Chaos Era Continues - Cyno Update

Because CCP posted in “Upcoming Features & Changes”, and not Features & Idea’s thread.

Cannot even follow Standard change control.

2 Likes

A) Yes, covert cynos can light in jammed systems.
B) Because they’re human, and so, idiots.

So, what I’m seeing here, correct me if I’m wrong.

#1 CCP again is making it harder for entry into sov managed null-sec.
Go Blue Donuts !!! one more step to make it harder for smaller alliances to get a foothold in null.

#2 Force more players who use jump capable ships to keep more alts on hand ?
really, do you want there to be like 10 players with 300 alts is that how you want to get your numbers?

#3 I had a third note, but it was related to covert cyno’s to bring in cyno’s to escalate a camped system was actually a bad idea, but then this is CCP afterall. Who knows what will happen next. Make it cost isk to jump through all gates as an isk sink to battle something something isk farming.

I can see the benefits, but I feel from my point of view this is short-sighted. Like how taking out local in null was a great idea, but no follow-through for this sandbox environment. I see so many opportunities lost in creating pvp content alone, not boring crap like entosis. But literally, make something a small roam gang capable of turning off for a little while disrupting if for couple of hours. in said constellation. It would be interesting to see how roams would evolve. The strategic value alone is worth doing.

Final Note, us salty old players don’t often burn out, we just tend to smolder.

1 Like

Only if those destroyed ships are replaced - If a player just doesn’t replace losses due to cost or any other reason - It is isk removed from the economy.
Why do you think Manufactured minus Destroyed is such a big thing? In a good economy and an active game, it should always be Destroyed minus Manufactured = isk in game.
If ships aren’t getting killed the economy stalls (as it has now and will continue to). Without REAL conflict drivers and a means to use them - Eve will continue to whither away.
Servers don’t have to close for a game to be dead, some companies like CCP just keep throwing shite out there in the hope “something” “anything” will stick and bring about change.

Blackout has FAILED in all but reducing players in space, that it has been very successful at. - Normal Cyno changes only affect small/er groups who don’t have thousands of max skill recon pilots. JF cyno will only cost JF pilots more, time, isk and headaches - While giving a small minority of players low value kills.
What does CCP have install for us next?
Nobody knows and to be honest, I don’t think CCP does either - You can only throw so much shite at a wall of suggested changes before the wall becomes hidden - Behind shite.,.

3 Likes
  1. Yes
  2. Yes
    a. They don’t care as long as they get their numbers.
  3. My money’s on ships exploding for no reason unless they’ve had SKIN applied that was purchased in the NES within the last 24h.
2 Likes

No, Tipa’s referring to the insurance payout. Ship destruction is an asset sink, but an isk faucet.

1 Like

deleted

The insurance for T1 haulers isn’t worth purchasing and i don’t think too many JF pilots will be using DST’s for logistics at least for the insurance, like most insurance payouts, they are pretty useless.

Insurance on a Tayra (I had one in my hangar), value 1.4 million in Jita
Basic - cost 37K Payout 377K
Platinum 266K Payout 755K

So for the player losing such ships 5 or 6 times per trip - It isn’t worth insuring them.
In most cases the ONE module you fit to your T1 hauler cyno ship will cost more than the ship. Isk completely removed from the game.

Even with platinum insurance it is at least double what insurance pays - Removed from the game, just for the ship and more if you include that one module

I for one was excited about JFs jumping to covert cynos. Now I am disappointed to learn that’s been cancelled. Its ashame. Guess its time to prep a few battle cyno nereus’ and cancel 5 alts’ training cyno 5. 75% done…hrm guess ill just extract.

2 Likes

Yup. All of that is correct. It’s still technically an ISK faucet. vOv

3 Likes

Why would you spend isk fitting out a ship that is destined to die - You’ll be stuck in space for 10 minutes.
I don’t care how good your tanking skills are - You ain’t surviving being attacked for 10 minutes.
That’s the reason rookie ships were always used as cynos - Cynos are meant to be disposable.,.

