What do you think drives the market for PvE sourced isk/materials?
If nothing is destroyed, there will be no demand for either.
EVE is based on PvP. That is a FACT.
That PvE provides the materials/isk for that is not a matter of concern in this thread, nor anything I have ever discounted.
PvP DOES, however, also include wrecking PvEers.
No. Thats not how it works.
Nor is that any argument for retaining Local if it was that simple.
No it does not. it’s just PVE. Doesn’t require skill, doesn’t require talent, just requires someone who sucks at fighting other players like you. Thinking that you need a D-scan to hunt miners is the proof that you suck.
Don’t want to interrupt this dick-measuring contest, but, why not re-introduce local as it was 10 years ago?
IIRC (and my memory may be a little fuzzy) local was before:
a) not instantly updated (I think it was 15 minutes or so)
b) showed only the number of pilots, not their names, unless someone spoke in local
They should make it so it cost money to have local. Then some systems will have it and others wont and it will be completely player driven. For example it could be a Communications Tower that corporations or players anchored. If a system doesent have one then it doesent have local.
I fail to see how this does anything apart from attract more pressure onto small groups who don’t have the firepower to defend against large entities that want to farm them.
People who want more kills think removing local will help them get them. Of course, they don’t realize the nullbear is the single most risk averse being in EvE.
Yeah, remove local from null. See how many nullbears keep ratting/mining without it.
Think kills are hard to get now? Wait til you have almost zero targets to begin with.
“I can’t catch prey, I need a new way” to sneak up on them is precisely how we ended up with “red within 5 jumps, everybody dock.” Before every hunter and his dog could execute a hotdrop in their sleep (and had the alts to do it, and the favorite ratting ships spent more than a minute warping to a new site!), bears weren’t quite so skittish. If you make it harder for bears to tell there’s incoming, they’ve got two choices:
One is bots on the gate and a huge fleet on standby. Everyone rats PvP-fit carriers and everyone has a cyno, so if someone tries something, the ratting fleet turns into a blob of Dragonflies. Against the spai -> covert cyno in hotdropper -> cyno in fleet trick, that’s about the only counter that will send the hunter running.
Or there’s price-tanking: everyone rats in V(NI) or Domis with tech 1 drones because things get blown up too fast to risk anything else. And nothing but Ventures to mine with because it would be incredibly stupid to try to risk anything more expensive. In an alt alliance so the killboard isn’t stained red because killboards and 99.99% efficiency. It would be more efficient to mission in hisec at that rate, because you can throw whatever you like at missions or incursions and be a lot less likely to lose it. At least until the local X-type mod gets stupid expensive so trying to get an escalation to run becomes worthwhile.
Same with the logoff trap: everyone knows the trick, so people don’t fall for it very much any more. And same with why people don’t try to hunt with combat scanners until after the prey knows the hunter is there: everyone knows about combat scanners and mashes dscan, and when they see combat scanners, they get extra paranoid.
Yes, I am aware of those two possible outcomes, however I would venture there are other outcomes possible as well, or that none of them would be universal throughout NS as different entities find solutions suitable to their specific needs/circumstances.
If they choose to watch all their gates and field a fleet on standby whilst they rat in PvP fit caps, fine.
If they choose to run content in cheap ships, fine.
If players choose to run content in HS instead, fine.
If I can make say… 30m an hour running missions and 60m and hour running anoms… but I start losing 200m isk ships while running the anoms… it becomes a pretty simple math equation. Can I run 7 hours worth of anoms between ship losses? If the answer is no… mission running is more profitable.
There will definitely be a decrease in pve (both mining and missioning) if local was removed from null. It’s hard to predict how much, but I think it’s pretty easy to see that it would happen. And the targets there would likely be tougher on average (fewer people would rat without backup available). I’m not saying that’s a bad thing… just a pretty obvious consequence of the change. There are enough other sources of income out there for players that have a close enough income generation potential where an increase to the danger of PVE in null would drive some significant portion into other endeavors.
I remember when the current implementation of Local was added, for a long time I held the opinion that this was a bad idea.
Now I’m older and like to do some ratting with plenty of Intel to allow me to chose my engagement with prospective enemies. I’m lazy now and I understand that and won’t make excuses for it.
I’d like to propose a different suggestion to the “remove local and then build structures to replace local” idea that I see thrown around:
How about we have an item that can be placed that glitches local. A form of systemwide EWAR, everyone in local when the module was dropped will remain listed in local but people who enter or leave won’t be updated in the list.
It should basically have the stats as an MTU with a cargo area that holds a small amount of fuel that lets the “Local-Jammer” run for X number of minutes unattended.
Like a cyno it will show up on the overview but you’ll never know who, if anyone, is manning the structure.
If you leave it running, you won’t know if the enemy snuck in but also they won’t know if you brought forces to bear.
We can also remove Concord from HiSec… Why i dont see posts about that?
But every week there is a thread about removing local in nullsec…
First of all, if you dont like the Local just go Into Wormholes.
If you want kills, WH is the best option to do Stealthy things… And you`ll get hunted too.
Isnt that what you are calling for? PVP? Killing and getting killed?
If local is removed from NulLSec, it should be removed from all Systems.
What do you think will happen then?
All Pockets will be safe… Because we setup Alphas on the Gate and Stream this on Twitch… Tada! Free Intel!
Really… its annoying to see this threads every week…
EVE give the option for everyone…
You want a “safe” space? > HiSec
Yaarr! I`m a Pirat! > LowSec
GTFO of my Space! > NullSec
MIMIMI I DONT LIKE LOCAL!!! NERF !!! > Wormhole
Now stop posting this threads every week and get some dank kills in a nice shiny glory hole.