It does affect the blocs, now we know which ships are obvious cyno bait and which isn’t, so I wouldn’t expect a small gang to let a recon that just decloaked live long if they’re competent.
Not only that, but capital ships, which would take very long for gangs to kill, can no longer light cyno’s which means that organised null players that are social, on Intel and scouts in their ratting fleet will most likely be saved than lazy players who expect to type “help” in alliance, press a button and wait for the invincible cavalry to arrive.
I, for one, don’t mind null players who are organised and prepared for unwanted locals to be able to be more safe than lazy afk players
CSM for years has been nothing more than a PR stunt by CCP.
If CCP had ever listened to the CSM, we probably wouldn’t be facing changes thought up by Hilmars ego fuelled mind.
You do know they don’t show up on Dscan right. Only way to find them is combats.
If he is there to light a cyno it would likely go - Rorqual engaged by your small gang - Racon warps in lights cyno and in comes defence fleet - Just as you manage to switch from the Rorqual to the guy lighting the cyno you are surrounded by Supers - You’re all dead
Subcap superiority means being able to defend a mobile cyno inhibitor, that one anchorable structure you sort of forgot about.
If the roaming gang is unable to defend it while it’s anchoring, or the null players are faster that’s fair game since it means that they were on the ball.
But being able to afk the whole time and light a cyno the moment you’re tackled? No. Clearly one requires you to be on your toes and faster than the hostiles but the other is just an easy “I win” button.
Feel free to talk when you actually learn game mechanics
Here let me tell you something about your game. “Veterans” are not grinding havens and sanctums. Veterans didn’t set foot in a haven since W Bush was in office. Most probably do no PVE at all.
If you want to get at the actual veterans - bring back XP loss on pod death, and start scaling the cost exponentially past 100m SP. Then, maybe, you will make a touch on the wallets of those veterans.
‘Adapt or die’ You said to us again and again while you abused broken system, now it’s your time to adapt;
Changes still makes it possible for you be saved but now you’ll need to stop being lazy with your auto victory cyno button and actually work for it, have the sp/skill and ability to help your alliance save you.
GL Welcome to pvp game back on track, spodbrain will have to LTP without being lazy.
Not saying cloaky afk mechanics are fine, but with the local blackout, you guys shouldn’t even know if someone is cloaky camping you anymore which defeats the purpose of it v0v
I have a job now I 2 jobs in eve I like to play to relax not have worry all the time that my ships are going to be screwed over every min and by the way who created the safe place to play we did not ccp the player base people that complaint that null sec is to safe and should be harder or people that don’t live in null sec and are retarded but really no point complaint about retards they don’t see the point
How does one who is really AFK and not just multi tasking, light a cyno when tackled - If really AFK they would not know they were tackled.
If you’re going to use scenarios please make them realistic.
Yes you should be on the ball when using caps but no-where does it say you have to be glued to the screen or you’re considered AFK.
So while you’re onling your mobile cyno inhib - What is the guy you are trying to tackle and kill doing? My guess, he would be in comms calling for the local Recon to come light up so the defence fleet can get in.
Alternately if you somehow manage to get the inhib up - the recon warps to a ping, lights cyno, fleet jumps in and warps to you - You’re all dead.
Good enough for you?
There is so much counter play to everything you posted, especially if you’re actually going to a region that is organised.
That’s exactly my point, there shouldn’t be an invincible “I win” button that only requires a single click after alt-tabbing into the game, but there should be counterplay if the ratter is vigilant enough, in a fleet, social and able to communicate for help as well as trying to fend off the attackers.
I’m not pushing for changes that mean ratters will 100% die, but for changes that introduce plays and counterplays for both sides of the game.
After the blackout, our response fleet pilot was dramatically decreased. (Less than half compared to before the blackout, and the last night was only… 6 ppl XD)
The player base has actually dropped, It is not only bots.
And always a large coalition has a superiority about these changes.
You guys always talking about capital umbrella in these threads, but what actually died is a small group who doesn’t have an umbrella.
I guess those cyno changes have a serious negative impact than a blackout.
I’m scared to imagine how many players will disappear.
I agree that Cyno is OP, but those changes are far too extreme.
I think CCP should find another way.