Some people suggest they NEED EVE to survive. EVE is an entertainment product. Thatâs the bottom line. First things that go when times get hard are subscriptions. Donât like the price? Whole bunch of cheaper games out there. I personally am not a fan of a subscription model. Iâd rather buy lifetime omega for a set price if I had the option.
EVE is not a game, real life is. When your shiny ship goes POOF , you feel the pain.
Not followed what you were replying to so I might be taking you out of context here, but individually consumers do not dictate the price, however collectively thatâs precisely how free market economics works. If someone is selling bread for 80p and you increase your price from 80p to 90p, youâd better be confident you add value elsewhere.
We know that other triple AAA titles are priced as follows here in the UK:
- WoW is ÂŁ9.99/month
- Albion Online is ÂŁ9.81/month
- FFXIV is ÂŁ7.69/month
Does Eve provide that much more compelling content than the above to justify stepping out alone to a premium price point? It backfired for Netflix.
Whatever big patch is coming in August is going to be make or break for this game I suspect. Letâs hope CCP get it right, however knowing the focus is FW and story arcs (yuck) I donât hold out much hope!
Do they have to be your own? Asking for a friend.
Like a fair democracy or a legitimate sovietâŚ
No, you missed the point.
Bread is something essential, I need it to survive.
So I pay the price, what ever it is.
EvE is a game, not essential.
So, if I think itâs not worth the buck, I will not spend it.
So you must compare EvE with other games (not bread) to find out if itâs (to) expensive or not.
nuff said
No, you missed the point because it still stands if you go into GAME and say âI want this game for 5pâ. The point has nothing to do with the difference of need or want.
You only just introduced the concept of necessity.
Also, you should consider other alternatives, a bread-only diet is very unhealthy.
Eve doesnât sell expansion packs, being Eve is one universe (server), it makes it harder to do like WoW and limits your viewing content, you cant be shoved on a particular server like most games. There are some dynamic differences to Eve that should be considered I guess that is what I am pointing out that is fundamentally different to other games, and hard to compare apples to bannas.
JJ
None of that matters, itâs a video game product competing against other video game products. Itâs a like for like comparison.
The infra setup actually isnât all that different. Eve isnât a single server, itâs a series of nodes within a cluster which is why, when there is a large fight brewing, they reinforce the node for the system(s) in question. Similarly WoW servers are no longer single blades which is why you see phasing when you change zones. Architecturally similar and likely all nicely containerised using docker / kubernetes to allow them to switch hosting solutions and using ARM templates to achieve the infra-as-cattle concept to allow full infra recycling in minutes.
Eve is different thematically of course, but does the strength of their offering and brand have sufficient pull on consumers to warrant a premium price point? I suspect not, but Iâd love to be wrong there.
Eve is essential silly girl.
I strongly advise you to seek addiction counselling, it sounds like you have an addiction.
It does matter, and I donât think you are understanding the different models.
WoW. $9.99 per month
Annual Expansion pack : $50-90 per year
Actual Monthly cost: $14.16-17.49 per month.
This is in line with the cost Eve show. The business models are all the same. You have a target revenue that you are looking to achieve as a business. Now, if that is microtransactions, advertisement, expansion packs, game enhancement like skins/uniforms, or monthly prices it is all relative to people playing, and equates to a number CCP should be making. When subscriptions go down, more sales hit the market, and when bills are paid and no issues with numbers in-game, no one cares about making the game more affordable to you. This is how all businesses work in a capitalist world of supply and demand.
JJ
Complaining about the price increase and then still continue to pay it makes absolutely no sense.
If itâs such a outrage then quit. If they would lose 15k players over 1-3 months they would adjust.
This is just business.
Out of the 3.8 almost 3.9k posts this post is the absolute most accurate post ever. If anyone has complained about the price hike and actually hinted/inferred/said they were quitting. BUT YOU DIDNT thatâs as about as sad as the internet gets. The outrage machine thankfully has slowed down now. Like every big update. Scarcity, mining balance pass, anything else. Big outrage over about some months the complainers stop⌠Secretly playing EVE.
Noone Quits EVE they simply take a break.
Wow classic. No expansion pack. Actual Monthly cost ÂŁ9.99
In the past YES. After the price hike NO.
WoW releases expansions every 2-3 years and you get a heck of a lot of content for your money. Eve âexpansionsâ have never really been expansions, besides maybe Apocrypha, there are patches similar to WoW adding a new quest hub.
For the record Iâm fine with the sub increase, my main issue with CCP is the Mining, Indy, BRM changes and various other bits such as combat/mining anom respawn nerfs, application nerfs, SS and recons. Iâd happily resub my accounts if they fixed some of these core systems.
However I can see why people are unhappy with the price increase.
Well maybe for you.
But not for me.
Actually I am sitting in china for 21 days in a very nice chicken cage (vulgo quarantain hotel).
And even that my actual customer pay me a sh*tload of money for do nothing, or watch Netfix.
But the actual state of game is not worth to log in nor to pay the subscription for my two accounds.
I check the dev-blogs from time to time, and read sometimes the forum for nostalgic reason.
But to be honest, as long ccp/PA is focused on graphic updates (most ppl plays in potato mode) or instanced single-contend (in a MMO) I donât see any reason to think about a resubscription.
Some of my friends say there is light at the end of the (EvE-)tunnel
I think Itâs a fast train coming towards you.
If you enjoy the actual gamestatus, be my guest and have fun.
⌠16 days remaining
WoW, Albion, FFXIV, these are games which are completely designed and fully experienced with 1 client.
Eve is not.
To experience Eve in all aspects, multiple concurrent clients are required, IE: Multiple accounts, however CCP do not market the game that way. Sure you can play Eve with 1 client casually, but if you have never played the game with multiple accounts, you really are missing out on a lot of possibilities and opportunities the game has to offer, and thatâs fine, but not the norm at all.
If mining the ore and building say a battle ship and its basic fittings could be done by 1 account in say 3-4 hours of game play, then 1 account should be enough to fully experience the game. But this is not the case at all for the average player.
Currently it would take a single account almost 6 days to manufacture a single T1 battleship from the blueprints, this does not include the PI, Ore or Moon Mining. Add more accounts and this process becomes more bearable. So for the single account player who wants a new ship, its off to instanced content to farm the isk to buy from current stockpiles right? well this can only occur for so long, then the market will crash⌠right? With the added side affect of basically removing players from space and the ripple effect that hasâŚ
The crux of the matter is that the various current systems of the game are complex and requires many game hours to accomplish, significantly more than one account can deal with, however the pricing is somewhat confusing like MCT and focused on single account. As far as i can see, this was CCPâs intention to add more complexity and bring the game to a single account. But why would one shoot themselves in the foot like that?
The complexity is what makes Eve, Eve. so i wouldnât be clean slating it, however if the current industrial system is to remain, then lots of alts are required from Pi to Reactions, to mining etc. Most indy people wont pay the 100âs of $$ each month to keep building like they were. This means economic issue ahead in game, and out of game.
So when comparing costs between the other games, its chalk and cheese.