A Spiritual Successor to Eve Online

But that only will instill a sense of false security. And in all likelihood a less chance of those same players ever leaving those systems. What you will have then is a game with in the game.

Again it take a mindset that is willing to put everything on the line. A mindset that is a self starter. A mindset that does not want their hands held. To get a new player to that stage is hard as it is. What you propose will give a new player no reason for stepping out into the wider wilderness.

I can not in all honesty support that idea. However I would be willing to support a longer tutorial. That would go over some aspects that are left out. Such as the dscan. I was flying half blind and did know it for the first two or three months. It does not have to be a handheld, this is what you need to do if Z were to occur while doing y, tutorial.

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A longer tutorial that covers every aspect of EVE gameplay would take weeks. No one is going to do that. They already skip the tutorial as it is…

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It’s an MMO. Join a damn corporation and make friends, watch videos… quit trying to hold peoples hands to get more players in the game. The game is niche for a reason. Cater to your niche.

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Maybe not you. If you are not paying attention. You are just a target that is about to get blown up. Suicide gankers does not make highsec any less forgiving.

Playing the market and you can get swindled because you trusted a little to much or bet on a trend that does not martialize as expected. Lose billions in ISK as a result.

Your corp is betting that it can hold a WH space or null sec system. To either get a evicted or run out of that system. Losing everything that had been set up there. Including anything that was on that station at that moment. The game is rather unforgiving. We just accept the risks and not think to much on it.

It does not have to be in depth or even an explanation on every little thing. That is what the missions runs is in part are for. Still there is a lot of things that a player is just going to have to experience and learn along the way. Sectioning off an area of space to protect and create a safe bubble is no answer either.

Not everyone wants to watch a video.. And some corps are not always willing to take a new player in hand. Yes Eve is a very niche game. It has a very steep learning curve. That has proved daunting to some new players as well. Which circles back to why for many reasons this game is a hard sell.

So the entire game should cater to you because you’re too stupid to watch a video or join a corp? :laughing: Come on man. Suicide gankers are a complete joke. If you’re actually getting suicide ganked in this game you have no idea wtf you’re doing, or you deserve it for flying some trash, undertanked loot pinata and AFKing in space.

Getting suicide ganked in this game is practically a choice. They go after select targets like AFK miners, haulers and pimped out mission runners… or sometimes they might go after you just because they don’t like you.

It’s not an actual problem in the game. For anyone who actually wants to play the game it’s a complete joke that no one cares about. It’s just part of the game.

I can actually see some players never wanting to leave at all. I play other games where many simply don’t care about the storyline and just want to build. No challenge, no hassle.

There is basically one hardcore open world space game with PvP. It’s called Eve Online.

And there are actually some goofballs around here who would like to turn it into Fortnite.

I got a great idea! Go play Fortnite. You won’t have to worry about other players killing you in that game, since it’s full of bots to make it easier :laughing:

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SMH People play a game.. Most often very casually. I know what a concept. So yes, there going to be people that are not going to sit through a video. Hell, try getting a person to actually read. I have siblings that have bragged that they haven’t cracked a book since graduating High school. FYI they all graduated High school way back in the 1980’s.

And it only gets worse from there. For people like myself. I am not some hardcore gamer. i am a casual player that enjoys lore and reading about Eve.

There are large swathes of people that may enjoy flying a ship and love blowing up other ships. But will not read a bit of the lore. Let alone why one fit is better than another. For that, they hear from maybe a corp buddy or perhaps deign to even pay attention to a doctrine for their corp. or come across someone in rookie help channel.

Sadly what we are dealing with here is a new player that may not be reading above a 6th grade level. Here in the U.S. reading at grade level or above even after school is finished is not one can assume any more.

For me my reading and comprehension was at 1rst year college in 10th grade and already a large vocabulary in 9th grade. But here is the thing, As good as I was then and arguably today. There people that simply will not take any more of their time to learn a game thoroughly. It is the nature of the beast.

Sadly while we might argue and probably agree that those people would not last in any case. CCP can not afford to watch that money just walk away. No company can in fact.

So what is the solution to a game that has a steep learning curve as this one does? How to get and retain these players with out dumbing it all down and thus ruining the game anyways. How many game have we all seen try that stunt and are no longer operating..

My proposal is a simple one. With just a touch more explanation on such things as the dscan and a few othe other buttons. Maybe giving these players a chance to fall in love and pay attention to a game that you need a spreadsheet. LOL

I am not advocating anything else. The game has to be experienced and played. Knowledge can not be spoonfed. To many games have tried that and failed. to delive a quality game. Some have backtracked and saved themselves before it was to late. CCP is trying right now to review every couple of weeks to see if something they put inas working as iuntended. I great fiorst step.

At the same time we have players leaving still with the same griefs and legitimate complaints, How does CCP get crucial knowledge in the beginning when a player who has zero understanding of the game loads up and see a facility being blown up around them?

CCP has at best a 15 minute to an hour window to sell the game to a player. That goes for just about every game out there as well. So what is the answer? I have what I believe could answer part of it. And you have yours. I am sure CCP will have one of its own.

