SMH People play a game.. Most often very casually. I know what a concept. So yes, there going to be people that are not going to sit through a video. Hell, try getting a person to actually read. I have siblings that have bragged that they havenât cracked a book since graduating High school. FYI they all graduated High school way back in the 1980âs.
And it only gets worse from there. For people like myself. I am not some hardcore gamer. i am a casual player that enjoys lore and reading about Eve.
There are large swathes of people that may enjoy flying a ship and love blowing up other ships. But will not read a bit of the lore. Let alone why one fit is better than another. For that, they hear from maybe a corp buddy or perhaps deign to even pay attention to a doctrine for their corp. or come across someone in rookie help channel.
Sadly what we are dealing with here is a new player that may not be reading above a 6th grade level. Here in the U.S. reading at grade level or above even after school is finished is not one can assume any more.
For me my reading and comprehension was at 1rst year college in 10th grade and already a large vocabulary in 9th grade. But here is the thing, As good as I was then and arguably today. There people that simply will not take any more of their time to learn a game thoroughly. It is the nature of the beast.
Sadly while we might argue and probably agree that those people would not last in any case. CCP can not afford to watch that money just walk away. No company can in fact.
So what is the solution to a game that has a steep learning curve as this one does? How to get and retain these players with out dumbing it all down and thus ruining the game anyways. How many game have we all seen try that stunt and are no longer operating..
My proposal is a simple one. With just a touch more explanation on such things as the dscan and a few othe other buttons. Maybe giving these players a chance to fall in love and pay attention to a game that you need a spreadsheet. LOL
I am not advocating anything else. The game has to be experienced and played. Knowledge can not be spoonfed. To many games have tried that and failed. to delive a quality game. Some have backtracked and saved themselves before it was to late. CCP is trying right now to review every couple of weeks to see if something they put inas working as iuntended. I great fiorst step.
At the same time we have players leaving still with the same griefs and legitimate complaints, How does CCP get crucial knowledge in the beginning when a player who has zero understanding of the game loads up and see a facility being blown up around them?
CCP has at best a 15 minute to an hour window to sell the game to a player. That goes for just about every game out there as well. So what is the answer? I have what I believe could answer part of it. And you have yours. I am sure CCP will have one of its own.
Misspelling and grammatical errors are mine. It is what I get for rushing. Sorry for that.
o7