To me this is probably the reason Pearl Abyss were willing to fork out the best part of 1/2 a billion dollars for CCP. Eve as a product isn’t worth the money, Eve as the basis for other products is worth far more.
Expanding upon this, many gamers are aware of Eve and love to read about it and the shenanigans it allows, but not partake of it; ergo there is potentially a huge untapped market for products based on the IP of Eve without those products having to share its cutthroat nature.
IMHO PA aren’t daft, they purchased CCP because they want to tap the unrealised potential products that the IP can produce, not the game itself; not only that but both CCP and PA can learn from each others development environment and practices; a 16 year old game must be doing something right considering how many others have fallen to the wayside during that period.
Sadly some of the self declared experts like Naari and Duro can’t or won’t see this fairly obvious investment strategy.
Notice that neither can back up their claims to being an expert either.
They dont want to survive in a niche, they want to do Big Stuff, but they dont know how and when they face adversity, they blame the outside rather than looking inwards to ask “what could I do better next time”
You are totally wrong about this. CCP makes around 350m a year, It’s no where near the 800-900m you get out of games like league, overwatch, etc.
20k people with 10k spending 100k = at best 2 million.
7 million people spending 300 a year = at best 21 million
The competition between “catering to the masses” and “niche” Is SO stupid far away from each other its not funny, and catering to the rando’s is the best call to be made, not only for income, but also corporate identity and game health/longevity.
EVE SUCKS compared to many other games. Hell, I know companies that make browser games that are making twice the amount ccp makes in a year.
Stupidity. lets think about that. Hey im gona make a business, but i dont need a lot of money. So from the start, i’ll just be at best meh.
Who makes a judgement call like that?
Yes it does. By the way, the mainstream was not established at this point. IT was just birthing. It’s barely finding its place now. Ill let you know something interesting. Did you know after 9/11 the only industry to always have a increase in income from year to year was gaming? not even porn did this.
Actually this is not true and demonstrates your ignorance. Most gaming studio’s are very similar.
This has absolutely no relevance to what you quoted, none at all. Nowhere do you dispute the content of the quote, instead you go off on a random rant about income as if it’s the be all and end all of business, it’s not sometimes it’s about making a quality product for a small amount of consumers; there are many examples of such practices in industries outside of information technology.
The competition between “catering to the masses” and “niche” Is SO stupid far away from each other its not funny, and catering to the rando’s is the best call to be made, not only for income, but also corporate identity and game health/longevity.
Yet CCP have managed to keep a game both profitable and infamous by not catering to “the rando’s”, in fact they very specifically targeted a specific niche in gaming, that of people that wish to play a challenging hardcore game that recalls the halcyon days of the early days of the industry when games weren’t for everybody. Not only that, they have a fairly good reputation for game longevity corporate identity when compared to their peers; not many games, or for that matter independent development studios, have been going as long as Eve and CCP
EVE SUCKS compared to many other games. Hell, I know companies that make browser games that are making twice the amount ccp makes in a year.
Does that make them good games though? What makes a good game?
Is Clash of Clans a good game, is Candy Crush a good game?
IMHO they are not, success doesn’t automatically make them good. While they make an absolute shedload of money they are only successful because they cater to those that want a casual experience with little of no time investment required to play them; ie the vast majority that have little time for gaming.
Stupidity. lets think about that. Hey im gona make a business, but i dont need a lot of money. So from the start, i’ll just be at best meh.
Who makes a judgement call like that?
Stupidity is believing that everybody thinks like you.
Yes it does. By the way, the mainstream was not established at this point.
Why are they deserving of your scorn?
The mainstream was just becoming established when Eve came out, Everquest could be considered to be the first mainstream MMO as it defined the shape of things to come. It was so mainstream in fact that Blizzard pilfered a lot from it, and the other popular games of the time and intertwined those elements to establish the benchmark for mainstream MMO’s; CCP took their inspiration from other sources such as Ultima Online
IT was just birthing. It’s barely finding its place now.
I beg to differ, the mainstream MMO market was established when Blizzard released World of Warcraft, furthermore as I stated earlier, before the mid 90’s gaming was very much a niche activity, people who played video games were either children or seen as nerds.
Ill let you know something interesting. Did you know after 9/11 the only industry to always have a increase in income from year to year was gaming? not even porn did this.
How is this relevant, and did you know that the porn industry was actually a driving force behind much of the technology that you take for granted, including stuff that allowed the games industry to prosper.
Actually this is not true and demonstrates your ignorance. Most gaming studio’s are very similar.
You might want to check on that, certainly many of the processes involved are industry standards, but each developer utilises them in their own way.