Best option - Self destruct once the JF is safe - Deny others the killmails

CCP is going out of their way to ensure JF’s will face more risk than ever before - For many, that last jump from lowsec to high will be the death of them because everyone knows there is a JF trying to get out and will be waiting.,.

2 Likes

I was joking! You hit the nail on its head.

it does seem a bit ridiculous that they would announce a change to give us time to train into it before it takes place… then negate the change. I am NOT talking about injectors. I am talking about ordinary skill plan changes. How can we ever trust you in the future?

1 Like

My “trust” that CCP had a clue was destroyed when they released Fozziesov, “After” so many players warned them of its pitfalls.,.

2 Likes

I’m afraid the change to the change makes one question the management of CCP. If you’re going to state that X is going to happen in Y weeks and expect people to prepare for it then you need to actually give some thought to the change prior to the announcement of the change. Your behaviour with regard to this plan is indicative of naivety. Very disappointing and does actually make one question ones subs after 11 years of playing.

1 Like

Honestly a tiny bit sad Eve didn’t die before the day that CCP made a balancing change with ‘cyno vigils’ as a serious point of consideration.

2 Likes

@CCP_ Rise This is the first time I have ever posted my opinion on Eve Online however now feels like a good time to do just that.

This latest round of proposed cyno changes are, in a word, ■■■■ and this is for a few reasons, most of which have been pointed out before.

Firstly if your wish is to impact the Null Sec power blocks your going about this backwards, they earn enough isk and minerals through ratting and mining to absorb the cost of any change you have proposed so far, the only people you are hurting here are smaller low sec corporations such as those in faction warfare.

Now while I have never been to Null Sec I have a fair understanding of the mechanics in the game and creating a cyno that only industrial can use is going to largely put an end to moving jump freighters in null sec at all, because bubbles and industrial ships as far as I am aware are not interdiction nullified (unless that’s your next terrible idea).

This “Chaos Era” is doing nothing but anger, annoy and outright piss off the people or are overlooking it is we who have kept Eve Online alive for over a decade. I am aware that this may be a strategy to encourage the younger generations of gamers into the game with more WoW style PvE content but I can’t shake the feeling CCP is either being led around by the balls or has lost all control of Eve Online. I think a lot of players have also forgotten or are overlooking the fact that it was almost exactly 1 year ago Pearl Abyss bought out CCP, just long enough for the payers to forget this fact and get their feet under the table.

We may have to consider that while CCP are the face of Eve Online perhaps the strings are being pulled from elsewhere, that being said if such is the case when are CCP going to grow a spine and stand up for their long standing player base and honour the promise that was given of Eve Online not seeing major changes that would harm it’s game play or player base?

In closing I shall say this;

Pearl Abyss/CCP or whoever is pulling the strings, some $40+ Million was paid for the acquisition of CCP games and it’s largest asset Eve Online. If you wish to lose this investment by chasing off the player base and bringing the game to an end your doing a fantastic job!

5 Likes

Please reconsider this change. JF’s being allowed to jump to covert cyno’s was a great idea. industrial only cyno’s will make an already tedious, time sink job unnecessarily harder and probably not worth the effort. Please don’t half-ass this change. Create a Vigil Cyno that shows up on the In-Game map and leave the JF with an ability to use the covert cyno as you originally planned.

Has anyone at CCP done JF logistics in game? How about you put this great idea to practice, now on Tranquility, before the change goes into effect. Let’s see how enjoyable it will be for you to get all those cool T1 Indy’s in the right places where you need a cyno and how long they live. No cheating! You need to use only T1 indys for every cyno you light and make sure you have at least two mid-points in Null.

5 Likes

Не думал, что в еву играет такое огромное количество рукожопов, которые хотят пиздить лопаты/грузовики на халяву.

1 Like

There is one thing you should consider with the upcoming changes: allow subcap ships to be assembled in space from a capital hangar (packagaed ship) to the same capital ship maintenance bay (assembled ship).