Yeah but that bod
Yet the hundreds of changes before this did not stop it being a sandbox!!
These changes are good. Adapt or die.
Ironically sandbox is also a meme word that people just throw around.
I choose empty over sleeping Krabs anyday.
By taking care of mass botters and RMTers for good ?
EVE is a PVPVE game, never been any different.
the moment you sold anything to the enemy, thatâs the moment you engaged in PVP, nobody made you, you just didnât see the bigger picture.
never think for a second you canât be replaced, there is other industrial/traders always waiting for their chance to fill those orders.
you need to ask yourself this.
no - plex was another way ccp could make money. With gtc you have strict limits how much you could sell - people bought it only if want extands account, with plex that limits does not exists anymore. It damaged ingame economy badly i make ccp profits for sure. plex was gold for speculants for years, and destroyed old order and rtm with plex i probably 10 times more then gtc.
As someone that lives in lowsec, roams a lot in low for pew pew i think thatâs a terrible idea. What low needs is a frigging good ISK source. Not related to bloody LP and sodding dogtags. It also could do with lower sec status hits when you do engage in pvp. As itâs a pain in the â â â â â â â arse having to pay for tags or grinding npc so you can still get into highsec.
it is realy good time to die
CCP is changing things because nullsec became stagnant and boring. Most gamers play EVE for fun and thatâs not what nullsec provided. The problem, as they explain in the podcast ist that the players basically reached a point of stability that discourages conflict.
This is obviously human nature and probably bound to happen if you run a sandbox for 16 years. What they try to do now is change that and try new ways to disrupt the balance to make it interesting again and retain the current players before they all leave out of boredom.
The podcast is pretty interesting, as it shows how deep they actually think about EVE and how they try to adjust the game to make it fun again. Not everything may work and there will be, have to be, serious disruptions in the meta, but in the end EVE needs this or it will stagnate further.
CCP has finally realized these new players they have been aiming to replace us with simply donât exist. This game has always struggled to retain new players and it would take a LOT more than yet another NPE revamp and making the game safer for new players to change that. Given such, keeping players that have shown long term interest in the game has been and will continue to be the only viable model for this game. These efforts towards âchaosâ are quite clearly aimed in this direction, but it may be too little too late.
How Hilmar still has a job I do not understand at all⌠he has only been wrong.
Talk is cheap.
Shaking up the game is good.
Changing things just for the sake of change in the hopes that random changes will âfixâ things is not so good.
Show me some good reasons why a new player would start out in EVE today, and Iâll admit you have some growth potential.
Show me âweâre changing things to desperately try to hang on to the players we already haveâ and Iâll say your game is headed for maintenance mode.
But at least, they are making significant changes. Remains to be seen how well designed those will be.
except they dont, botters can easyly bot their way around these changes
On the other hand
Ahhahahaha
Youâre wrong.
somehow, i dont think that players that live in nullsec thought it that stagnant and boring and at least those that some call derogatorily nullbears certainly have no fun with the changes. In the last years there are non-stop conflicts in nullsec (Co2 vs test, panfam vs legacy, fire vs winter, goons vs ncdot).
Stability doesnt discourage conflict, the other way around: lack of conflict creates stability, you break stability by conflict. But players avoid conflict because they feel they have too much to lose and dont risk it. Blackout doesnt change the âhave too much invested to lose itâ just makes it easier to loser, the natural response would become even less riskier.
lol where did they get the info this is going to kill it even further.
poor new player donât have a chance with pirate strongholds in nube 0.9 systems and trigs next door there is a lot of station spinning thatâs not fun for them now extra tax a sign to me that fewer people are logging on so npc is getting less tax rasing the rates just drive more away lol
I want some of what there smoking lol
You should consider that people are gonna adapt to whatever CCP brings to make life of null-sec citizens worse. And as soon as they adapt then quote âNull became safest place in universe, stagnation and domination of one groupâŚâ will return. And all these weekend warriors who recently returned will leave again.
(Unless CCP starts to constantly change environment to prevent empire builders from doing their stuff. But then we are basically talking about developers provided content and consumers of this content. The whole idea of sandbox is out of the window at this point.)
Thatâs why i have written about replacing long term players with weekend warriors.
This 100%.
Thew most funny thing is that it havenât became boring for actual nullseccers. They were doing their stuff, having wars and in general played there.
Various never-leave-highsec or wormholers on the other hand were really bored by null-sec spaceâŚ
Now letâs just hope that CCPs ideas will not make actual null-seccers leave the game. Because these â0.0-sec space is the safest place in the game but for some unrelated reason i have never lived here and i most possibly never willâ are very unlike to replace null-sec population. And hunters wonât for obvious reasons. And i haventâ yet heard any success stories about âthanks for blackout our small corp was able to finally settle in 0.0-sec space!â too.