A Spiritual Successor to Eve Online

It outclass eve online so much that it’s still alpha and still asking money to their fans

edit: also know as store citizien

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If there was Eve 2 that was completely overhauled, new game engine, new code, etc. I might play it, but I would never quit Eve.

Instead we got Eve Frontier. I have to admit, I’m curious to try the game out just to see what it’s like. However, I am not in anyway excited for the game, and my expectations are essentially nonexistent.

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Star Sh1tizen :laughing:

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Yes and no.. But what really drives a game. Are the whales. Yes they want people to buy the subs, but if we are talking about what really brings in the revenue. It is really the whales. But that is really a separate question with a different marketing approach.

The question here is how to attract and retain both new and returning players. This is sadly a question that the entire gaming industry is grappling with. Again I have what I think is an idea that could work. You have an idea that you think might work.. Shoot most people in any game have an idea of what might work to keep and retain players. In the end though. What CCP decides is the idea that will be tried. If and a big IF CCP looks at this forum and says hmm maybe.. I will be floored. As that is about likely to happen as my becoming a virgin again.. Which I lost my virginity when i was 14.. Yes, she was 14 as well. If you see it.. Send it my way.. :zany_face:

Star Citizen will still be in Beta 30 years from now after it’s been crowd funded to the GDP of a small country…

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And a lot of those alphas will plex an account at some point. I have known a lot of so call free to play players. Grinding away. Thinking they are not paying for an account. Without ever realizing that that player just exchanged their time for a service.

Like in any job. You are exchanging your time for money. An alpha account is only going to go so far. So those alpha players will either learn to plex their account or just go ahead and buy a sub.

I am convinced that Star Citizen whole business model is to stay in Beta. lol

Say what you want about Star Citizen, and I’ll probably agree with most of it, but it’s arguably the closest thing we actually have to another Eve-like game. It’s certainly the most ambitious and overhyped space simulator in history.

It’s an unfinished broken mess, but it is technically playable right now.

I’ve also seen a lot of debate over the game’s PvP, with many people complaining about rampant ganking and so-called “forced” PvP.

Which is a huge green flag in my book.

The game also isn’t being developed by EA, Bethesda or some other trash, over-the-hill AAA company.

I haven’t been one to promote or champion Star Citizen, I never fell into the hype, but I have been keeping an eye on it.

When I build my PC this summer I might just try it.

Yolo.

The problem with Star Citizen is that they never finish what they start. They get whatever content they are working on almost to the point of being stable, then they move on to the next thing. Well, if you keep doing that, your game never gets finished. Complete what you currently have, release the game, THEN add to and improve it. If EVE did the same thing as Star Citizen, EVE would still be in beta after 22 years…

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Star Citizen’s method of game development is adding something, making it almost playable without bugs, then their devs are like “Hey, you know what else would be cool?” Then they drop whatever they were working on, leaving it with bugs, then on to the next cool thing. Rinse, repeat…

This is what happens when you have no sort of publisher looming overhead, a lack of oversight and mismanagement, there is no direction and focus when there are no deadlines and you end up with store citizen, which no doubt makes a boatload of money, but it never actually goes anywhere

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If you are a sweaty 1% wannabepro that likes the idea to stomp casuals and go home with 40 kills each game, that might be your perspective.

If you see it from the perspective of a casual, they just made the game better in every aspect, because you get a lot more fun per time played. And since the usercount punched through the roof, thats clearly an absolutely overwhelming majority.

If you see it from the perspective of a “neutral observer”, the changes have made the game by far more enjoyable for much more people, thus making it a better game.

If you look at it from the gaming companies point of view, it’s a lot more successful and will bring back a lot more cash.

So, conclusion: The possibility of losing players like you is totally acceptable if 99% of the other players have simply a better time in the game and generate more money for the hosting company.
Btw, nothing speaks against having more “competitive” settings (TTK, groundloot, ziplines, baloons, gulag tokens) in ranked play, but the main point is: The casual mode is what is the reason for the overwhelming success and it should stay. The experts can get their niche mode as cherry on top, but the game should never again be fully designed around that, because it has made everything worse over the years for a majority of the players, to a point where almost nobody really played it any more.

Hate to break it to you, but Eve is a niche game. This is not Fortnite :laughing:

And it doesn’t matter how much you try and cater to casuals, Eve is two decades old, her fate is more or less sealed at this point.

Arguing that more players = better game is the stupidest thing I’ve ever heard.

I like Minecraft but most of its playerbase are braindead children and full grown “adults” who like to plant flowers and play dress up all day.

