Chaos Era Continues - Cyno Update

why are you still complaint adept don’t complaint adept for 2018 player it seems it all about you

I’m not complaining, I’m arguing my points. Stop trying to discredit me by saying things I’m not doing rather than with actual points.

At least other people are capable of expressing their views of the game, even if I don’t agree with it.

1 Like

it seems to me your complaining that others are not alow to complaint except you

I used to brawl small gang and solo but every time that resulted in me getting blobbed or dropped v0v

Can’t blame them when the only way you can fight outnumbered and outgunned is with your brain.

I’m done feeding your bait, argue your points rather than trying to undermine my points with lies.

1 Like

if you wanna ■■■■ post, go on reddit

1 Like

I’ll be honest i don’t mind the idea of changing cyno and what can fit them but this nerf is a standard nerf by ccp hit it with a 50t hammer where a standard hammer might have done.

Also ccp what are your plans regarding jump in bounces, right now you can jump in and bounce out to like 100 km you can’t cyno in help and you can’t jump out due to the red timer.

1 Like

this game been about players getting together and dropping on others they very little 1v1 in this game at all about numbers it has been since most people don’t 1v1, you have “SAME” right as others to post just rember when you start playing the game you see fight with big capital ships in it like I want do that when you get into big cap fight it so laggy that the sand box you told that happens doesn’t and all these changes that used make eve fun game no longer happen

It took me 3 yrs to fly a capital ship with all told gameplay to do so with a full RL going on. I am very proud of my accomplishments, can now also fly black Ops and Covert this and that, I’m happy. Until CCP comes in and says “welcome back, you’re effed!” I figured they would have figured out by now the idea is to make more things to do , fight against and build, with a compliment of ease in doing other things. They don’t add to the gameplay, they just do mercurial adjustments on the fringe without making anything more interesting. I’d love to know what it takes to take on Lancers. This ain’t effing Highlander, in the end there has to be a way for users to engage in all aspects of the game with no holy grails. The capability to discover new parts of the systems and set up shop allowing player expansion needs to be considered. i dunno, I just think CCP is disconnected from any reality because of KPI’s and bs software engineering metrics without a true understanding of the user experience not experienced by people in CCP itself. If someone were to ask me where these rules come from, given my history with this game at my barely OK level of play in the game, I’d have to say the Demo servers. I just have no respect for the illogical updates and unbalanced changes without enhancements to the game itself. Intro Trigs? Great ! Easy quick skil -updates for those with 80M skillpoints and a discount to newbies who just signed up the past year, seems fair. Let’s make it two carriers for engagement with Seekers and that other weird crap that pops up from time to time. Just make it plain. stop nuking my ships and come up with tougher ones that require longer training times to pilot.

“This sandbox isn’t a sandbox, it’s about what I personally prefer doing, other forms of gameplay are dead”

Yeah, ok then Mr.TheWholeGameRevolvesAroundMe

1 Like

What a horrid change!

As a pilot who makes his isk by running jfs, I can estimate that to continue to use my currant cyno routes without having to change or remove cynos its gonna cost me an upgrade of approx 2.2mil sp per cyno char, which for some guys who run cynos as a isk maker, will run them easily 60-100bil jsut to upgrade their cynos. Not to mention that now every cyno they light will be a target as it now costs 60mil or so to lose a cyno and not 3mil. (for null and low sec moving you can easily lose 20 cyno ships a day! )

This is gonna put alot of pilots out of business! And gonna stop alot of the guys who do the jf work, cuz whats the point? Its all risk for them, they risk 15bil in undocking their ships, now they risk 60mil or so for every single cyno they undock, its hit after hit :frowning:

1 Like

I just been replying to you posting if people that interested in wot your typing they look it up it not lies if you wrote it the points I making if you complaint about other people posting then you do the same you just beening stupid you have different iopion than me because you neved used a capital ship or because you gang that got kill by capital how kill capital you use other caps or bring more numbers that the other people that how eve works

OK, I dont use JF or Supers and don’t use Cyno alts but this change does seem strange and to me the complaints that it will make null even more barren than it can be now seems legitimate, can someone who thinks that this change is good please explain to me in a rational way why it is good.

Just because my preferred gameplay style is different to yours, much harder and much rarer doesn’t give me less rights on the topic. Try giving actual counters to my points or leave. You’re embarrassing yourself.

1 Like

Have you considered, that despite the cyno ships get more expensive, cyno usage for JFs gets a lot safer? Covops cynos don’t show on overview, and have a cycle time of only one minute!

3 Likes

CCP need to think little bit more?

This one looks realy realy good reason to give up eve goodluck boys, how to a game turns to ruin show us more.

I’ll try to be as concise as possible.

JF routes are more susceptible to interdiction, which realistically, is part of modern warfare, to deny your enemy logistics.

Oppressive supercap projection is far reduced since much less tanky ships can light cyno’s, and if recon’s warp to where a cyno is needed, good subcap use would result in recon finding it much harder to light the cyno where it needs it.

In cap fights, it also gives subcaps a role bigger than kill mail whoring, since you need to have superiority over the battlefield before caps can come in due to less tanky ships having a much smaller window of time to light a cyno.

There are obviously some downsides to it (as with 99% of gameplay mechanic changes) but honestly I think the benefits far outweighs the negatives once the near-future tears dry up and people get on board with updating their skill queues.

1 Like

@CCP_Rise Rise, these are fantastic changes and fits the theme of changing the meta to cause new and thoughtful theorycrafting. With regards to Jump Freighters, given many logistics pilots tend to have cyno chains already in place would it make sense to create a JF-only cyno module with the current build, skill, and fitting requirements? It seems less clunky than letting JFs jump to covert cynos unless you are intentionally trying to make Jump Freighting more chaotic as well.

can i have your stuff?