Abyssal Deadspace now live on Singularity for testing

T1-T2 sides are OK, even with bad lick. In T3 you are depending on luck with spawns. Did not try T4 or T5 at all, cause I can not manage even T3 relyable… Drones are best used to draw aggro on them and scop them as soon as they get in half shield.

So… was this meant to be a thing where u have to commit 4-5 bill in implants and fittings to be able to complete it with a really good chance of dying nontheless? xD

Cuz that would ■■■■ over casual gamers big time.

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I find that a bling’d out Phantasm can run T5 electrical storms consistently. I’ve ran it 25 times now without losing a ship. Electrical Storm is basically made for the Phantasm. The capacitor boost effect counters any neuts, and the 20 min timer becomes a non-issue with the EM debuff from Electrical Storm (~-70% EM resistance) giving your lasers enough dps to break all of the npc tanks in a reasonable amount of time, including the multi-BS spawns.

In most cases, the Phantasm’s speed tank is enough to make incoming dps a non-issue. However, the smaller Triglavian ships can cause issues, since they are faster than you, and have enough tracking to hit through the speed-tank. While I’ve had some close calls with them (dropping to 2/3 structure), it’s usually fine if I just focus the webbing frigates down asap, before they fully catch up with me.

Up until a couple of days ago, I was averaging 10-12 mins per T5 ES. Last few days there seem to have been some changes with fewer drone swarms, which has made meeting the timer a bit more demanding, but even with the worst possible spawns, (for me 3x Triglavians), I find that it takes at most 18 mins to clear all 3 pockets while also looting the piñata structures, which leaves more than enough slack to run them reliably. However, all this is with a 5b ship, maxed out laser implants and ‘expensive’ boosters.

In the end, whether these things end up being worth running on TQ will mostly depend on the loot. With a constant and real risk of losing your ship, the sites better be worth a fortune, or very few ppl will end up running them.

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ever had 5 triglavian cruiser spawn? it is a thing 3 come with neuts

I’ve had this spawn 4 times through like 300+ sites but it is somethign the spawn rng can give out duno why

Thing is, i pretty much died immediately, if i’d have tried to pull range i’d have died even faster. Same goes for using an mwd and approaching them. xD

i see it to we have no time to think on an strategy because all enemys are you in 10 ec or lower. It would be really nice if we had an jump cloak for 10-15 sec. Then we can Check whats going on.
On moment its really hard to see what enemys do we have. and How can we counter them .
We have no time to check which structures are here, where they are or which Gas Flelds are there.
It woild be really nice when we can get the gas fields into overview to identificate them easier…

I Think to i will test it again 1-2 days bevore release bud on moment when i will fly it easy without perfect weapon skills i can only fly save tier 1 + 2 Sites all other are really dangerous on moment.

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8 days left till release. Seems like we’ve still got an ISK sink activity instead of balanced PvE content.

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So, what’s the consensus on the best ship/fit for F1-F2 filaments?

probably the vagabond it’s fast selectable dmg good omnitank capless guns.Or gila

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I’m not sure the T1 - T2 haven’t been changed. I ran a T2 filament this weekend and was handed 3 spider tanking BS’s in room 1. I was there in a VNI that on paper was doing 589 paper DPS with 300 EHP/s tank. That wasn’t enough. I finished the room with about 6 minutes left . . . and the next room was 5 cruisers and 5 frigates. I just stopped trying at that point.

I tried a few more T2’s and similar results. VNI and Stratios both had no chance. Stratios was close-ish - on my best run I made it to and completed the second room - but the spawns were somewhat easier on that run. In general, I didn’t usually have tank issues - though there were times I dipped into structure.

I didn’t go back to see if the T1’s were easier or harder, but honestly, I really expect the T2’s to be run-able by pretty much everyone. I feel like the tanking expectations are fairly ok, though maybe a little high in the lower level filaments. The DPS requirements are just broken.

If CCP lets it go to TQ like this, it’s going to be DOA.

