Its not “rested”, its forced upon you. Its a booster, not a condition. I know you made it because someone tried to push for daily logon rewards. Force feeding you boosters is not ok. Give them in redeem system if you really have to.
Mechanically it is. But let’s pretend we aren’t using the booster system. Instead there is just a system that works like so: all ships go 2% faster if the capsuleer has not logged in for the past 23 hours. Is this different?
Yes, this is how games work. The designer decides when players get rewards. The players still get to decide what they do with that reward.
On a more serious note: the login booster is really supposed to be less of a reward and more of a “Here, let me help you do the thing you want to do.” What kind of booster helps you complete Agency challenges but doesn’t impact PVP? If you can answer that question (and if I agree), I’ll put that booster into the login booster slot. The answer of course depends on the challenges at hand, but speed seemed like a good middle ground to start with.
Any booster/accelerator can be put into that slot. So yes, they are more and less powerful. We’ll probably end up trying out a little of both to see what we like better.
That’s not what it is designed to do. Therefore, I think you are correct. I’m glad we agree on this.
To answer your question, yes that is how it works.
We’ve changed how challenges are given which created a new bug. The problem was identified late last Friday. We’ll tackle it next week.
Yes, currently we are just doing 5 challenges in the pool with 5 challenges active at any time. No challenge can be active more than once. We’re starting small and working our way up rather than going big (like with Shadow of the Serpent) and then not working on the Scope Network for a year. Expect more events, they won’t all be perfect, but the idea is for us to understand what kind of events work and which ones don’t.
I think the basic guideline should be to reward the player with something they can sell. That way they get to pick whether they want that item or the ISK value of it, and other players can participate in those rewards in exchange for ISK.
The other issue I see with promoting only the participants of The Agency is the PLEX as a reward item. Are you looking to help play-for-PLEX players without impacting the greater PLEX market?
Reward players with something they can sell, and there’s no issue.
lol. About that PLEX, where does it come from? Is it confiscated PLEX, or is it a new strategy to control PLEX prices with a micro faucet (of 1/500 segments of PLEX)?
Honestly if the login boosters are anything like the reward boosters, they’ll be too weak for anyone to care. And if you make them stronger you might cause resentment.
If you want to help the player complete more Challenges, the answer might not be a booster but allowing them to re-roll for challenges they like, or giving access to a new set of challenges. Perhaps resetting the cooldown to refresh instantly. I don’t know, do you want the player to do more of them, or do them faster.
I like that direction. I think the login booster, if it affects ship stats, must be too weak to have any substantial effect except confusing players. The login benefit should be tied to the event, so giving free rolls or better quality choices if you login regularly/daily.
It forces something upon us. We dont have a choice. EVE claimed to be a sandbox where player choices matter. You make it look like prison of pleasure. We dont have a choice. You want to achieve what is called “Foot in the door” at least. I am sensitive to find out such techniques.
I just want to know. Earlier when I was talking about pretending the booster system was mechanically different, Nana took that literally even though I was trying to talk about a mechanically different system. Given the confusion with that, I just wanted to know precisely the thought process behind it… and even there, I did not get an answer.
As for your answer: What do you think Blizzard was trying to do with D3 seasons?