboxing gets added to the list of ‘bwah…its not fair !’ items. And so on.
I’m not holding out on finding a thread where someone genuinely cares about the game itself and isn’t using player count, multiboxing, yada yada, as a pretext for something else.
Eve is already looong gone beyond return with this.
No point trying to reverse it.
If some still enjoy it as is, fine.
The vast and relevant majority fcked off years ago, back when the game still had some semblance of social and cooperative soul.
2011-2014 RIP
Multiboxing is good for the game.
It rewards people capable of running multiple accounts.
Get good.
That is true, but only because of the last part. Per player/customer using their product.
What you will never know is the amount of cash they potentially miss, because (mass-)multiboxing makes their product simply unattractive for an unknown amount of potential customers that then decide not to use the product because of the reputation it has.
I personally wouldn’t bet that the current state of the game really is the more lucrative one for CCP, but of course, I also coulde be quite wrong. It’s just the one they currently pay their bills from and are probably not willing to risk a change that will surely cost them money short term, for the chance of maybe getting more money later on.
Could be a key indicator for maximising single point sales.
No doubt it requires multiple science degrees to run…
Get-off the high horse for a minute, anyone with sense taking a real look at this whole thing will say it’s, stupid, and broken to the core.
« Try Eve and get blobbed by some random basement loser and his one-man armies »
Or…
« Power of two » purchase is right here !
Insert credit card details here :
What difference does it make if you get blobbed by a one-man 20 alt army, or 20 individual players? You’re dead either way…
By that logic we could depopulate the entire game to have only 2 real people playing.
One is a new player, the other one the basement dwelling loser controlling all the ships in space.
What difference would it make for one dead noob ?
Well, all of it, no one in their right mind would want to continue playing this.
At least back then, with real people, some social interaction could follow, that was the core of the game back then.
Butterfly Effect much ?
Yeah … sod off …
Multiboxing has been a thing since day one. There is no “back then”…
Please stop spreading that myth that has been disproven endless times over. The actual chance to get a 20man gang together at this specific moment is magnitudes smaller than if one single guy can just log in his 20alts. It’s a matter of understanding basic statistics. Yes, if it hits you, you are dead too. But the chance of being hit at all is less than 1:20th.
How, exactly, is it the fault of multiboxers that you aren’t able to gather up a 20-man fleet? You have corps, you have Discord, and multiple other tools at your disposal. Use them…
Long story short, there is no way to tell how many multiboxers and how many single players there are. Only CCP has those numbers, and they aren’t likely to release them…
I don’t know, never heard that particular argument before. Why would it hold true now if it wasn’t the case in say 2011-14, when multiboxing was also a thing (one of my friends ganked the ■■■■ out of enemy fleets with his 10 accounts of sb alts, and he wasn’t the only one).
It looks more like people seem to have an increasing need for some kind of a scapegoat, be it veterans, multiboxers, omegas, or game mechanics.
I’ve never multiboxed, not even dualboxed. I don’t have the necessity, I make ends meet with one pilot in space. If someone else wants to multibox, that’s cool, it doesn’t matter for my decisions in space. If I ever fly a super or a jump freighter that would have to change, if only for the cyno, but until then, nope. Multiboxing has been woven into the fabric of EvE, it influences the economy without a doubt. And it has done so since the start of EvE. If multiboxing has bad rep, then it’s the wrong rep. It does not limit anyone to anything.
I don’t see the “myth”, it’s a matter of dps and grid control.
Sure, as a member of a small outfit, or as a solo player. The group I am part of often has the opposite problem, and is suprised by the enthusiasm to join fleets. In any event, that too doesn’t seem different from 14 years ago.
Depends how you calculate that chance: If you use players instead of accounts then it’s still the same chance.
Or is the theory that the PCU is now composed of more accounts with fewer people than say half a decade ago ? Where did that come from ?! Are there any numbers on this ? Sounds like a myth to me.
Winner winner, chicken dinner…
Mors tua, vita mea - isn’t that how things are done in EvE ?
Since day one…
Yeah bollocks to that argument too, it was nowhere near the same dosage as now.
PCs weren’t as powerful as now.
People didn’t have skill injectors back then, and training chars took fkin ages.
Sod off, again.