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and what ship fulfills all of those exactly…? pretty much NONE! i have completed all t4 filaments (excluding dark matter) and a couple of t5s in a t2 fit eagle quite comfortably…

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If I am right, your t2 fit rely on 10MN AB and a single webifier. How you could fly the 80 + km distances and dictate range (your ion blasters has only 10 km optimal + falloff) at 635 m/s speed and make everything in-time. I used T2 fitted vagabond (almost 1000 m/s) with dual web and still was happy , that my optimal + fall off is over 20 km. Cause NPC move so unpredictable…

I’d love to see your Eagle fit if you’d be willing to share it (you can post it here or email it to me in-game). Is it blaster or rail fit? Thanks.

I’d love to see the fit aswel if it’s not much trouble and maybe some thoughts on how you approach tougher spawns like vedmak cruiser spawn or trig bs spawn @Loreline_Farcloud

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12345

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Sounds like something is broken here.

This behavior seems to indicate that when a Vedmak is TD’ed, it alters it’s orbit to compensate for lower optimal range. However, if that’s in fact what’s happening, it shouldn’t matter “when” the TD is applied. If a Vedmak is at 17km in an optimal range orbit, if your TD is truly capable of knocking the optimal down to 8km, then as soon as it’s applied, the Vedmak should immediately stop doing damage and move in to it’s new optimal range.

It really sounds like there’s a broken behavior at work here.

It’s also continuing to reinforce in my mind how badly shield tanked ships are suffering in this content. Your basic tank for pretty much anything is going to be 4 to 5 slots. But on top of that you need web, prop and cap injector at a minimum. This is exceptionally punishing for shield tanked ships.

I sincerely hope there are some significant balance changes coming in the next few days.

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I was also trying to do the Phantasm a bit in the electrical storm, but I ran up against spawn RNG.

Last instance I ran had a spawn of about 10+ trig cruisers with a trig battleship kinda toward the gate and loot pod, on the sides about 40 ish km out opposite of each other were 2 structures. Heavy Automata supressor and the tracking boost structure.

So as you know, teh battleships start damaged and then heal up as time goes by.

So here are my choices as the instance starts:

  1. Dive for the BS and try to kill it before it heals up but die to all the cruisers, even with Phantasm speed / transversal tanking and good manual piloting (not just auto orbit or flying in straight lines) they still do too much damage when they hit you and you die.

  2. Kill some of the cruisers and let the BS regen a bit, they do split up a bit as the cruisers move towards you faster then the BS, you can outmanuever the BS damage while killing some of them in hopes to just be able to tank the rest long enough to kill the BS. But they also had a ton of tracking disruptors, so it takes a LONG time to even kill a few then you die to timer.

  3. Pull the cruisers to the tracking buff tower to counter their tracking disruptors, you can kill them there fast, but because tracking tower is opposite direction of the gate and BS, then by the time the cruisers make it to your kill range while you retain the buff, the BS completely regens its shields. You die to timer.

  4. Pull the BS to the instance edge and let it go over to help with your DPS. Too slow, you die to timer.

So how do you overcome such spawn RNG ? If the tracking buff structure was closer to the path that I needed to get to the BS I would have been OK, if I had a better positioned or different spawn composition it would have been OK, if the cruisers didn’t use tracking disruptors but something else, it would have been OK. If the 2nd structure was something usefull instead of automata supressor, it might have been ok (the automata supressor here was pointless as neither me nor the trig spawn were drone dependant, phantasm has only 3 light drones that I was saving for when I needed extra DPS, mainly the BSes)

The only thing is I ddin’t bling, fit was all T2, but this was only a L3 instance, not L4 or 5. So even knowing what needs to be done how do you overcome bad spawns of either opponent groups or bad structure type / positioning ?

U got 10 trig cruisers and a leshak in a tier3?Didn’t have that yet but I have seen mixed up spawns like vedmaks and demaviks with blastlance/sparklances whatever drones