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If you boil Eve down to the things that make it so unique, interesting and compelling, it looks something like this:

  1. Open world, single shard universe where ALL players exist in the same persistent world together. The exception is maybe a Chinese server, and the fact that the game world is not technically “open” in the sense that star systems are connected by Stargates (completely irrelevant as far as I’m concerned)

This is one of the most important features that make Eve so compelling. Other online games require you to join a specific server to play with friends, join a specific “instance”, matchmaking, etc. In Eve it is basically one single game world, one giant sandbox. We all exist in this world together, we live and die in this game world together. It gives the game a sense of cohesion and realism that is almost unmatched. Your corporation is a real thing that exists in the game world with thousands of other players. Your ships are still sitting there in that station waiting for you.

  1. Hardcore PvP. As much as people cry about this (and they cry Georgie!) this is one of the foundations of the game. Even in the safe zones you are never truly safe! Why do people hate this so much? We literally have ONE game that is a truly dangerous universe to exist in. ONE game, and people want to turn it into Fortnite. Are you freaking kidding me?

Appreciate this for what it is. In this game, you are meant to band up with other players and figure things out for yourself. This game was never meant to be an on-rails hand-holding experience. This game ALWAYS boiled down to PvP, and that doesn’t just go for combat either, but it goes doubly for economic warfare, industrial warfare, strategic and yes, even player co-operation.

  1. Sandbox, free-form gameplay.

  2. Expansive player skills and professions with in-depth game systems, player customization and build theory-crafting

These four things are essentially what makes this game what it is. And if you take these four principles, open world single shard universe, hardcore PvP, sandbox with free-form gameplay and build theory-crafting, and apply them to a search for a new game, there really isn’t much to choose from.

There are a lot of games that supposedly have these, but they’re just badly made games. I pretty much ignore those because there are a lot of them, and they’re really bad.

Your options basically boil down to Albion Online, Mortal Online, and Star Citizen, and maybe a few others as well.

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You may misunderstand what the purpose of a “game” is. It’s ‘exchanging lifetime for fun’. If a ‘game’ is so niche that only a handful (compared to the market) of players and even a minority of those playing it hare truly “having fun”, it’s not really a well designed game. Looking at that how much fun is generated on one side and how much money is made for the company on the other, Minecraft and Fortnite are absolutely “better” games than EVE, by quite a margin. If that fits your definition of “better” or not is completely irrelevant.

The point that most of these “hardcore PvPlers” don’t understand is that they would actually profit from a design that brings in more and fresh players, because no one needs to remove highly competitive parts or areas of the game where the pros can battle it out all day long, they lose nothing by granting the casuals an area where they can “pot plants” all day long, as long as these casuals also pay and thus bringing in more resources for the company to invest in content, tech and future development. And literally any concern about “uhh breaking the economics” “uhhh doesn work in EVE because blablabla” can be adressed by good design choices. A more casual EVE with 100k players online would by far be the more enjoyable game than the current one with 30k of which like 50% are alts, for 99% of those playing it.

Mass market appeal isn’t what defines a well designed game, that just defines a popular game, i mean if you enjoy the generic slop that gets mass market appeal then more power to you, but personally i’ve played more than enough generic slop in my 30’ish years as a gamer, i want engaging, i want different, i want games that require me to use a little brainpower over games that just require me to mash buttons and follow objective markers

No they are just more popular, neither of them is actually better, fortnite is a generic BR with some slight building elements, its nothing special, minecraft is better than fortnite in the creativity it offers so i’ll give you a few more points for that one

Only if they can create content from said players

I don’t think it actually would be, because then it would just be like any other boring MMO with spaceships instead of classes, the complexity, the depth, these are things that set EVE apart from WoW and FFXIV, while EVE would become more profitable in your scenario, i would 100% disagree that it would become better

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Yeah, we’re going in circles here. Let’s keep it simple: The majority of players are braindead morons who will play any slop they are spoonfed, they don’t care about quality. I don’t need to go in depth on this. Go watch Youtube and see the game industry falling apart before your eyes.

Saying Minecraft and Fortnite are “objectively” better games therefore is one of the stupidest takes a person can have.

Basically what Cypherous said. It’s like saying ROBLOX is better because billions of prepubescent children play it. Absolutely moronic.

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See, exactly that attitude would make EVE a better game if ppl who think this way about other players would leave it and the people who stay and who you actually encounter and cooperate or compete with during gameplay are the ones that are much more relaxed and.. casual. Thanks for proving my point.

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Hey, us psychopath sociopath narcissists need games specifically built for us too!

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-I think Monopoly could be the spiritual successor to EVE. It’s massively multiplayers if you have a large family ( two or three boards put together ) and you can get ganked if you land on the wrong spot.
-Chess is also a good contender but the action is slow. Chess pieces can be ganked, too.

-In digital form, I vote for Sins of a solar Empire || and/or Galactic Civilization |V. Both worthy of being spiritual successors to EVE.
Yes they are both single-player but between real players or NPCs I haven’t seen much difference. Both want to blow up your ship, neither are interested in a conversation and they’re both obsessed with ranking and loot. Like in real life, someone will only strike a convo if they want something from you.
-Otherwise you’re on your own, with both ghostlike players and NPC alike.