Misspelling and grammatical errors are mine. It is what I get for rushing. Sorry for that.

o7

Just some food for thought:

Call of Duty™ has finally reset Warzone™ to a almost 100% re-creation of the first version, they removed basically everything the top1% hardcore players/streamers/pros demanded and cried for over the years, even implemented a pure “casual mode” where you have a reduced amount of players and filled up the spots with some more or less weaker AI bots. They even brought back the original map, without all those gimmicks like zipline-balloons and gulag-tokens and whatnot that enabled the pro-players to really stomp on the casuals and bringing in 40 or 50 win games.

And guess what, the success is groundbreaking.
The player numbers skyrocketed.
Tens of thousands of players simply having so much fun right now in the game and it will probably one of the most successful Warzone Releases ever. CCP should take a close look how that worked out for the company.
Simply ignore the pros, the tryhards, the elitists and sweaters and make a fun game for a wide audience. Look at the gameplay from a newbie’s and casual player’s eyes, from the viewpoint of small and new groups and create an environment where people feel rewarded for their playtime and efforts. And don’t care a bit for what those currently in power say. Listen to the player numbers, they will tell you very good if you are on a good path or not.

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The problem with that theory is that new players and casuals aren’t paying to keep the EVE servers running. The pros, sweats, and elitists are…

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Sry, I don’t believe that for a second. For every whale putting a thousand dollar each month into the game, there are a hundreds of casuals who just have a normal monthly sub (or two), probably more.

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Yes, and thousands of others who are Alpha and will never spend a penny…

Of which hundreds might go Omega if the Subcosts were half of what they are now. And they can still buy microtransaction, which already make the majority of other games revenue. CCP can learn a thing or two here, they are simply stuck in their focus on massmultiaccounting and can’t see that the focus on a wider and more casual audience might be the better longterm solution, even if it costs them some income from complaining pros in the short run. But business is a marathon, not a sprint.

As said, other games have successfully pulled off that stunt. PoE2 is another example, greatly simplified gameplay compared to the overcomplex mess PoE1 had become over the years, overwhelming success in player numbers. No sub costs, massive income generation through microtransactions, packs, skins etc..

Warzone is a braindead casual game for braindead casual gamers. I’m VERY skeptical of the so-called “success” you say the game is having. Even dumb normie goofballs are making videos about how Fortnite is completely pointless with all the bots.

Eve Online was always a hardcore game for hardcore gamers. Two decades later, it’s already gone casual enough. It has followed the trend of many other free-to-play games, added an insane amount of quality-of-life features like PLEX, skill injectors and extractors, character transfer, etc. Just to name a few.

I should clarify, I’m not against having a bigger, longer tutorial that explains important game concepts in depth. There’s nothing wrong with that. It’s a good idea.

But I do find it hilarious that dumb braindead normies can somehow brag about how stupid they are and how their friends don’t read books, as if that gives their opinion any kind of credit. Like, congratulations I guess?

It just goes to show you how stupid the majority of people are, but I don’t want to go too deep into that right now because I’m likely to get banned, muted, reported and thread locked by the moderators if I dare to mention anything related to real life politics, which also by the way happen to have completely invaded the video game industry.

Which is why, if you actually pay attention, you’ll notice that indie games are slowly but surely rising to the top.

Bots, fake reviews and SHILL Youtuber can only take you so far.

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As for Path of Exile 2, this should be obvious but the game isn’t better because it’s been simplified. In some aspects, maybe, but overall the game is better because it’s an improvement over the first one which came out 2013, yeah, over a decade ago.

It seems like they took everything the first game did great and made it better. As far as I can tell the skill tree is just as expansive as the first one, if not more so.

Not to mention, the game is literally in early access :laughing: give it some time, it just might get more complicated, you know, like the first game did after over a decade of updates.

You should also compare Path of Exile 2 to Diablo 4, the latter being a prime example of a simplified game. Doesn’t seem to be working out so well for them…

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I actually doubt it, most people aren’t going to want to abandon 20 years of progress just to start over with the same guys all min-maxing and rushing for the best stuff right out of the gate again, there would have been some people going over and some new players looking at it but i think it would die off in the end because it would just become the same as TQ but with everyone more poor than they were

So, you want them to spend 30 days amassing wealth and skills to then drop back in to the normal universe thinking its the same only for them to be killed the first time they try to do anything thereby making them waste 30 days finding out they can’t stand the sandbox, that sounds like a hard sell

So they neutered everything that was actually enjoyable and just made candy crush with guns?

No thanks, if i wanted that i would go play literally any other MMO which only has PvE, or any of the X series of games, doing this would basically kill everything that makes EVE what it actually is and i would rather see the game go offline personally

They would need thousands and thousands to offset it though, and i doubt there would be enough people willing to sub even at that reduced rate to offset all the money they would lose as a result, remember if you cut the sub in half you need double the players subbing to make the same amount of money you were making before, and you would then need more than double to profit from that change, and i don’t think that number exists in the game

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