You simply can’t claim that you know about how the internal processes that CCP use are implemented because “everybody does it this way”; there are always people and companies that do it their own way.
That’s just arrogant to the extreme, and far worse than any ignorance of my part; bearing in mind that I don’t claim to be a games developer or a professional in the industry, unlike yourself.
If you are professionally defining them, the answer is yes. If your asking a players opinion on if they like the game is something else and its something subject to opinion, which really is for the most part worthless.
Yes it does.
No stupidity is making a company that will only accomplish 100k a year, when it can do 100 times that.
No. in those days we were still designing with HP related systems, and it took a good 5-10 years for us to hard-stick VP. The industry was to young at that time to have set standards. Its constantly improving like everything we do as humans but basics are pretty consistent now. Eve in ways broke some of those concepts. Imo, the most innovative thing about this game is not the battles, or any of that, its the progression system (skill training). Like i said, eve has genius moments which seems to be touched by an absolute idiot in the final stages of deployment.
Eh… not really. In those days i was working on a new mmo (earth and beyond), ever quest was out, there was many mmos around, they just did not hit the size wow did.
Considering iv worked for 4 of them, and run a 5th, i think i have an idea about this, probably more then ccp does. Actually, I use to run a multi-gaming clan with 86 developers (most of which worked at blizzard) and out side of structural arrangement and development position/guidelines, they are pretty much the same.
No its not. For example, many studios use agile development practices. Not many use waterfall related constructs anymore. This influences how they develop pretty significantly, and has impacts on structure internally.
Your bragging gets more and more outrageous over time.
Also I love how the only thing you actually name was not a success yet think you know anything about success.
A successful game is not always a good game, you can have one without the other. There are absolutely terrible products that for some reason become successful, for example Candy Crush is monotonous crap based on social engineering and simplistic gameplay; Crocs are a good example of utter shite being financially successful in another industry.
No stupidity is making a company that will only accomplish 100k a year, when it can do 100 times that.
That’s your opinion, you’re welcome to it; I’ll give you an example of why you’re wrong.
The Morgan Motor Company may make an absolute fortune if they turned away from making glorious anachronisms by hand, instead they could be mass producing a bland product aimed at a bigger market than that of people who wish to buy a hand made car; they don’t do this because they have no need to, they like what they do and it makes money, despite the waiting list for their products being in the range of 5 years or more.
Quality beats out quantity when you know your customers, CCP have been slowly going away from this ideology in the pursuit of expanding their market appeal, and they’ve suffered for it.
The industry was to young at that time to have set standards.
The video game has been around in one form or another since 1958, it’s been in peoples homes since 1972. Pong, the first video game produced solely for entertainment purposes is 61 years old FFS. The industry was not young in 2003, it was 45 years old.
Considering iv worked for 4 of them, and run a 5th.
Well there goes any potential CSM candidacy for you in the future, as a developer who claims to run a studio you’re automatically an invalid candidate. That and it’s unlikely anybody would vote you and your excessive ego to a position on the CSM, Mittens is far better at it than you.
Besides hardly anybody believes you because the only thing that you appear to be competent at is blowing your own trumpet and then declining to backup your claims.
No its not. For example, many studios use agile development practices. Not many use waterfall related constructs anymore. This influences how they develop pretty significantly, and has impacts on structure internally.
Still arrogant, is it any wonder that people dislike you? That’s before we get into some of the stuff you were allegedly involved with that exploited new players.
This is why no one makes luxury cars or furniture and why Etsy doesnt exist.
Why sell one Jag when you can sell 50 Toyotas.
Btw heres a fact: Battleships and the heavy military shipping industry as a massive profit maker and employer lasted for only 40 years. Thats ten years less than the domestic videogame market.
Now only specialised niche warships are built. And they cost more than a dreadnaught.
Hilmar is the grand architect.
He is more involved in the design of the EVE.
This is good.
He is playing EVE.
This is good.
CCP is his team of specialists.
Trust Hilmar, trust CCP, they know what they are doing.
Your constant claims of superior experience and knowledge of developers, gaming markets, game play etc. keep smashing into these walls where you get your facts and statements not only wrong, but way wrong.
CCPs financial statements have been published in the past. Players have re-posted them and analyzed them. Your guesstimates aren’t even in the ballpark, and the fact that you guess a number that is off by 500%, and state it as a fact, shows how little actual thought and research you put into your comments.
You get trolled hard by the trolls because your arguments aren’t much better than theirs.
Good luck harassing and defeating the Goons with your method. To quote another player, let me know when you attempt it and I will get my popcorn and enjoy the show
And no, CCP doesnt need to nerf alliances or mega corps. They need to reinstate local and to quote The Rock, they need to get the F out of null sec operations.