The other, somewhat bigger, problem is the likelihood of finding that person in a ship that costs as much as the ship they blew up. Carebearing, of necessity, requires you to board expensive ships to make isk at scale (or multibox a lot). HS ganking does not.
If a newb gets ganked in a proc, or worse, like maybe an Obelisk or something, being allowed to blow up their attacker’s catalyst once or twice probably doesn’t quite feel like “revenge”.
The present rules are idiotic because we can plainly compare them with what players do in the “blue donut”. If you’re in a corp and ANYONE in your corp starts shooting blues, your whole corp is likely to get kicked out of your alliance and not be blue anymore.
All members of a player corp that allows its members to hi sec gank should be open season all the time in hi sec. Totally unprotected. (NPC corps would naturally be exempt to this rule.)
Then hi sec ganking would be limited to npc corps mostly, which makes some sense story wise, because the NPC corps are established members of the factions that fund Concord to begin with.
The problem isn’t eliminating HS ganking, since PVP is part of the fun. The trouble is making it not feel like the game overly favors it compared to carebearing.
Even if you get the same number of HS kills, but the rules feel fair, the carebears will be getting their $ worth. It’s when HS ganking has an “i win” button that “winning Eve” starts to take the place of “whining about Eve”.
Yeah. That definitely takes it too far.
If the carebears get an “i win” button, then the HS ganking community might start deciding to “win Eve” rather than “whine about Eve”.
Winning and losing are part of any game. But nobody wants to feel like the referee is playing favorites for the other team.