Yondu Quill - CSM 18 - for Industry/Isk making-losing platform/galactic events

How do you think the Eve Online playerbase will develop in the near future?

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Yondu is a cracking guy and will certainly add to the next CSM.

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Yondu has been in Brave for a long time - and he’s been a part of our industrial backbone for about the same amount of time. Yondu’s understanding in industry would be valuable to the CSM and I’m sure he’d represent EVE well - and I’m happy to endorse him for CSM.

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We know it has been going down, while price has been going up. Games can survive like Elite Dangerous or Stellaris, when you add new to your old player base who can then bring your new player base.

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Inside your comment about could this be made better.

That hint inside your mind, is what drives many Capsuleer to do great things and I believe that you will also do great things as CSM18

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@Yondu_Quill would you back any idea mentioned below as CSM member?

  1. Insane idea - pay with PLEX in NES for extra dev time
  2. Quafe+ is from "biomass" (...or corpse reprocessing)
  3. Little things / Small QoL suggestions - Better Visibility Of Other Players’ PI Networks
  4. Little things / Small QoL suggestions - 13 requests for Stack Split enhancment since Jun’18
  5. Little things / Small QoL suggestions - PI KB-shortcuts for toggling between groups of structures
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I surely have lot of PI topics to discuss, so i´d love to bring ideas in. First is though to get elected.

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  1. What do CCP get right?

  2. What do CCP get wrong?

  3. What do you wish existed in-game that doesn’t?

  4. What exists in-game that you wish didn’t?

  5. What exists in-game that you think ought to continue to exist?

  6. What doesn’t exist in-game that you hope never comes into existence?

  7. How would you improve PI?

  8. How would you improve the entire corporation UI?

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What’s your stance on alliance, corp and character name release after a certain amount of time of deletion or inactivity?

  1. not rejecting new content in paid product
  2. delivery of above
  3. big dynamic events that have real impact on eden.
  4. jita local spam
  5. fun
  6. unknown space chores
  7. mobile app interface with much simpler UI
  8. never been in aliance level leadership, for corporation please see 7. Corps can or could be done better on responsive mobile app.
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  1. mobile app interface with much simpler UI

I like this, there’s their mobile game right there.

  1. never been in aliance level leadership, for corporation please see 7. Corps can or could be done better on responsive mobile app.

Agreed, it’s my opinion that the corporation experience needs to be more integrated. More likening a member of areal life corporation. I think that the new projects feature a step towards this integration.

I’d heart your answer but I’ve run out of hearts.

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i would want to know how many accounts are perma locked or perma inactive, same for corps and aliances. then i would want to know what is the value of those accounts as purge of ancient accounts say 2013 and older could be decent isk sink.

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I didn’t think in line of deletion of those characters, just releasing names for use. Getting good names is becoming annoying as hell. And numbers in names are starting to annoy me.

Took me 3 hours to find a ticker for my alt corp. Not fun in the slightest

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If you promise to fight for* bringing back EDENCOM boosters (EDENCOM Vorton Booster DA-x), i’ll vote for you.

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this gave me much worse idea, if booster gets introduced in game, it should be buildable after ingame by some npc blueprint drop.

purge may be more reasonable option as those names are locked to unused accounts. and if you have not been in game for 10 years, chances are you will not be loging in on friday

Will you oppose RMT and Gambling operations being run off TOR and other means?

RMT, botting etc. This is mainly CCP job to deal with. CSM can naturaly point the player base requests to dealing with it.

Privately i am higly against botting and RMT or casino operations. My platform is also isk sinks and one of these is the illegal isk operations.

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I feel like there are a couple issues currently in the whole of industry and mining. So I am looking for the person who best aligns with my ideas. Therefore I wonder how you’d answer the following questions(sorted by categories):

  1. What is your view on single to duo/triple boxing of mining in terms of viability and profitability compared to other activitie)? Do you think they are in a good state? What is your opinion on the waste mechanic? Do you think something beyond the exhumer might be healthy for the game?
  2. What is your opinion on the state of PI? Do you think PI is in a good spot price wise? Do you think PI is easy to get into? What kind of improvements would you like to see CCP implement for PI?
  3. What is your view on resource distribution of minerals/ores currently? Do you think it is healthy for Nullsec to be this dependent on pochven and lowsec? What ores do you think may be abundant in nullsec? Which ores should be more abundant in nullsec? Same for lowsec and wormholes.
  4. What role would a T2 carrier fulfill? How would they compare to Supers? Did you think about T2 supers? What role would T2 titans have? What woudl the ORE titan do? Last not least what do you think is needed to make capital production more profitable? Specifically looking at carriers, supers, titans and fax.

Thanks in advance and my apologies for the barrage of questions.

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No worries for barrages :slight_smile:

  1. i have been dual covetoring with a porpoise boost for like 2 years, i never got into orca mining or rorq mining even in the olden days. and i never bothered to upgrade to exhumers even when i could fly them.
    Imo if you tripple box such miners on subcapital level it is good income to plex your game, specialy on moons. This is not too problematic even with some waste, even if i think that to introduce waste mechanic we should have more ore to mine in anoms.
    I understand that someone may want to 20box exhumers with rorq boosts…is that healthy? It is player choice i think, if you don´t bot it.
    On the beyond exhumer, there is only one think and that is Rorq age. I am rooting to boosting rorqs to normal function as mining vessels as there is lot of dads who want to mine when they come from work. Also there is lot of groups to hunt these dads :smiley:

  2. Since CCP shrunk the PI size to haul it more easily i think the PI only deserves a mobile app environment to be doable e.g. when you need to restart factory during a job or setup a new product. I think it has potential to be a smartphone miniapp platform such as old Battlefield 4 had the Commander app. Else than that i think PI is very easy to get into, specialy that you can set up straight p4 planet and supply it from Jita with p3 or other inputs and produce p4 without the need to have other planets.

  3. I would want to say it is healthy as is right now, but i lived the rorq age of 2017-2018. Golden era of plenty ores. Now we have some minerals that were waste back then, such as pyerite and isogen, that we used to trash as they were not sellable even for dirt cheap. I would want to see these minerals in R8, 16, 32, 64 moon ores as some side product. For Poch and Wormhole mining i would opt for some more special new ores to be worth the risk in these regions, eg. why do i want to mine Pyrox in a c5. It is a trash reward.
    I believe that redistribution to make the ores available in other sec statuses is good thing. Null was very powerful with Spod, Gneiss and Arkonor. For null abundancy i think Moons are abundant, but Anoms are now dead, not to speak of belts. Ice has not been changed too much apart from spawn rate.

  4. as hidden function to create t2 caps is to have more isk sinks. Yes this does make blocks more blocky. I would want to see specialized t2 caps such as complete ewar or neuting carrier or jammer dread, t2 titan as the regional flagship. something like Mobile HQ for aliance. Not dockable, but moveable. For T2 supers i would want to probably see a mobile dock for ships such as t2 super with 5 other players docked in their battleships.

Ore titan could have industrial role, it could be either mobile moon mining platform or a huge freighter.

After the new cap indy changes with cheaper inputs and more moveable PI dreads are in fine place, same for freighters and JFs. Faxes seem to have higher build price as a ton is docked across universe with few dieing. Some are faxes built for 500mil from rorq age. To make caps more profitable, people need to whelp them. Making faxes expensive to build is one way.

On other note i would want to know why citadels were not afected by the input changes. eg. single Titan build cost is more expensive than a keepstar.

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