My main points, for improving the game
- create a new bro place in Yulai. No ganking there. Safety’s only set to green. New bros will have the whole constalation to learn in, no ganking fear. Safe Place to learn the game.
- work with ccp to get subs prices lower, thru various means,
- 2 hour content, with in 2 hours you should have gotten alot of content, will create event sites that allow that, in all of space, null sec, low sec, poch, and wormhole
- making eve playable with 1 account. Currently it takes several accounts to earn enough isk to fly good ships.
- fix insurance. Pay out players in % minerals it cost to build the ship via a tier system . The highest level pays the most. This way you get accurate pay out on your ship. You can sell the minerals in the market or use them to rebuild your ship.
- path to forgiveness. Some players have made mistakes, if they are willing and ready to change their behaviors, we should welcome them back.
- use more resources to get the game out their. Get buds in space. Keeping them in the game.
- fix broken or dated mechanics. (missions, obsolete ships to name a example)
- help ccp expand and grow the game.
- bring back old forms of niche game play that no longer exist, lots of players have seen what and how they like to play, disappear
- help ccp earn money but not by having huge sub prices. Find more ways to help keep the server on, with out breaking the players bank.
- map adjustments. With so many empty systems, we need to make a change.
- trig invasion, let’s revisit that and start the next chapter in that story.
- make all of eve great again. . The rest of the members are wanting to make changes but those changes negatively affect parts of other space. Let’s make all space better.
- capital size event sites in null sec. Will be worth the risk to run them, however their will be risks that other players can get you with in reason. Again the risk will be worth the reward.
- let those looking for content find content and/or become content. Re work mobile observatory.
- new metas, we are in the right track with the hac changes and battle ship changes.
- give marauder back some ewar resistance. They are the top of the line sub cap. They should be op. 40% resistance is a good place for them to be at.
- seek cross-platform gaming. I played eve back in 2004 on a modded ps2. It only played eve online, again it was modded out for just eve online. We have eve browser based version. Their is no reason why we can’t Port it over to ps or Xbox.
- work with the devs and players in a constructive mannor. We don’t need to put each other down, we all want the same thing. I vow to listen, take ideas seriously. I will work my ass off for the players. I will make my self available for conversation should he players or devs need my input.
- fix the markets. No filiment. Make poch have an static amarr connection. This gives amarr poch stuff, and poch a Market. This should stimulate trade between jita and amarr, giving players more things to do ingame. .The markets cept jita are in terrible shape. This would fix that.
- curb risk averse behavior. Get the guys out there, make it worth while for them to do so. Making it so the roi on ships and what people lose is shorter makes more players want to be less risk averse. Think about it this way, if you can easily replace a ship, and it’s effort isn’t a long grind, your more willing to take a fight, in which you normally wouldn’t. It’s about the roi. Return on investment.
- sec fix. This is huge. Why in this game., if I shoot angels, or blood raider, or even if I shoot a player that’s part of a npc Corp I lose standings, but if I shoot things like a player in a player Corp, or if I shoot sleepers, or things in poch, I don’tose standings with them. This is a broken mech that needs to be fixed. If I as a player lose standings running missions, with angels, or while ratting, I should lose standings with sleepers if I shoot them. If I Pvp vs a player in an npc Corp like the scope, I lose standings with the scope. Which can effect the standings vs that faction. This is an unfair mech, we need to look at.
- fix or neft anblex gates. Look at our map, it’s dominated by null blocs. They can project power across space at a moments notice. This creates an environment that small gangs or corps can never hold, sov in null. A big power bloc just comes over and wipes them off the map. Look at the Chinese server it’s all controlled by one blue donut. We as a different server need to protect smaller gangs. Those small gangs are forced to either not hold sov or join a bloc, making more blue, less content. We need to enable small gangs to beable to hold and fight off larger blocs. Altering the blocs ability to project that power is what needs to be done. We can either get rid of the anblex gates, thus limiting their ability to control distant systems. This allows smaller gangs to inhabit that area, if the null power wants to kill that smaller group they should have to jump alot to get there. Those gates allow to fast of a responce time. Small groups get killed, can never get a foot hold. Thus empty null space. Thus less content. To make null great again we need to enable smaller groups to hold it, and prevent them from having to be blue to huge alliances and groups. To survive.
- limit the ammount of sov systems that can be claimed by entities. Weather it’s on the corp level or alliance level. Limits need to be put in place. We have large blocs that project to much power, limiting growth of others, thus giving them 2 options join by being blue. Or die. You can’t get a foothold in null with out having a powerful friend. Well, that ruins content. As then your blue to one of 2 of the power blocs. Their is really 2. Frt/horde. And goons. The next in line is alot smaller then either of those choices. Since they are so small, they really can’t make a difference. The 2 big boys will kill any 3rd group if it gets to big and can threaten their control. (we don’t need more blue) we need a bunch of smaller corps and groups in null sec.