But remove literally any feature and there will always be atleast one person who wants it back, that still doesn’t make it a good idea though
Yeah and set of perch bookmarks is the first thing every smart person in low-sec and null-sec creates.
I’m not sure knowing about ‘do not warp straight to gates in pod’ is the special ability of “F1 monkey”…
Learn something new every day!
Once upon a time we had the same thing with battleships. It’s never the type or class, it’s always the behaviour in relation to the constant of proliferation.
Nothing more, nothing less.
Maybe but we had the Crucible and Retribution tiericide which made a lot of formerly not very useful ship classes useful and viable.
Looking at those classes, we can say they are in a good shape in relation to one another with one class not oppressive to another and all of them very new player viable.
What happened is this,
very scared and not very good pilot sees a frigate and got violated. Makes inject cheat-stix and flies the capital ship.
Capital ship >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> subcapital ship.
Now that same scared pilot is not so scared and runs havens and sanctums all day and is bored an wondering why not everyone is showing up to lemming into its super duper capital insta-win boat.
Wasn’t the whole cloning thing considered a pointless time sink?
It was but once CCP said it’s all good and years later they said it’s not.
Skill loss with T3 works because:
- It’s associated with destruction of a T3 ship, not a T3 pilot’s pod.
- There are very specific skills that such a loss can impact, and they are all level 1 skills (i.e. very quick trains).
- T3 ships are so flexible and generalized that adding some kind of additional penalty for using them feels appropriate. Applying something similar to all ships dosn’t. (Subjective, but still.)
Your stated goal is to “stop capital proliferation”, and your suggestion seems like an incredibly broad brush to tackle such a narrow problem.
-1. Bad idea.
Skill loss with t3 “works” because t3 are so overpowered they needed some downside. It doesn’t really work and never did, turned a lot of newer players off them leaving them the domain of the old vet who can afford time to retrain.
Which suits vets just fine keeping the best toys for themselves.
Add in that concord pods people that become criminal in high sec.
Well, yes. I should have put “works” in quotes because that’s relative. T3s are a whole other mess to contend with.
It certainly works better than losing skill points any time you get destroyed and/or podded regardless of the ship you’re flying.
eh, I’ll inject 50mil skill points for a “jump start”
Meh I’ll just spend $1250 dollars for a jump start??
Why would you spend the money when you can just spend the isk? Isk is free (monetarily, I mean).
Who has 1875 billion isk to throw away on a alt??
I think instead of bounties, I would like to purchase a SP loss on characters for whom I get a kill right.
There was a dude that injected 200m sp into a new toon. Just because. By comparison, <2 trillion isk is easily doable for some players who don’t feel like waiting.
And of course, never underestimate people’s willingness to throw real money at internet space ships. RSI / Star Citizen are good examples, people have literally spent tens of thousands of dollars on pre-orders alone. Was that stupid of them? Sure. And I’m not talking about whether SC is vaporware, that’s beside the point - people spent the money. It wasn’t even a small number of people, either.
Im sure it has “happened”
Like the guy from the isk gambling site maxed out his character (then got banned for RMT)
But you act like EVERYONE. Is doing it.
The market cant even keep up with that kind of demand.
The market is literally saturated with injectors right now. Which is why SP farms are not profitable at the moment.
“Everyone” doesn’t do it. But there are many players who do it. I sadly have only anecdotal evidence to support this.
One dude in our alliance injected 10 perfect rorqual pilots from scratch (no, not goons). I know many who either inject whole supercarrier pilots, or supplement their training with a recurring purchase of injectors as their ratting enables.
I myself injected up a fax alt. He was partially trained, but I did buy 30 injectors. Strongly debating on making another dread alt and injecting him from scratch. It’s not a titan… but I’m also far from wealthy by Eve standards.
Ah yes, let’s go back to one of the worst things of old Eve. You should be ashamed for this bad idea, man.
So, you’re saying we should get rid of skill injectors? Because that’s the only way your logic holds up.