WWB1 started by Imperium members badly treated and alienated by their internal culture.
I became a troublemaker and focused Delve because Goons only
WWB2 started because Vily thinks Imperium leadership’s understanding of Eve deserves to be removed.
They have been a big part of Eve. They are not integral. Eve would have been much better if someone didn’t create a cult and vilified everyone who’s not in it.
Thank you for putting it in a way I could not! I love/hate Goons. The game would be dead without them. Goon’s are far more evil than any Trig! CCP will never be able to out think the player base.
WWB started because the Imperium tried to colonize low sec. The low sec denizens at the time, Snuff, SC, Suddenly Spaceships and the rest, held their own. It just so happened that the bankrollers happened to get crapped on at the time, then started to hurl money at everyone to stomp on goons.
Do better. Panfam and all them didn’t come into the fray until after the Low sec denizens had already held their own and even pushed goons back.
Eve would be hurt more by losing goons than any other group. Be that an alliance, entire playstyle, whatever. If every goon unsubbed tomorrow, with all their accounts, all their high sec accounts, spies, everything, CCP would implode. I agree, that’s definitely not a good thing, but it IS a thing. Eve in its entirety is a cultlike following, and whether its Shadoo, Cable, Mittens, insert personality, it’s just the way the game is man.
If every goon unsubbed tomorrow, with all their accounts
None of this is about Goons as individual players. It’s a couple of people creating a cult-like following. Without those people, the players would have still been playing and doing their thing. If anything, that I’m willing to bet that culture costed subs to Eve.
Maybe I should, but there’s an E word I can’t quite muster at the moment. It’s quite possible(and likely even) that there were two separate timelines there that happened to converge. But, to quote CCP, I was there. I was a director in Suddenly at the time, and we were fighting with the other low sec guys(who we always fought against) against the null sec invader. Then the talks with Iron/Lenny started, money was given for dread caches, and the other big alliances started rolling in.
Convergent timelines? Probably.
I disagree that many of those people would still be playing without their personalities though. Some would, for sure. But you’ve played the game long enough to know it’s a social game, and without those massive social presences for people to coalesce around… who can say.
All we can say for sure is it does take all types, and some types are going to be a bit more, pardon the pun, hivey, and others are gonna be ‘screw big groups Imma do my thing.’ Takes both.
Anyways, if Goons took Grr Olmec out of their system, I want to get back to ESS. I’m writing an article. But here are some responses to some of the issues raised in this thread and elsewhere.
About the income nerf issues. ESS is about creating an interaction and conflict point between null roamers and null farmers by giving one side something to attack and the other something to protect. Structure timers don’t cut this need. CCP already creates most of the ISK that’ll go to ESS thieves. If you think null income isn’t enough anymore, that’s not about ESS. You want CCP to buff the bounties. That’s a separate topic. If rewards are too low, CCP can always buff them.
To @Brisc_Rubal who says CCP’s efforts are better spent elsewhere. I disagree. ESS isn’t about large scale conflict. It’s about small scale conflict. Small gang people such as Suitonia and BjornBee are very happy about all this; so at least that’s an early indication of benefits. Brisc has simultaneously said CCP can’t create large scale conflict because it’s all grudge-based, and he said CCP focuses on small scale conflict too much over large scale conflict. He’s gotta decide.
@Dunk_Dinkle had very legitimate worries about whether CCP has goals about all the scarcity and ESS stuff. I agree CCP has been bad with communicating goals. I think there are legit goals CCP is reaching here, knowingly or otherwise. They are promoting small scale conflict and keeping bounty/ore supply per player under control. They are also selectively disadvantaging bots.
@Pandoralica had a very interesting take on how the ESS ongrid mechanics favor attackers because defenders will get scrammed upon landing inside, and attackers will be able to position themselves earlier. I think this is a solid and very overlooked prediction. We did overlook it in CSM 14. I think CCP should change the system such that you get permascrammed only if you attempt to steal.