Eve isn't dying, but it isn't growing. My answer that devs won't recognize

It just occurred to me that my alts are almost as old as I. Maybe that was the deterrent? The other dudes were just new alts…

I thought that they were pi toons. Turns out it was a ship manufacturing hub? For the amount of ships he spewed out before it went down?

I believe the technical term is a target rich environment.

A good reason to join alpha ganking fleets?

They can’t gank the person that ganked them

Naturally they are free to go gank a random stranger, if that would make them feel better. But finding a single specific individual ganker is like looking for a needle in a very large haystack (or universe).

If you could retaliate against the whole corp, or at least the whole fleet, you’d have more chances to “get even”, whatever that means.

Does that prospect frighten you, Aiko? Afraid you, or other members of CODE might (gasp) get ganked?

Yeah. It’s real easy to avoid getting HS ganked - for experienced players.

It’s a bit harder for newbs, since they don’t know any of those tricks.

Adding more counter play to the game could increase retention by giving the ganked newb hope of being able to get their revenge someday … if they keep playing.

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How about teaching new players who don’t want to learn and “Just chill in hs.”

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Why not?

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First of all this isn’t supposed to be a simulation. The mechanics aren’t meant to be realistic, they’re meant to be fun. But also, you only had yourself to blame. You broke the first rule of Eve. Don’t fly what you can’t afford to lose. I’m sure you were mad, and I don’t blame you for quitting, but at the end of the day, this has nothing to do with ganking being a problem and everything to do with:

CCP being piss-poor about making information regarding in game mechanics available.

CCP having a piss-poor starter tutorial that makes NO mention of any PvP mechanics.

Do they even mention the first rule of Eve in the tutorial?

Furthermore, bumping has since been nerfed, so what you experienced isn’t even a thing anymore.

CCP needs to talk to someone who plays the game.

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In that particular instance I think the counterplay is to loot and salvage everything and hope you can afford a new Retriever. But, that is a wildly atypical scenario. Your average retriever is probably gonna get hit by 3-5 Catalysts depending on fitting and a single Blackbird can, ECM God’s willing, neutralize all of them. How is that for counterplay? In order to kill your Retriever gankers need to bring like 3-5x the ships. People always talk about ganking needing a nerf but, if anything, it needs a buff.

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And, with the new changes, they all need to be Omega accounts. That is a pretty extensive commitment. Hardly easy.

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That type of situation was explained to you repeatedly and many aspects of it were discussed. In fact, the person who did it posted a video showing what you were accusing them of to be false. You of course ignored everything that didn’t confirm the conclusions you had already leapt to, doggedly clutching your desired narrative. You are hardly the first - as you were informed. You could probably do a little searching on these forums and read all about it if you wanted.
If people not playing the game for a week or what have you is evidence - as you claimed - of them being banned rather than them having irl stuff to do during that time - as they explained - then it’s very flimsy “evidence”.

Think about it…if they were blatantly cheating and ccp investigated them because of your report…why were they not permabanned if they were indeed cheating as you publicly accused them of doing?

Has someone never heard of locater agents?

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I got 5.0 with caldari and amarr in 2 days doing distro missions. It didn’t even tank my other 2 standings. Pretty easy.

And this is why it is important for the Eve community to teach them these skills. Being able to watch local and d-scan are not art forms that one has to play ten thousand hours to master. They are simple skills that new bros don’t know because no one taught them.

Too many of these requested “counters” to suicide ganking sound more like “i win” buttons. Specialized assault damage control modules that make one invulnerable to suicide ganking are just silly and would be abused to no end.

I am all for hearing about ideas for new ganking counters that fall within the rules of current gameplay. There are many things that players can do to make themselves less likely victims of a suicide gank. It is important though that these requests for counters to ganking do not turn into “i win” buttons, or overly nerf a playstyle that is already difficult to perform.

I used to tank a mining barge, mine in a system several jumps from the trade hub, and react to changes in my environment like someone paying attention. Doing this I don’t think anyone bothered me for years and years. Have things changed? It always seemed like, other than an occasional straggler, I’d have to go out of my way to a ganking hotspot to be in any real danger, and it would still cost more to destroy my ship than the ship itself was worth (and that’s before factoring in the insurance) so I could just “lol” at anyone who spent the isk to kill me. Is this not how things work today?

I concede you could make more money faster in a different ship or different fit, but if you want to relax and ‘chill’ it seems like you have options that make that fairly easy. Either you are left alone because you’re too tough a nut to crack, or your losses are so small relative to your income that you can affordably reship if something happens. If a miner wants to optimize for throughput, they can do so, but they’ll need to pay attention. If they want to relax or chill out in HS, they can do that, but they’ll need to optimize for it instead of insisting to have their cake and eat it too.

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Hello @Qia_Kare. You past experience lines up with my current experience mining. I mine and am almost never bothered by another player. Occasionally someone comes in to loot my rat wrecks if I have not been doing it. Once in a blue moon a known ganker group flys into the system, I align, start pulsing d-scan, and or dock up and use it as a time to get a sandwich.

The most persistent group of people who bother me while I am mining is another mining corporation who feels that the ice field in a system I frequent belongs to them, and they threaten and demand that I leave, but nothing ever comes of their threats.

All the caterwauling about high sec suicide ganking is overblown.

Silly little amarrian. Your ship is not your progress - your SP are.
Ship is not an asset, it’s an ammo meant to be expended. You buy your ship so it could create you more money than it’s worth before it goes boom. It’s not a question whether it goes boom but when! All ships go boom eventually, but your SP remains so you can make more ships make you more money to make more ships!

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Progress is whatever you want it to be.

At a certain point, more SP doesn’t really do much to progress you in the game.

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The other, somewhat bigger, problem is the likelihood of finding that person in a ship that costs as much as the ship they blew up. Carebearing, of necessity, requires you to board expensive ships to make isk at scale (or multibox a lot). HS ganking does not.

If a newb gets ganked in a proc, or worse, like maybe an Obelisk or something, being allowed to blow up their attacker’s catalyst once or twice probably doesn’t quite feel like “revenge”.

The present rules are idiotic because we can plainly compare them with what players do in the “blue donut”. If you’re in a corp and ANYONE in your corp starts shooting blues, your whole corp is likely to get kicked out of your alliance and not be blue anymore.

All members of a player corp that allows its members to hi sec gank should be open season all the time in hi sec. Totally unprotected. (NPC corps would naturally be exempt to this rule.)

Then hi sec ganking would be limited to npc corps mostly, which makes some sense story wise, because the NPC corps are established members of the factions that fund Concord to begin with.

The problem isn’t eliminating HS ganking, since PVP is part of the fun. The trouble is making it not feel like the game overly favors it compared to carebearing.

Even if you get the same number of HS kills, but the rules feel fair, the carebears will be getting their $ worth. It’s when HS ganking has an “i win” button that “winning Eve” starts to take the place of “whining about Eve”.

Yeah. That definitely takes it too far.

If the carebears get an “i win” button, then the HS ganking community might start deciding to “win Eve” rather than “whine about Eve”.

Winning and losing are part of any game. But nobody wants to feel like the referee is playing favorites for the other team.

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Maybe a “newb” should not board a 3.5b ISK ship (plus cargo) and fly around without an escort? And then complain if someone who isn’t a newb brings like 30-50 ships to blow it up. If he had brought just 5 friends who are not newbs, he would still live.

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OR! They would’ve dropped 50 more catalysts on top of them and killed 4 more Obelisks. :upside_down_face:
Repeat until some people learn that wormholes actually exist and you don’t need to haul your expensive cargo through Uedama