If i was to put eve in a metaphor i’d liken it to a mouth-ridden hole invested shirt, shredded to pieces that someone is trying to sell and market as being something amazing, when its really… just a hole ridden shirt.
This is not an attack on the game itself, it has good concepts to it, like that player narrative which is truly unique. However, so many things have been played with in an manner which lacks any signature of intelligence, the only destined result of this is systems that have huge issues, or holes in them.
Imo, it’d be easier making a eve v2 then fixing this mess.
If they left because of that then… They are back not for long anyway.
That’s why i consider the whole recent move a fail: CCP is replacing long term players with those who already had left once and will leave again as soon as they see reason for that.
But blackout is only tip of the mountain. If I remember correctly, you said that after several days of blackout we can’t judge anything but you are blindly trusting in your arguments when CCP only started to bring changes.
what does it mean “to be EVE”? Since this game was a sandbox game everyone defined it differently. EVE will fail to be EVE when it deviates from a sandbox. The new changes push it out of the sandbox.
Null never became the safest place in the universe, stagnation is a meme word that people just throw around, and domination of one group is not the games doing but of the players and the new changes lead to their strengthening…
Cash grab, skins, more skins, exciting new projects that will fail, corporate buzzwords or something akin that are just un-realistic of the reality of the situation - chaos, for sure - Congratulations to CCP Hilmar for the last 5 years. Onwards and upwards no doubt.
Guessing this thread will be closed shortly.
(Edit: this was in reply to another thread which was merged here)
Unfortunately I have to agree that CCP is much better at talking about a harsh, edgy, conflict-oriented game than they are at implementing one.
Merely “pulling the rug out from under everyone” every month or so, or making broad, untargeted changes like the tax changes won’t fix fundamentally flawed design.
I’m fine with the tax/fee changes btw, but as an example of the kind of ‘flawed design’ issues I often refer to - if they want conflict, they should have considered something like:
Taxes + Fees at 8% in 1.0 space. Drops by 0.75% per sec level. So in 0.1 space they would be 1.25%. I’d probably toss in a +2% in Sov Null space or something.
That would add at least some incentive for trading in more dangerous space.
Not saying this is a good or workable change, just tossing it out as an example of “You can make a lazy, broad, one-shot change that does very little except sink some more ISK, make the rich richer and the poor poorer; or you can make a change that is a little more nuanced and creates niches for profit and for conflict”.
CCP always seems to go for the former approach, and misses opportunity after opportunity for the latter.