Delay Local

Ill tell you again where you can shove your sarcasm.

Sure, as long as those do not include an option to redact delay/removal of Local intel.

Agree he’s very persistent and even puts on a great show of being reasonable at times but it takes two to do it.

Just draw a line and start ignoring him.

2 Likes

I’m curious…can you not respond to this part of my post?

I’m fine with players expanding resources and effort to recoup intelligence that is lost by the removal/delay of local and that some of the more interesting aspects of the new mechanics come with trade offs–i.e. costs that are not related to effort/resources, but forgone information. For example, if you want the ā€œmesh networkā€ which works at say the constellation level you have to give up other types of information. If you want to be able to find a cloaked ship then you have to give up some other facet of information.

he just can’t

because he knows I’m always right

This is a very reasonable suggestion.
If local gets delayed or whatever, have an OA in system totake away the delay for all parties.

or probs better, have it be a fort/azbel service so that only people owning those benefit from it (in system only)

1 Like

I prefer a stand alone structure that can be attacked and possible taken offline/destroyed if players just want to turtle up. I’m not saying ā€œNo,ā€ to turtling up, just that now it will come with a cost…you’ll be blind. No more intel…at all…until you go out there and entosis it/set up a new one/etc.

1 Like

Oh, and if the OA gives some intel to both sides…then leaving some systems ā€œdarkā€ might be a strategic option for the sov holders…

I’d like to create an environment where emergent behavior can emerge.

This is hilarious coming from the ding-dong who won’t even discuss modules he proposes. You nearly broke my irony meter.

Make the observatory array find bots instead of cloaked ships and put them into every nullsec system, then watch the largest alliances burn

1 Like

See, he trolls me too. Couldn’t be a more obvious troll.

See, you can’t engage on the topic; not even when it is your own topic. I’d call you the troll, but I don’t think you realize what you are doing.

I’m not fine with OAs negating delayed/removed Local intel.

I am however fine with OAs providing services that are not directly related to delayed/removed Local.

One example of why, is that such an OA in WH space, if it can provide Local intel, will basically negate lack of Local intel in WHs.

Another is that if Local intel is delayed/removed from Player NS, then an OA that returns Local intel makes the removal/delay redundant in the first place.

Furthermore, if that OA provides Local intel selectively only to defenders, it makes the aggressors job even more unfair that it currently is.

Ive seen no mention of CCP planning such a function for OAs
As far as I can tell, this is entirely from your own head.
CCP already removed constellation/region chat.
That’s a strong indicator they don’t want that in-game.


I think OA effects should be system specific.
Probably should be a limit of one per system as well, to prevent stacking them up.
Probably also so, that only one OA effect can be in use at once, per system.
They should be obvious to find, and easy to destroy.
If they are hard to find/destroy, that just makes aggressors job even harder than now.

I agree OAs should be a standalone Upwell structure.

Mobile units, aside from the Depot and Tractor, have an abysmal track record in EVE.

This is counter-productive.
Why would anyone want to run, for example, a d-scan scrambler effect, when it blinds their own guys as much as enemies, or a de-cloaker, that decloaks your own ships too.


Aggression is what drives PvP in EVE.
The less enabled aggressors are, the less PvP there is.
Never forget that.

1 Like

If people don’t know how to use dscan and probe, why should the defender be disadvantaged in favour of a dumb attacker?

They do if you don’t play the game, they don’t if you do.
Besides each are used for very specific tasks

That’s just hilarious coming from a guy that wants to remove bumping :joy::joy::joy:

Edited format

1 Like

I would totally not support such implementation: if sov owner needs to buy/build and put OA and then pay for it/fuel it then why every visitor should be able to use it for free?

  • it does not make sense applying RL logic: when military set communication network they protect it so others cannot access it. GPS might be the only exception i’m aware of but even then initially it provided different precision levels ā€œfor usā€ and ā€œfor themā€.
  • it does not make sense game wise when one pays and others use it for free (usually owner can choose if he wants to share its property or not).
1 Like

Not in favour of enabling dumb attackers personally, but making it easier for good ones. So in my quick remake, I removed local but mostly-buffed D scan/Overview and nerfed cloaks & cynos.

Now how is an attacker supposed to find and disable an OA without being detected by the very same OA?

GPS is almost entirely a US Gov/Air Force endevour.
They currently allow use of their satellite network, but they can restrict it to exclusively their own use at any moment. (With devastating consequences)

There are privately owned satellites, and some nations have a few of their own, but nowhere near the coverage provided by US GPS. Any other nation’s attempt to run a GPS network on their own would be very blotchy and periodic, owing to needing at least 3 satellites operating/passing over that area at a time for accurate positioning.


I agree entirely that it does not make sense that an OA bought/placed/fueled by someone would provide services for someone the owner does not want having access to them.

Nah
Because people can still use those things called maps…

GPS is crucial in many modern systems.
From aviation, maritime, to land transit, to military equipment, to sending/receiving updates to relays/systems in remote locations by satellite uplink, etc.

You’d be surprised how much depends on GPS if you actually bothered to look into it and understand.

Maps don’t cut it, not by far.

Its not just hikers or geo-cachers that use GPS, as an idiot might assume.


Ontopic, before this interruption:

I agree entirely that it does not make sense that an OA bought/placed/fueled by someone would provide services for someone the owner does not want having access to them.

2 Likes

And here you are, assuming I’m an idiot…
Pot meet kettle :joy:

That’s exactly like saying I don’t agree with citadel owners that don’t let me dock and Reprocess all my ores for free

Or I don’t agree with any group that won’t let me use their jump bridge network lol

That’s exactly how you sound atm

In other words: Just leave local as it is. Good that we established that again.

2 Likes

False.

All that established, is that it would be bad for an OA to provide services to someone the owner/buyer/placer/fueler does not want it to.

That has nothing to do with Local.