It seems I need to explain myself better.
First of all, in my English ‘to take exception’ means ‘to disagree with’. I did not understand what you disagreed with so I asked. You answered, I saw nothing I particularly disagreed with in the response, so I was just going to let it go.
What I was getting was was this. When a player starts playin Eve, they start in Hisec.
If a new player in Hisec want to build stuff and collect wealth then that is easily done. Grab a venture and mine something. Grab a combat frigate and run missions. There’s a progression of bigger ships to mine or run missions/anomalies in. If someone starts playing Eve to PvE, they’re not going to have a hard time finding a way to do it.
If a new player in Hisec wants to participate in conflict, though, he really doesn’t have much option but to suicide gank. That’s about all there is. Wars are almost completely de-fanged and expensive to boot. To make an attempt to assert control over a system without resorting to suicide ganking a player requires a structure, a core for that structure, and the isk fee to declare a war. Just spitballing figures from my fuzzy memory that sounds like about 600 to 800 million isk to startup, and 100M isk per week to maintain.
Even if a newbie somehow had all the megabux to buy their structure, and field an offensive force to threaten someone, they still would not have a target. Every target must also own a structure and pay for a core. Then they’d also have to have their line members in the same corporation as the structure, which probably isn’t going to be the case. You could try to shunt these new players to lowsec, but they’re unlikely to find suitable targets to cut their teeth on there. The low hanging fruit is in hisec, and by low hanging fruit I mean people like me. Mostly independent non-aggressive groups who might be able to scrap together a few ships for a fight in a pinch.
When I say current Eve ‘selects for’ carebears, I’m talking about how much more appealing the starting ground is to people who PvE exclusively. I think PvP players are more likely to decide Eve is not for them before they graduate to low or null. I greater proportion of builders do graduate out of Hisec and bring their producer nature with them. The players who are the balance to all that production don’t make it that far as often.
To even this score, there are two options as I see it. Either give the destroyers of Eve a carrot, or give the producers of Eve the stick. Neither the developers nor the player base wants to give the carrot so the stick (scarcity) it is.
I am well aware that there are people who feel like Hisec is supposed to be super safe and that unwelcome PvP does not belong there. I agree that it’s supposed to be safer than low or null, but I think it should be providing a safer harbor for players of both PvE and PvP types to get started and it does a really really poor job of the latter in my opinion.